Tag Archives: Mike Simpson
Thu, Oct 17, 2013 | 23:25 BST
The Creative Assembly has thanked its fanbase for providing invaluable feedback allowing the team to accelerate post-launch support for Total War: Rome 2.
Fri, Jul 13, 2012 | 17:41 BST
The Creative Assembly’s studio director, Mike Simpson, has said the Total War series isn’t on consoles due to the lack of control options, instead, it has more to do with a lack of power.
Thu, Mar 22, 2012 | 04:46 GMT
The increasing difficulty of modding the Total War series isn’t a deliberate effort to promote DLC sales, The Creative Assembly has vowed.
Tue, May 17, 2011 | 15:14 BST
Creative Assembly has said it is developing another Total War game, which started life as the team was finishing up Shogun 2.
Mon, Mar 09, 2009 | 09:01 GMT
Mike Simpson, studio director at The Creative Assembly, has told GI that real-time strategy’s constant push towards consoles isn’t doing Total War any damage.
“I don’t think it’s a threat,” he said. “There’s certainly no sign from our franchise that’s happening. We’re always looking at ways to expand it, rather than working on an assumption that it’s going to decline.
“It is quite a complicated issue, and some of it’s related to the whole console life cycle as well – when a new generation of consoles comes out, PCs suddenly look quite unfavourable by comparison.
“But three of four years later, when you compare the price of a PC with the price of a console, suddenly you’re getting more power for your money with a PC, and things tend to shift back.
“That’s happened with all the previous generations – so I think there is a natural cycle.”
Ubisoft canned the console versions of World in Conflict: Soviet Assault last week, following the closure of Ensemble after the release of Halo Wars.