Tag Archives: michael denny
Tue, Apr 16, 2013 | 06:56 BST
PS4 pricing to appeal to gamers “in the broadest sense”
Sony Worldwide Studios’ vice president Michael Denny has made a cryptic comment about the PlayStation 4′s likely pricing which suggests you won’t need a second job to pick up the newest big black box when it launches during the 2013 holiday season.
Mon, Mar 11, 2013 | 16:30 GMT
PS4 is “gaming console at heart”, PC architecture requested by devs
PS4 is still a games console at its core, despite a slew of social and multimedia features. That’s the claim of Sony’s Worldwide Studios VP Michael Denny. He also explained why the system’s PC-based architecture is the result of Sony’s first-party developer requirements.
Tue, Feb 26, 2013 | 21:36 GMT
PS4 dev costs “not that much of a leap up”, says Sony boss
Current gen is already so expensive that PlayStation4 games simply can’t cost much more, Sony Worldwide studios senior vice president Michael Denny has said.
Tue, Feb 26, 2013 | 13:59 GMT
Sony “mindful” of industry’s “issues” with used games, says Denny
Sony has previously stated PS4 will play used games, yet it is still “mindful” of the “issues” raised on the subject by the publishing and development communities.
Mon, Feb 25, 2013 | 12:26 GMT
PS4: DualShock 4 is “not a Move controller”, says Sony’s Michael Denny
PS4 will be bundled with a dual camera bar that tracks Sony’s new DualShock 4 controller, but don’t get it mixed up with Move says Michael Denny, vice president of Sony Worldwide Studios Europe. Denny has elaborated a little further on what the new controller can do, and what its light strip is capable of.
Thu, Sep 22, 2011 | 12:55 BST
EG Expo: Denny talks PlayStation Vita – read what happened.
Vita’s been on a big roll as of late. The momentum from the back of gamescom and Tokyo Game Show continues today as PlayStation Vita gets its UK premiere at Eurogamer Expo.
Thu, Sep 01, 2011 | 09:40 BST
PlayStation Vita to make UK bow at Eurogamer Expo
Eurogamer’s announced this morning that PlayStation Vita will make its debut in the UK at Eurogamer Expo at the end of the month.
Tue, Jul 19, 2011 | 17:09 BST
Sony signs LBP Vita developer Double Eleven to exclusivity deal
Sony’s announced that its signed LittleBigPlanet Vita developer Double Eleven to a deal which sees it working with PlayStation platforms.
Fri, Jul 08, 2011 | 00:20 BST
Vita to be Sony’s “easiest” and best supported platform for devs
Sony has learned from its experience with the development-unfriendly PlayStation 3, and made the Vita as accessible as possible.
Thu, Jun 09, 2011 | 08:20 BST
Sony WWS European boss says Vita is region-free
SCE Worldwide Studios European head Michael Denny has apparently confirmed that PS Vita is region free to, says IGN, “the best of his knowledge.” This would mean Vita would have a big 1up over the region-locked 3DS. And there you have it. Go place some pre-orders down for Japanese imports.
Fri, Aug 27, 2010 | 09:09 BST
Sony: Introducing new IP defines our success

Beating Xbox 360 will lay out PS3′s success, right? Nope. New IP like Heavy Rain, though, will do just that.
Mon, Mar 15, 2010 | 08:41 GMT
Is PS Move a system-driver? “Absolutely,” says Denny

Motion controller PlayStation Move will “absolutely” drive system sales, WWS Europe VP Michael Denny said at GDC last week.
Fri, Mar 12, 2010 | 10:06 GMT
Denny: Move GDC reveal “felt right,” more to come at E3

While GDC boss Meggan Scavio may think GDC isn’t “about announcing things,” Sony’s Worldwide Studios Europe VP Michael Denny begs to differ.
Thu, Feb 11, 2010 | 17:25 GMT
Some existing franchises on PS3 will get motion updates, says SCEE

