Tag Archives: microsoft games studios
Fri, Apr 08, 2011 | 00:09 BST
Kinect games developed in close collaboration with marketers
Microsoft Games Studios general manager Kudo Tsunoda has said the input of marketers was essential to the success of Kinect, despite their traditional rivalry with development staff.
Mon, Apr 19, 2010 | 21:41 BST
“Natal is challenging because it’s so different,” says Molyneux

Microsoft Games Studios Europe creative director Peter Molyneux has told OXM that the reason Natal is “challenging” to develop for is down to the fact “it’s so different”.
Wed, Aug 19, 2009 | 12:50 BST
GamesCom: MS’s GC press event all in one place
Oh Peter, you sly dog.
Don’t ever change.
So, Fable III was announced at the MS conference this morning in Cologne. What else was there? Umm, that was it basically, it was all about Fable III.
Although Fable II is coming to Marketplace on September 29. Overall, we’re just happy Fable III is coming at last.
Catch our round-up of what happened with Peter this morning below by hitting the links. The most important ones are in bold.
You’ll never know how much we love you, Peter.
- Microsoft press conference liveblog
- Churchill nabs an extra Lionhead update
- Fable III revealed [Update]
- The first pictures of Fable III
- Fable III is all about starting a revolution
- Fable II Episodic announced
- Fable III teaser shown
- Fable III dated for 2010 [Update]
- Lionhead still “working” on Milo and Kate
- Fable III teaser trailer now live
Thu, Jun 04, 2009 | 07:56 BST
Molyneux promoted to creative director of European studios at Microsoft

Peter Molyneux has been promoted to creative director of European studios at Microsoft Games Studios.
He will continue to oversee Lionhead, along with extending his duties as creative director of Rare and other external projects.
Molyneux assumed the role in March, and said that the new position entails helping “internal and external talent realize their creative visions,” according to GI.biz.
“What you’re not going to see is ten Peter Molyneux games,” he said. “The value of this role is for someone like myself going in and making those little tiny lights of an idea shine as brightly as possible and ensuring everybody within the organization clearly understands why we’re making those titles, the purpose of those titles and their importance to Microsoft overall.
“All I’m going to be doing is making sure those lights are as bright as possible. People at Rare and other European studios are super, super bright and creative people and I’ll learn as much about design from them as they would from me.”
Congratulations, Peter.
More through the link.
Tue, Jul 01, 2008 | 15:35 BST
MGS Europe: Simultaneous releases would “shoot ourselves in the foot”
Peter Zetterberg, business development manager for MGS Europe, has told GI that simultaneous releases for PC and Xbox 360 would be a bit of a disaster for the firm.
“On a global scale the Windows Vista business is as important as our Xbox 360 business. But in Germany for example, we want more gamers to buy our Xbox 360,” he said in an interview published today.
“If we launch a game that is on 360 and PC simultaneously, we basically shoot ourselves in the foot by allowing the German market to choose to play the PC version – because they are more likely to buy that than spend their money on the Xbox 360.”
“If we launched a Halo game on PC and 360 in Germany simultaneously, 80 per cent of sales would be on the PC,” he added.
Lots more through the link.
Thu, Jun 12, 2008 | 13:37 BST
MGS Europe: We will never cancel a game
Speaking to GI, Microsoft Games Studios’ Peter Zetterberg has said that first-party development for the firm would never cancel a project.
“Maybe we sometimes announce them earlier than we should, but we stick with them, we have our resources team work with them as much as we can,” he said.
“It’s crunch time down in Guildford now and we have people working their butts off to make Fable 2 happen. We do not, we shall not cancel games.”
Zetterberg come a week after SCEE dropped both The Getaway and Eight Days, two internal projects being developed at the company’s London Studio.
More through the link.




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