Tag Archives: Motorstorm: Pacific Rift
Fri, Jul 20, 2012 | 20:02 BST
Sony has pulled online multiplayer support for four more games, with servers shutting down at various times. Here’s the list: The Eye of Judgment Legend (PSP) – August 31; MotorStorm Pacific Rift (PS3), MotorStorm Arctic Edge (PSP), and SOCOM: Fireteam Bravo 3 (PSP) – October 1. For the entire list of games which no longer included online support, click here.
Mon, Aug 23, 2010 | 18:46 BST
MotorStorm 3D Rift, a pack of ten 3D tracks for the last Motorstorm title, will be released via PSN next week.
Mon, Aug 24, 2009 | 16:44 BST
SCEE’s announced that Killzone 2, Resistance 2 and Motorstorm: Pacific Rift will be added to the Platinum collection in Europe for PlayStation 3.
No prices yet, but they will be out on September 2. You can pretty much bet they’ll cost £20-£25 in the UK, depending on where you look.
More over at PS Focus.
Thu, Jul 30, 2009 | 15:48 BST
The US Home update is live and it includes the Movie Theater, with a brand-new 10-screen layout, a new lobby, and the ability to unlock rewards in select screening rooms. Future updates include the possibility of full-length TV shows or movies, and not just videos.
Burn Zombie Burn has a crypt for lounging in while you watch Burn Zombie Burn videos, a zombie-infested maze mini-game where you’ll be challenged to find your way out before you get zombified, and an exclusive reward.
The first wave of MotorStorm content will be arriving with MotorStorm Pacific Rift Game Launching functionality soon, just like in Europe. Same with the new Fat Princess space.
US Home users can find out more over on the US PS Blog.
Wed, Jul 29, 2009 | 20:47 BST
MotorStorm Pacific Rift Game Launching functionality and loads of MotorStorm stuff is planned for the coming weeks on Home, according to Sony.
However until that happens, Home plans to pacify you with sweets via the Fat Princess event “Quest for Cake”.
Based upon the PSN title, the redecorated events space contains eight pieces of cake, locked away in cages. To unlock the cake and feed your Princess you need to search the space high and low for clues, these clues will “give you access to the finest gateaux and, eventually, her majesty’s waistline.”
Should you unlock all eight pieces of cake, you are rewarded with the Princesses throne for your PS apartment.
More over on the EU PS Blog.
Fri, Jun 26, 2009 | 19:56 BST
MotorStorm: Pacific Rift is including a Speed Weekend festival as part of its upcoming pack, Expansion: SPEED.
It promises loads of unlockables, rewards, trophies, and re-formulated Eliminator and Race events.
Expansion: SPEED is expected soon.
Not sure how soon because Evolution Studios has not announced a date, but you can get more details on what to expect through the US PS Blog.
Fri, May 29, 2009 | 20:23 BST
Evolution Studios will be on-hand at E3 and MotorStorm: Pacific Rift fans will be able to get the first look at the new Speed and Adrenaline expansions for the racer.
Speed includes three new tracks called Dark Fire Swamp, Engorged and Quicksand, three new track variants, four vehicles with three paint jobs each, and a 48-event Mini-Festival called Speed Weekend which has unlockable rewards, trophies and Microbadges.
Adrenaline also has three new tracks – Brimstone, Hallowed Earth and Reefrunner. Five new track variants, four new vehicles with three liveries to choose from, six characters each with three different costumes and a large bit of paint for the vehicles you already own.
No word on pricing or a when it can be expected, but E3 is just a few days away.
Wed, May 13, 2009 | 22:32 BST
New DLC is making its way to PSN for MotorStorm: Pacific Rift.
Best of all – it’s free.
For eight weeks, one pack per week will be released featuring new paint jobs for three vehicles.
When all is said and done, every single vehicle class in the game will have a new look.
There’s a video of the new colors posted after the break.
Mon, Jan 26, 2009 | 22:58 GMT
The PSBlog’s confirmed that Motorstorm: Pacific Rift’s about to get its first major patch. It looks as though there’s a good amount of stuff tweaked and fixed in there, including the following:
- Restrictions to the copying of Saved Data have been removed. This will make it possible for Saved Data to be backed up and then restored to the User Account it was created under (whether that’s on the same PLAYSTATION 3 or not).*
- Changes to the way the game handles data. These changes will help to prevent Saved Data corruption.
- Visual notification of critical save progress has been added. A ‘MotorStorm Helmet’ icon will be displayed on-screen to warn users that critical data is being saved. This is in addition to the HDD Access light which currently flashes while the game makes a critical save.
- The glitch which enables a player to exploit the Boost system has been removed. The development team are working to identify which times have been achieved using this glitch; Action will be taken to ensure that the Leaderboards become genuinely competitive again.
- Time Attack times and Rank information will update correctly for all players. Any pending Time Attack times will begin to filter through systematically and the online Ranks should display correctly once the update is released.
- Additional fixes and improvements to gameplay. Many thanks for your feedback on these and other issues so far; we are still investigating the other issues that have been brought to our attention.
Apparently the update’s in the “final stages of development and testing,” but there’s no fixed date.
