Tag Archives: Michael Condrey
Wed, Nov 09, 2011 | 01:41 GMT
Sledgehammer: “A lot of pressure” in co-developing Modern Warfare 3
Working alongside Infinity Ward was the the opportunity of a lifetime for Sledgehammer Games, but not a light-hearted undertaking.
Thu, Oct 27, 2011 | 22:49 BST
MW3 video details weapon progression and proficiencies
Activision has released a video for Call of Duty: Modern Warfare 3, which focuses on the game’s weapon proficiencies. The progression allows the player to customize the gameplay experience with weapon leveling unlocks, and using proficiencies which provide weapons with new attributes. Each weapon will contain an experience bar, so the better you get, the better your weapons gets as well. It’s all very interesting, and you can watch it below the break. Modern Warfare 3 is out on November 8.
Fri, Sep 02, 2011 | 04:28 BST
Sledgehammer’s third-person Call of Duty game was “compelling”, but Modern Warfare 3 too good to miss
Sledgehammer Games, now working with Infinity Ward on Modern Warfare 3, has spilled a few details on its shelved third-person Call of Duty game.
Fri, Jul 08, 2011 | 02:52 BST
Modern Warfare 3 to feature optional colour assist
Call of Duty: Modern Warfare 3 will include a feature granting enhanced accessibility to those with variations in colour vision.
Wed, Jul 06, 2011 | 21:07 BST
Sledgehammer and Infinity Ward to “push things to the limit” with Modern Warfare 3
Sledgehammer’s VP and COO Michael Condrey has relayed to IGN how hard the firm, along with Infinity Ward, is working on Modern Warfare 3 and how both are pushing to get the “best product” possible out onto the market. In the video posted below, Condrey talks about how both teams are pushing things to the limit (to “11″ even) in terms of scope, graphics, and gameplay with MW3. There’s also some gameplay clips in the video as well, but nothing you haven’t already seen. Game’s out in November.
Tue, Jun 22, 2010 | 14:53 BST
New Sledgehammer CoD title “will broaden the audience”, says Activision

Activision COO Thomas Tippl has said that the upcoming Call of Duty title from upstart Sledgehammer Games will “broaden the audience”.
Wed, Mar 03, 2010 | 07:22 GMT
Call of Duty’s DAY OF DEATH – everything you need to know

That was exciting, wasn’t it? Fuck the APOCALYPS3 – Infinity Ward implosion and Sledgehammer obvo-reveals are where it’s at.
The face of Call of Duty, one of the world’s biggest game franchises, drastically altered in the last 24 hours, with the story ballooning faster than you may have liked. What happened? Hit the link.
Tue, Jan 26, 2010 | 15:53 GMT
Visceral: Dante’s Inferno not affected by Schofield and Condrey departures

Visceral has revealed that the departures of former general manager Glen Schofield and COO Michael Condrey had no impact on Dante’s Inferno whatsoever.
Wed, Dec 09, 2009 | 09:28 GMT
Sledgehammer Games gets site, logo
Sledgehammer Games now has a website and a logo. Amazing scenes.
The new Activision studio was formed when Visceral’s Glen Schofield and Michael Condrey jumped ship from EA.
There’s little on there aside from a picture of a man with a sledgehammer for a head. Beggars can’t be choosers, remember.
No Sledgehammer products have been announced as yet.
Tue, Nov 17, 2009 | 22:42 GMT
Activision announces Sledgehammer Games, Condrey and Schofield appointments

Remember back in July when Glen Schofield and Michael Condrey left EA for Activision? Well, it’s finally been revealed by the company what the two former Visceral Games execs will be doing.
The duo will co-head new studio Sledgehammer Games, which is currently at work on an unannounced project. Schofield takes on the role of vice president and general manager, while Condrey will serve as vice president and COO.
“Michael and I are thrilled to be building a brand new studio for Activision”, said Schofield. “This was an opportunity for us to assemble a world-class team made up of developers with a proven track record in delivering top-rated games.
“We know what it takes to develop a Game of the Year title, and we also know that the title needs the support of a strong publisher to make the game a success.”
“Activision Blizzard’s independent studio model is very empowering,” added Condrey. “We have a fantastic new studio facility, the foundation for a world-class team and the backing of the industry’s most profitable game publisher.
“This was a rare opportunity we couldn’t pass up and we are thankful for the support the Activision organization has shown us.”
Via GI.biz.
Wed, Jul 22, 2009 | 20:09 BST
EA confirms departure of Glen Schofield and Michael Condrey [UPDATE]

EA has responded to requests from VG247 regarding the departure of Glen Schofield and Michael Condrey.
According to a spokesperson:
“I can confirm that they are exiting EA. It takes a team of talented people to make a highly-rated game like Dead Space. The team at Visceral are currently working on Dante’s Inferno, Dead Space Extraction and new titles to be announced at a later date.
“Production is uninterrupted on Dante’s Inferno and Dead Space Extraction. SVP Nick Earl continues to lead the Visceral Games Studio.”
So there ya have it. Confirmed.
Now we are awaiting word from Activison regarding what their positions with the newly formed studio entails.
Update: According to an email we received from an Activision spokesperson:
“Glen Schofield along with Michael Condrey will lead the studio which will be creating a new game based on one of Activision’s existing franchises.
“We will be providing more details regarding the game at a later date.”
No other details were forthcoming, other than Activision’s plans on continuing its revamp of proven titles which is not news, really.
Wed, Jul 22, 2009 | 18:07 BST
Reports claim Glen Schofield and Michael Condrey have left EA for Activision [Update]

Reports surfacing around the net are claiming that EA’s Glen Schofield and Michael Condrey have left Redwood Shores for positions at Activison’s new Bay Area studio.
According to sources close to Gamespot, Visceral Games employees were informed that general manager Glen Schofield and COO Michael Condrey were leaving to work at the as of yet unnamed studio.
Schofield was the man behind Dead Space, and was recently busy talking up Dante’s Inferno.
EA nor Activision have commented on the situation yet, but we have contacted both so hopefully one or the other will get back with us soon.
UPDATE: Kotaku has word from EA: “EA has been nurturing great developers for 27 years and making room for the next generation is an important part of that process,” said EA’s head of corporate communications, Jeff Brown. “It takes a team to make a great game like Deas Space and and there’s a stunning array of talent in the Visceral studio — creative leaders who now have the opportunity to step into the spotlight and have their talent recognized.”
Still, not much of a comment. We’re still waiting for one on this end.





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