Tag Archives: Motorstorm: Pacific Rift
Wed, Aug 20, 2008 | 19:45 BST
New Motorstorm 2 screens and artwork
Over at Shacknews. Loads of motion blur and dirt flying up from the track. Looking like a newer version of Motorstorm, really. Which it is, so that’s fine.
Have look-see.
By Mike Bowden
Mon, Aug 18, 2008 | 17:08 BST
NPD to date for 2008: Wii whitewashes while 360 and PS3 thrash it out
In the wake of July’s NPD figures, we thought we’d look at just how well the ‘big three’ have fared over the last seven months by tallying all hardware data for 2008.
We all know Nintendo is having a fantastic year, but just how well is Wii doing?
Microsoft and Sony are fighting their own high-def battle, but how big is the margin between the two, and who has the lead?
After the drop.
Thu, Aug 07, 2008 | 13:59 BST
Loads of new Motorstorm 2 screens released
On Watch Impress. Looking good from where we’re standing. Pretty, even. Go see.
Game’s out at the end of the year.
Wed, Jul 16, 2008 | 21:13 BST
Eurogamer gets Motorstorm 2 studio visit exclusive
Eurogamer TV’s posted up an exclusive visit to Motorstorm 2 developer Evolution Studios, complete with loads of interviews and in-game footage. Take a look.
Wed, Jul 16, 2008 | 16:15 BST
New Motorstorm: Pacific Rift trailer and screenshots
See them over at Shacknews. It’s looking very fast, and very furious. Too fast and too furious, perhaps?
Check them out.
By Mike Bowden
Mon, Jul 14, 2008 | 13:40 BST
Eurogamer goes hands-on with MotorStorm Pacific Rift
What’s Motorstorm 2 like to play? We don’t know. Eurogamer does, though, as you can see from this hands-on. Snip:
The placement of water in Cascade Falls and Kanaloa Bay is extremely well thought-out, an object lesson in track design. MotorStorm’s remit – wide-open, branching tracks, with multiple racing lines and balanced for multiple vehicle types – is perhaps the hardest design challenge in racing games, and the first game was consequently a little basic and messy in places. You can already tell that Pacific Rift is a tighter ship – in vehicle classes as well as track design, this game is looking much better tuned and balanced than its predecessor.
Full thing through the link.
Wed, Jun 25, 2008 | 20:12 BST
New Motorstorm 2 videos posted
Jeux-Video’s posted up two new movies of Motorstorm Pacific Rift. They’re filmed off a screen, but they’re a good length and show plenty. Looks great, in our bleedy-eyed opinion. Worth watching to hear a French chap say, “Le boost”.
Wed, May 07, 2008 | 07:52 BST
SCEE PlayStation Day: Last sets of screens from the asset disc
Just to add to this lot of screens and movies, here are the last shots we missed from the asset disc handed out at the SCEE PlayStation Day yesterday.
Tue, May 06, 2008 | 14:24 BST
New Motorstorm 2 screens and confirmation of Home presence
D-Pad‘s got some new shots of Motorstorm 2 in its latest issue, as well as an interview with game director Nigel Kershaw.
Kershaw confirms there’ll be Home integration in the game, which is down for an end-of-year release.
“Home is a really exciting area for all PlayStation 3 developers; it’s going to have a huge impact upon the gaming public when it comes out,” he said. “I think it’s going to really start binding the PS3 online community together. I’m really looking forward to watching it progress, and MotorStorm will be a strong presence from the off.”
Go have a look. There’s plenty of good stuff in there, including a GTA IV review. Bet you can’t guess the score.
Sat, May 03, 2008 | 19:48 BST
Motorstorm 2 titled Motorstorm: Pacific Rift
According to this PS3F story, the official name for Motorstorm 2 will be Motorstorm: Pacific Rift. The game was previously thought to be called Motorstorm: Pacifica. Is this better or worse? We’re ambivalent. Either that or we don’t actually care.









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