Tag Archives: motion capture

Fri, Aug 10, 2012 | 19:22 BST

FIFA 13′s new mo-cap trailer shows you the “Hulk”

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EA has released the latest trailer for FIFA 13, in which a motion capture session featuring MLS players Jay Demerit and Alain Rochat is detailed. The 80-second clip shows a few of the new event and player-specific animations that will be in the upcoming footballer, including the “Hulk” celebration made famous by Manchester City striker Mario Balotelli. Have a look-see below.

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Wed, Nov 16, 2011 | 13:10 GMT

North: Ubisoft should adopt Naughty Dog’s motion capture process with Assassin’s Creed

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Nolan North is of the opinion Ubisoft should adopt the same motion capture process for its Assassin’s Creed series as Naughty Dog uses with the Uncharted franchise.

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Fri, Apr 01, 2011 | 09:13 BST

Cage: New Quantic Dream tech ahead of LA Noire’s

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Heavy Rain creator David Cage has said Team Bondi’s specially-developed Motion Scan technology is a “dead end”, and that Quantic Dream’s new technology is already more advanced.

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Wed, Jan 05, 2011 | 09:20 GMT

Kinect hacked to provide real-time motion capture solution

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Budget develolpers take note: a video showing Kinect motion capturing humans in real-time to MotionBuilder has emerged.

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Tue, Mar 30, 2010 | 08:43 BST

Interview: The man that made Alan Wake’s face work

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Mark Carson is the founder of CaptiveMotion, the motion capture studio that completed the facial animation work in Remedy’s Alan Wake. The company brought the thriller’s virtual actors to life some six months after the movement on their bodies had been finished, shooting Wake’s expressions with up to sixteen times the amount of markers normally used for this type of project. Exacting bunch, Remedy.

Here Mark talks about the present and future of motion capture in games, crossing the uncanny valley and how Heavy Rain was “visually uneven”.

Interview by Nathan Grayson.

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