Tag Archives: Motohide Eshiro
Mon, Aug 13, 2012 | 11:33 BST
Capcom: We didn’t want Devil May Cry to “fizzle out” before reboot
Capcom producer Motohide Eshiro says a new direction has been taken on the upcoming DmC because the company didn’t want the franchise to “fizzle out”.
Wed, Sep 14, 2011 | 04:40 BST
Capcom: The Great DMC Defense Starts Now
If we take anything away from the latest DMC demo, it’s that Capcom really wants you to believe this is the real deal. Defensive? Not a bit of it.
Fri, Aug 26, 2011 | 04:23 BST
DmC a true, “intense” collaboration with Capcom
Capcom and Ninja Theory have both said the latest Devil May Cry game, DmC, is very much a product of both houses, not a case of the developer working independently – especially when it comes to combat.
Thu, Apr 28, 2011 | 02:10 BST
Wednesday Shorts: Dog fighting, DDO, Madden, God Hand, Angry Birds, Romero, sales
While a lot of folks feel they’ve been kicked in the neck over this PSN business and have seen loads of reports on the situation, other stuff happened in the world of games as well. Below, you will find that other stuff.
Tue, Jan 25, 2011 | 22:18 GMT
Okamiden trailer shows small screen with gameplay

Capcom has released a new Okamiden trailer, and it shows some gameplay in a very small window which is molded after the DS screen.
Mon, Jan 24, 2011 | 14:22 GMT
Eshiro: Okami bombed due to PS3, Wii launches

Capcom producer Motohide Eshiro has said the launches of PS3 and Wii were to blame for Okami’s relative failure at retail.
Tue, Sep 01, 2009 | 16:18 BST
Capcom confirms Okami sequel, Okamiden: Chiisaki Taiyo

Capcom has confirmed that Okamiden is indeed a sequel to Okami set to land on DS in Japan next year.
To be shown for the first time at TGS this month Okamiden: Chiisaki Taiyo – roughly translated as Okami Legend: The Small Sun – the game is being handled by internal Capcom staff, producer Motohide Eshiro and director Kuniomi Matsushita.
“Around December last year, Matsushita came up to me and talked about making a new Okami that could be enjoyed in portable format,” Eshiro told Famitsu. “He’s very passionate about the game, and he already had a test version created by that time that was extremely high quality, fully capturing Okami’s unique visuals. Seeing that, I thought we were safe to make it an official project.”
“As you know, Okami’s visuals and game system are extmely unique,” added Matsushita. “The original idea was to take what makes this game special and expose it to more people. That was why we chose the Nintendo DS — being on a portable system will allow people to easily pick up and play it, and you can also use the touch pen as a brush.”
Okamiden picks up a few months after the previous game left off after Amaterasu restored things to normal went about her merry way.
More through 1UP.


Xbox One: always-on, used game questions remain unclear