Tag Archives: kinect
Mon, Aug 15, 2011 | 20:12 BST
Dance Central almost had its own hardware
It’s hard to imagine that Dance Central was in development before Kinect was even announced, but Harmonix is now saying that the game was slated to have its own peripheral before Project Natal hit the scene.
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Tue, Jun 28, 2011 | 23:54 BST
Xbox 360 sells just 6,000 units in Japan
The Xbox 360′s troubles in Japan are obviously still continuing as Microsoft managed to sell just 6,000 units in all of Japan from May 16 to June 12.
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Sat, Jun 11, 2011 | 16:06 BST
Kinect will help widen Mass Effect 3′s audience, says EA
EA Games boss Frank Gibeau has said the reason Kinect functionality is coming to Mass Effect 3 is to make the game less intimidating to the general public.
Thu, Jun 09, 2011 | 13:17 BST
E3: Xbox UK’s McGill: ‘We’ll never leave the core behind’
As evidenced by its E3 showcase, Microsoft is embracing a wider audience. But is it shafting the hardcore? VG247 spoke with Xbox UK boss Stephen McGill about that, Sony, and much more.
Sun, Jun 05, 2011 | 10:04 BST
E3 rumour watch – Fable: The Journey and other domain names registered by Microsoft
Superannuation’s uncovered some new Microsoft-registered domain names, one for Fable and three for what look to be new Kinect games.
Wed, Jun 01, 2011 | 20:48 BST
Microsoft’s Forza 4 E3 teaser proves it takes “racing seriously”
Microsoft’s revealed a brief live-action teaser for Forza 4 and it tries to show how committed they’re about delivering the best possible racing experience to gamers.
Wed, Jun 01, 2011 | 09:45 BST
Microsoft talks “entertainment” future of Xbox, drops E3 hints
We’re all for swooping in to save the day at the last second, by this is getting ridiculous. After a strong 2010, Microsoft’s been eerily silent about what’s next for its old-but-not-over-the-hill box. Or at least, that’s been the case as far as games go. But the whole “videogame console” thing is only half the battle, and Microsoft’s now got a much larger target in its sights: “entertainment.”
Tue, May 24, 2011 | 20:05 BST
Zombie Studios making Unreal Engine 3 shooter for Kinect
Internet detective Superannuation has discovered that Zombie Studios is apparently working on a unannounced rail-based “Zero Person Shooter” for Kinect.
Tue, May 03, 2011 | 07:11 BST
Nintendo: Vitality Sensor to hit 99 percent quality approach before release, Kinect not impacting Wii sales
Nintendo president Satoru Iwata has said that it won’t release Wii Vitality Sensor until its quality level is where it could approach 99 percent of users.
Sat, Apr 23, 2011 | 19:54 BST
Saturday Shorts: Humble Bundle, ARG thanks, EVE, Kinect, Xbox 360
Happy Easter one and all, no matter how you celebrate it. Even if the rabbit has big, nasty, pointy teeth.
Thu, Apr 14, 2011 | 09:30 BST
Kinect for Windows SDK site launches
A Tweet by Xbox Live’s Major Nelson – Larry Hryb, to his family – has pointed to the launch of the Kinect for Windows SDK website.
Thu, Jan 06, 2011 | 09:40 GMT
Kinect worldwide sales at 8 million after only 60 days [Updated]

Speaking during Microsoft’s CES 2011 keynote, Steve Ballmer started off strong with some good old-fashioned number-centric chest-thumping.
Specifically, he announced that Kinect’s already moved 8 million units worldwide. Yowza.
Fri, Nov 19, 2010 | 07:18 GMT
John Carmack: “I have an itch to make a Kinect title”

If you’re hoping for something in RAGE’s cash-packed ballpark, however, you’re flat out of luck.
Tue, Nov 16, 2010 | 04:22 GMT
Kinect moves 1 million units in its first ten days, still “on track” for 5 million by year’s end
Fri, Nov 05, 2010 | 22:07 GMT
Kinect review round-up OF DOOM: everything in one place!

The embargo’s officially lifted on Kinect, and boy was it damming back a serious flood of content. As in, this may be the Internet’s Noah’s Ark. Seriously people, grab two of whatever rodent happens to be scurrying through your house, build a boat, and jump past the break. Oh, and don’t forget to bring a paddle. And some tissues. You’ll need them to dab up the tears of blood that’ll be oozing from your eyes after all this reading.
Thu, Oct 28, 2010 | 09:58 BST
Study: Kinect to be “big game winner” this holiday season

Sony, you might want to start bundling up for a long, cold winter, because science just gave the holiday 2010 nod to your main competitor.
Thu, Oct 21, 2010 | 23:12 BST
Analyst: Initial Move sales “OK…not spectacular”

The scale of initial consumer uptake of PlayStation Move will be clearer at the end of the month with Sony promising to reveal more detail during a scheduled earnings report.
Venturebeat reports Sony Computer Entertainment America marketing head Peter Dille hasn’t disclosed figures. Dille claims Sony is flying in replenishment shipments as “many retailers” have sold out of the motion control unit.
Fri, Oct 08, 2010 | 09:02 BST
Interview part one – THQ Core boss Danny Bilson on Move/Kinect, creativity, MOH controversy, tons more

When you hear “THQ,” what springs to mind? Wrestling games? Ni-ni-ni-ni-ni-ni-ni-ni-Nickelodeon? Well then, you might want to crawl out from under that rock you’ve spent the last few years living underneath.
Where’s Tim Schafer these days? THQ. How about Ninja Gaiden/Dead or Alive creator Tomonobu Itagaki? Same. And what’s this about Guillermo del Toro? The bottom line: THQ’s come a long, long way – but it’s far from done.
Leading the way has been THQ Core boss Danny Bilson, who was kind enough to take some time out from his busy schedule of interacting with some of the most interesting people in the industry to chat with little ol’ us. So we basically projectile vomited questions in his face, which he was surprisingly ok with.
Click past the break to hear Bilson’s thoughts on core Move/Kinect games, the need for creativity in the gaming industry, how we should handle touchy subjects like the recent Medal of Honor controversy, 3D, Tim Schafer, and plenty more!
[Interview by Nathan Grayson]




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