Tag Archives: motion control
Tue, Sep 20, 2011 | 03:49 BST
Harmonix isn’t shy of stepping outside of its comfort zone to develop a game which isn’t music-centric in future.
Wed, Feb 09, 2011 | 01:36 GMT
Killzone developer Guerilla Games is so keen on motion control that one team member has said he believes in the future all FPS titles will utilise it.
Thu, Nov 12, 2009 | 08:48 GMT
PS3′s motion control wands are being see as a “platform” by Sony, PS3 studio boss Michael Denny’s told GI.
“The motion control system we’re putting in place going forward is we’re treating as more of a platform,” he said.
“You’re right that here in Europe we have a lot of experience helping develop the peripherals for our social games but we see the motion control solution and experience as being broader than that.”
The exec continued that is won’t just be social games that benefit from the peripherals, which launch next spring.
“We do believe it can come into a core experience as well,” Denny added. “The development of motion control software and games is a worldwide venture for us.”
There’s an interview through there.
Tue, Oct 27, 2009 | 01:35 GMT
It would appear that Jonathan Blow, the time-defying mind behind Braid, is looking to set a new project into motion. Over on the official Braid blog, Blow’s hoping to hire a programmer to “do very interesting work with full-body motion tracking.”
When asked by Joystiq if motion controls were being applied to his previously announced new project, The Witness, Blow was only able to say that he “can’t talk about this right now,” and added that “it may not even actually happen (depending on whether I can find someone qualified to do it!).”
So there we are.
Fri, Oct 02, 2009 | 21:31 BST
Microsoft’s Phil Spencer has said that one day motion control implementation in games will become the norm, just like multiplayer.
“Much like with multiplayer, I think it will become the norm,” Spencer told Kotaku. “If you are a racing game without multiplayer the game just didn’t sell.
“We think that motion control, we think voice recognition, should become a part of gaming as well.”
However, Spencer says that not all games, initially, will not get Natal support.
“Hacked in or quick to market ideas are not what we’re looking for,” he said. “We want to make sure that those experiences are world class.”
More through the link.
Wed, Jul 01, 2009 | 17:09 BST
Grasshopper Manufacture’s Goichi Suda, Level-5′s Akihiro Hino, and Q Entertainment’s Tetsuya Mizuguchi chat about E3 in the latest Famitsu, and all seem to agree that motion control stole the show.
“Hardware-wise, it was all about Project Natal,” Suda told the magazine. “It’s hard to really understand it unless you use it, and it remains to be seen what you can do with it, but I think it’ll be a huge device. We developed No More Heroes with the Wii remote in mind, but now I want to think about games with Natal in mind. I have to ask myself, as a game designer, what new games can be done with this, what can be an interesting experience and challenge, and I’m looking forward to that.”
“With new technology announcements like Natal and the [PS3] Motion Controller, it’s like I have a feel for the new generation, or that the door to the future has been opened,” said Tetsuya Mizuguchi. “It’s a wholly different impression of the future than we had before. It’s not a shift from 2D to 3D or in the number of polygons, but it’s games trying to open up an entirely new door. I thought it would take longer, but it’s happening faster than I expected.”
You can also get their views on what games were the most exciting to them at E3 via 1UP.
Tue, Jun 02, 2009 | 22:05 BST
New motion control tech from Sony was talked about in the company’s E3 press conference today.
Been working on it for a few years, apparently. As you’d hope.
The prototype of the new controller showed a glowing sphere on the end of the stick. PS Eye tracks it.
The demonstration showed 1-to-1 motion control. On the screen, the controller became a racket in the guy’s hand, changing into various other bits and bobs, such as swords and guns.
It has true 3D pointing too, and if you change angles to the camera it’ll notice. In FPS mode, you can move and shoot but, will sometimes need buttons.
The ability to use two controllers is there as well, and with one in each hand you can play with building blocks, paint, use a sword and shield and fire virtual arrows.
When you move the camera follows you, should you drop down on one knee, or some such.
More information is promised from Sony soon.
Mon, Apr 20, 2009 | 20:06 BST
Ex-360 boss Peter Moore’s told GTTV that Microsoft’s adventures in motion control won’t be anything as rudimentary as Nintendo’s. No way. It’s going beyond.
He said: “I think that, knowing Microsoft in particular obviously, is that they are constantly thinking three to five years ahead of where consumer behavior’s going to be, how do people want to interact with their games, and are probably thinking about – not how do we replicate, you know, motion control, but how do we go one step further?”
“So, to your point, I think they’re doing that and I think Sony are probably the same.”
4D motion control? With wanking?
More on 1UP.