Sony plans to incorporate motion controls into existing franchises once Arc is finally released, revealed the company’s European VP Michael Denny.
Thu, Nov 12, 2009 | 08:48 GMT
Denny – PS3 motion control is a “platform,” a “worldwide venture”
PS3′s motion control wands are being see as a “platform” by Sony, PS3 studio boss Michael Denny’s told GI.
“The motion control system we’re putting in place going forward is we’re treating as more of a platform,” he said.
“You’re right that here in Europe we have a lot of experience helping develop the peripherals for our social games but we see the motion control solution and experience as being broader than that.”
The exec continued that is won’t just be social games that benefit from the peripherals, which launch next spring.
“We do believe it can come into a core experience as well,” Denny added. “The development of motion control software and games is a worldwide venture for us.”
There’s an interview through there.
Thu, Nov 05, 2009 | 17:36 GMT
Sony: New IP is important to gaming industry’s survival

Sony VP Michael Denny has told attendees at Develop Liverpool that new IP is worth the effort because it’s essential to the survival of the gaming industry.
“For me the answer is clear,” said Denny. “Simply, we must support new IP creation to survive as an industry. Consumers crave new things. If we want to stay relevant in an increasingly competitive marketplace, we have to continue to produce new experiences.
“New IP is truly the lifeblood of the industry and Sony’s commitment to producing new IP will continue. We believe we have a promising line up of exclusive new IPs for the year ahead and one that is particularly special to me and reflects a growth of emotional connection and story-telling, is Heavy Rain.”
Heavy Rain, people. Ever heard of it?
Thanks, GI.biz.
Mon, Oct 26, 2009 | 14:48 GMT
SCE WWS European head to keynote Develop Liverpool
It’s been announced that the European head of Sony Computer Entertainment Worldwide Studios Michael Denny will open the inaugural Develop Liverpool with a keynote speech.
The keynote itself is called “Quality, Relevance, Innovation”.
“The Develop conference always represents an important gathering for the Industry, offering a great opportunity for sharing both knowledge and insights. The UK remains a beacon for the Global games development industry, and the North West has been a creative hub within the UK development scene for many years,” said Denny.
“I’m very much looking forward to the event, and it’s a privilege to be invited to deliver the opening keynote at this inaugural event in Liverpool.”
PR is after the break.
Thu, Jan 08, 2009 | 10:46 GMT
SCEE plans to merge Liverpool and Evolution Studios
In a recent interview with GI, SCEEs Michael Denny confirmed that the company’s Studio Liverpool (WipeOut) and Evolution Studios (Motorstorm) are to merge.
The two teams have already combined their “management structure” and are currently using “combined resources,” said Denny who went on to say that each studio will continue to have their own “internal concepting group” to think up “new opportunities and new IPs.”
Full interview through the link.
Thanks, PSF.
By Mike Bowden
Wed, Jan 07, 2009 | 18:11 GMT
Sony has to service LittleBigPlanet user-generated content properly
In an interview with GI, Michael Denny, the senior vice president of Sony Worldwide Studios Europe, said that he sees network services as the next big challenge for the company adding that Sony has to learn what the LBP community needs.
When asked about about whether he could envisage a day where games were released on optical media and as digital download he said:
“Going back a couple of years when we launched a game on a disc, you developed it, you tested it, you put it on disc and marketed it, and that was the end of the game. Now, for some games it’s only the start of the game and the service.”
“With LittleBigPlanet’s user-generated content we have to service that correctly, we have to learn what the community needs and we have to make sure we’re providing additional content along the way. So it’s more about the network experience for us.”
Full interview through the link.
By Mike Bowden
Tue, Dec 09, 2008 | 20:36 GMT
MotorStorm 2 does 1 million sales
Motorstorm: Pacific Rift has passed 1 million sales, Sony Europe studios boss Michael Denny’s told GI.
“We’re pleased with the high Metacritic rating of 82 per cent and it’s sold over a million units worldwide,” he said.
The games was released at the beginning of November, entering the charts at number 29 in the UK and then falling the following week to 35.
Just goes to show. More through there.







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