Tag Archives: micro-transactions
Sat, Nov 10, 2012 | 09:12 GMT
Forza Horizon’s single-player micro-transactions point to a monetization trend that could affect triple-A gaming at its core. You may have to accept the inevitable, says Patrick Garratt.
Mon, Oct 05, 2009 | 09:25 BST
CCP revealed over the weekend at it’s Fanfest event in Reykjavik that it’s upcoming console MMO shooter Dust 514 won’t be requiring subscriptions in order to play the game.
However, the game will instead use micro-transactions via a virtual items marketplace.
Some new shots and impressions of the game went live this morning. Get them through here.
Thu, Jul 16, 2009 | 19:04 BST
Louis Castle, co-founder of EA’s Westwood Studios has left the firm for free-to-play games company InstantAction where he will act as CEO.
InstantAction specializes in third-party 3D browser-based games funded through advertising and micro-transactions.
Castle, who founded Westwood with Brett Sperry in 1985, became general manager of EA’s Blueprint Studios after Westwood was acquired by the publisher in 1998. It’s greatest success came from Command & Conquer series.
Tue, May 05, 2009 | 16:30 BST
EA has announced new pricing for BattleForge. You can now get the RTS for $29.99 and no subscription fees.
That’s $20.00 off the original price.
The game comes with four faction decks and 3000 BattleForge points, which allows you to buy an additional 12 booster packs bringing the box total to 160 cards.
Use points to purchase booster packs so you can customize the game with as much or little as you like.
Game’s out now and there’s a demo here.
More information is posted in the press release below.
Sat, Mar 21, 2009 | 16:48 GMT
Aeria Entertainment’s free-to-play MMO Dream of Mirror Online will give players the option to marry, no matter if couples are the same sex.
Virtual wedding bands are available in the game, purchased via micro-transactions.
More on GamePolitics.
Wed, Jun 11, 2008 | 07:00 BST
Speaking at the Piper Jaffray consumer conference in New York yesterday, Take-Two boss Strauss Zelnick admitted that the company is actively pursuing interests in episodic content, saying the model takes a lot of the risk out of retail.
“If we can get a good model for episodic content for high quality titles, that should be a pretty profitable business because there are no hard goods associated with it,” he said.
The company head also talked about micro-transactions at the event, saying that allowing players to “change the way characters look, [add] weapons, cars and the like” is a valid way forward and that he has an aim at the moment to “turn packaged goods partially into a subscription business, and drive some of the volatility out.”