Tue, Dec 09, 2008 | 20:36 GMT
Motorstorm: Pacific Rift has passed 1 million sales, Sony Europe studios boss Michael Denny’s told GI.
“We’re pleased with the high Metacritic rating of 82 per cent and it’s sold over a million units worldwide,” he said.
The games was released at the beginning of November, entering the charts at number 29 in the UK and then falling the following week to 35.
Just goes to show. More through there.
Sat, Nov 08, 2008 | 06:23 GMT
Motorstorm: Pacific Rift lead designer Nigel Kershaw’s told the 1UP show that too much importance is placed on whether or not target renders can be compared to final games. Although he seemed to be a little more annoyed than that.
The quote in full:
“We always do a render. Before you do a game, you do a test render that says, ‘This is the game we want to make, now let’s go make it.’ It’s just like writing a game design document. The end result might not look like the render that you did. Who gives a shit? If you’re 50, 60, 70, 80% to that line, then you’ve succeeded. But also, it’s not about the visuals. If you go back and look at that movie, it was about the interaction of the vehicles. It was about lots of vehicles racing together…all that stuff that we achieved….
“But it’s this thing that haunts you, that you didn’t match your target render…. Everybody makes such a big fucking deal of it. Who gives a shit? That’s how we make games. If people have got a problem with that, tough.”
Draw your own conclusions. More through the link.
Mon, Oct 27, 2008 | 22:30 GMT
Posting on the US PS Blog, MotorStorm: Pacific Rift director Nigel Kershaw has said the team at Evolution is to try to provide weekly DLC for the game – which launches in the US tomorrow – and that larger chunks of extra content are on the way next year.
“Once were all rested its back to the development bunker to finish off the DLC we have lined up for you guys in the coming months,” he said.
“We’ve got a pile of stuff waiting in the wings, and, you’ll be glad to know, a lot of it is free. We’re going to try and give you something new to play with every week, and we’ve also got some major packs in development that should be on the store after Christmas.”
We assume that means you’ll be paying for the bigger lumps.
More through there.
Tue, Oct 21, 2008 | 09:55 BST
After break. See oily men fling themselves and their butch motor vehicles out of an aeroplane and then skydive still holding on to the handle bars in this new Motorstorm: Pacific Rift ad from Sony.
The off-road racer has had some middling reviews but there’s a demo on PSN if you want to make your own minds up.
By Mike Bowden
Mon, Oct 20, 2008 | 09:21 BST
Head over to Eurogamer to find out why. If you can’t handle all those words though, he’s an apt summation:
…too much of your time is spent grinding second-choice metal in search of elusive pace, or cursing imperious AI and unpredictable catastrophe, and in the battle between the game’s infrequent but electrifying highs and its frustrating lows, the result is too close to stalemate to match the first game’s understated achievement.
So there you go. Game’s out in Europe on November 7.
By Mike Bowden
Fri, Oct 17, 2008 | 13:33 BST
SCEE’s just confirmed that Motorstorm: Pacific Rift will release on November 7 in Europe, not November 14 as suggested by this now sketchy-looking list of dates.
The game’s going head to head with Gears of War 2, in case you’d forgotten. Another notable for the same day will be Tom Clancy’s EndWar. Looks as though it’s going to be an expensive time for you multi-genre buffs.
You can get the Motorstorm demo from PSN now.
Fri, Oct 03, 2008 | 20:21 BST
It’s Friday night! You could be getting drunk, or taking drugs, or whatever, but instead you’re going to hit this link and look at 93 screenshots of Motorstorm: Pacific Rift.
Better, there aren’t even that many vehicles in them, as they’re mainly environment shots. Crack won’t take you higher. CVG could be bothered to upload them, so don’t feel bad about doing it: the drugs will always be there next week.
Thu, Sep 11, 2008 | 15:51 BST
Sony’s confirmed that MotorStorm Pacific Rift is to release on October 28 in America.
The news comes by way of the US PS Blog.
There’s been no confirmation of a European date as yet.
Wed, Sep 10, 2008 | 13:46 BST
Sony’s confirmed details of this week’s MotorStorm: Pacific Rift demo, according to Eurogamer, and the track the lucky few are going to get to play is “Rain God Spires – an Air Zone track that takes you along a bumpy coastal mountain circuit with plenty of ups and downs to highlight the game’s massive draw distance.”
More through there. As previously reported, those allowed to play the demo will be picked at random and emailed later this week.
Fri, Sep 05, 2008 | 13:44 BST
Randomly selected European PlayStation 3 owners will be able to get their hands on an upcoming demo of MotorStorm: Pacific Rift previously thought to be exclusive to US gamers who bought an episode of PSN show Qore.
Hit the links and read.
Sat, Aug 23, 2008 | 08:50 BST
Sony has announced that a demo of Evolution Studio’s Motorstorm: Pacific Rift will be available to download on the US PSN via subscription service QORE in early September, thus enabling subscribers to play the game a month before anyone else.
New episodes of QORE are released on the first Thursday on every month so expect this around the 4th.
Europe will be getting this along with the other non-subscribing freeloaders in October.
By Mike Bowden