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N64

QUAKE 2 turns 15, id Software shares fun facts on the shooter

QUAKE 2 is celebrating its 15th anniversary today, and to mark the occasion, is Software’s Tim Willits decided to share some fun facts regarding the game and its development.

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N64 headlines

  • Conker prototype footage is notably sober

    Conker’s Bad Fur Day began life as a sequel to the soft and fluffy Conker’s Pocket Tales. Half an hour of footage of the original prototype, Twelve Tales: Conker 64, give us a glimpse of a much less edgy effort – all chirrups and whistling and sunny days.

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  • Goldeneye 64 was nearly on rails, lacked multiplayer

    In a GDC Europe post-mortem of N64 classic Goldeneye 007, as reported by IGN, director Martin Hollis revealed a troubled development history for the system-seller. Highlights include the team building an on-rails shooter because it didn’t know what kind of controller the then-new console would have, and chucking the famous multiplayer in at the last […]

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  • Turok developer wants the N64 originals on Wii Virtual Console

    Turok has been gone for a long time since his N64 heydey, but an ex-Iguana team member believes there’s life in the old dinosaur hunter yet.

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  • Iwata: Majora's Mask was a "turning point" for Nintendo

    Nintendo bossman Satoru Iwata has said that N64′s Majora’s Mask was a “turning point” for Nintendo, giving the company a “glimpse” of compact gameplay of the future. “The ‘Three-Day System’, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san,” explained Zelda’s […]

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  • Euro Virtual Console update adds Majora's Mask!

    The Legend of Zelda: Majora’s Mask will be arriving on the Virtual Console sometime tomorrow: look. Wii Classic Controller or the GameCube Controller is required to be able to play. Thanks, GoNintendo.

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  • Shigeru Miyamoto felt "sadness" during Nintendo's GameCube era

    Shigeru Miyamoto has revealed to Famitsu that he felt “sadness” during Nintendo’s GameCube phase. “There was an era when Nintendo was going in the direction of doing the same things other companies did,” he said. “The more we competed with new companies entering the market, the more we started acting similar to them. But is […]

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  • Iwata handled N64 Smash Bros. programming alone

    It’s enough to raise a rosy glow. Nintendo president Satoru Iwata has been picking over the bones of his past in the latest of his official interviews, reminiscing on the time has single-handedly coded Super Smash Bros. for N64 in 1999. “At that point in time, we weren’t utilizing any Nintendo characters, and while you […]

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