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Metal Gear Solid 4 • Page 2

  • Jaffe: MGS4 devs had "a whole hell of a lot of tenacity and vision"

    During an interview with The Academy of Interactive Arts & Sciences, God of War’s David Jaffe said the game he was “most jealous” of was Konami’s Metal Gear Solid 4 and that the dev team must have had real “tenacity and vision” to make a game of that quality. writes Joystiq. “To make a game […]

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  • Sony expects Killzone 2 to fare better than MGS4

    According to this V for Videogames piece, a Sony rep has said the company expects Killzone 2 sales to be as good, if not better than Metal Gear Solid 4. “It would be a lie to say Sony has not invested heavily in Killzone 2 and each individual at Guerilla games has worked even harder […]

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  • PS3 MGS4 bundle now cheap as chips at Wal-mart

    Back in June, Amazon.com sold out of the Metal Gear Solid 4 PS3 bundle in just in just seven minutes flat for a price of $599. Now, just four months later, Wal-mart is selling the same “limited edition” bundle for just $399. So, time to start weighing up whether buying a PlayStation 3 with Metal […]

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  • MGS4 sells over 4 million, Konami shows big profit for first fiscal half

    Konami’s announced a $232.8 million profit for the first half of the year, with the firm’s video game business posting $268 million in operating income. More than 4 million units of MGS4 – more than a third of total game sales – were sold in the period, with the games division pulling in about $950 […]

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  • MGS4 demo released in Europe

    Following the release of a Metal Gear Solid 4 demo in Japan today, the free test is now available for download on the European PSN. The demo’s there now on the UK PS Store, and we’re reliably informed by VG247 reader Syrok that it’s available in Holland as well. The download will afford you a […]

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  • Metal Gear Online has 1 million "members", says Konami

    Konami’s announced that Metal Gear Online has more than 1 million “members” worldwide. To commemorate the milestone, the company is to launch the imaginatively titled, Metal Gear Online: Commemorative Campaign. Beginning on November 25, those who access the game will receive award points, which can be used to buy new online gear from the “in-game […]

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  • MGS4 PS3 now up for pre-order in the US

    As you can see on Amazon, the MGS4 special edition PS3 is now available for pre-order ahead of a November 4 launch. Yours for a piffling $449.99. Assuming you live in America. Thanks, PS3F.

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  • Report: MGS4 on 360 quote retracted from Japanese story

    According to this Gamecyte report, MorningStar has replaced a TGS quote attributed to a Konami rep saying the firm was looking at porting MGS4 to 360. The story says that the amended piece “now quotes a different Konami representative and mentions entirely different game series (Winning Eleven 2009 and Castlevania) to back up their thesis […]

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  • Schappert: 360 has the power to run MGS4

    Scooparama. MCV’s posted a quote from Xbox Live boss John Schappert saying 360 has enough grunt to handle MGS4. “I can’t speak on behalf of Konami, but I can shed more light on the fact that we definitely have the power to run MGS4,” he said. “I’m certainly in the fan club that would love […]

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  • UK journos un-shocked by MGS4 plans for 360

    Speaking to Techradar, Future mag editors Jon Hicks and Dan Dawkins have expressed little shock at potential Konami plans to being MGS4 to 360. “After the massive success of GTA IV on Xbox 360, and the recent announcement of previously Playstation exclusives Final Fantasy and Tekken 6 coming to the platform, it’d be no surprise […]

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  • Konami "actively looking" at MGS4 on 360

    Japanese investment research firm MorningStar has published a paper from TGS quoting a Konami rep saying the firm is looking at moving MGS4 to 360. We did actually tell you about this in July, but there we are. “We’re actively looking into a release for the Xbox 360,” the spokesperson apparently said. Obviously, this sort […]

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  • Payton confirmed for MS Halo team

    Ex-Metal Gear 4 associate producer Ryan Payton – and all his hats – has been confirmed as a hire to the internal Microsoft Halo team by Phil Spencer, Edge reports. Spencer’s also confirmed that Corrine Yu, formerly of Gearbox Software, and her husband, former id artist Kenneth Scott are definitely on the crew. The exec […]

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  • Ben Judd: Kojima "needs to put the clamps on himself"

    Speaking to Videogamer, Bionic Commando producer Ben Judd said that Hideo Kojima should limit his cut-scenes to 30 minutes. You tell him, Ben. “I liked Metal Gear Solid 4, with the exception of the story,” he said. “I like Kojima’s stories, but they keep getting longer and longer. He needs to put the clamps on […]

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  • How MGS4 was animated, blow by blow

    There’s a feature on SoftImage’s website detailing how the software was used to animate Snake and friends in Metal Gear Solid 4. It’s fascinating stuff, if pretty hardcore, and has pretty pictures to boot. Perfect coffee fodder. Thanks, Kotaku.

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  • Rumour: Payton working on Jackson Halo game

    Both Kotaku and Shacknews are rumouring that MGS4 producer Ryan Payton has been signed as creative director on Halo Chronicles, the Peter Jackson-developed Halo title. Payton recently left Kojima Productions to return to the US, citing family issues. Hit the links for more.

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  • Payton: MGS4 plot conclusion was "nothing short of a miracle"

    MGS4 assistant producer Ryan Payton’s spilled a pretty big can of beans in this 1UP interview, saying that the MGS trilogy on PS2 was never meant to be continued. “The stories of MGS2 and MGS3 were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in […]

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  • Kojima: "Creativity of video games is now on the verge of crisis"

    Speaking on Konami’s Japanese site, Hideo Kojima has said that big business is knocking this shit out of creative games development. Which is probably a bit of a shame. “The creativity of video games is now on the verge of crisis,” he said. “Massive advertising campaigns are executed for games before their entertainment values are […]

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  • Ryan Payton: Japanese devs feeling heat from the West

    Ryan Payton, formerly of Kojima Productions, now unemployed in Seattle, thinks the sun is setting on high-end game development in The Land Of The Rising Sun. “The Japanese public seems to be disinterested in next-gen and high definition gaming,” he told Kotaku. “There is a stigma still attached to western technology there.” “There have been […]

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  • Kojima wishes people would stop asking about MGS4 on 360

    Speaking to Eurogamer at Games Convention, Hideo Kojima said he’s had enough of people asking about MGS4 on 360. Not entirely surprising, really. “I’ve been doing a lot of interviews and stage shows, and half the questions are like ‘Will MGS4 be coming out on 360 or other formats?’, and in the near future I […]

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  • Ryan Payton quits Kojima Productions for family reasons

    According to this Kotaku post, Metal Gear assistant producer Ryan Payton has quit Kojima Productions, citing family reasons. “Back when I joined Kojima Productions in 2005, I hit the ground running and didn’t stop until we shipped Metal Gear Solid 4,” he said. “Then, for the first time in three years, I wasn’t working on […]

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Metal Gear Solid 4 Latest

  • Konami “actively looking” at MGS4 on 360

    Japanese investment research firm MorningStar has published a paper from TGS quoting a Konami rep saying the firm is looking at moving MGS4 to 360. We did actually tell you about this in July, but there we are. “We’re actively looking into a release for the Xbox 360,” the spokesperson apparently said. Obviously, this sort […]

  • Payton confirmed for MS Halo team

    Ex-Metal Gear 4 associate producer Ryan Payton – and all his hats – has been confirmed as a hire to the internal Microsoft Halo team by Phil Spencer, Edge reports. Spencer’s also confirmed that Corrine Yu, formerly of Gearbox Software, and her husband, former id artist Kenneth Scott are definitely on the crew. The exec […]

  • Ben Judd: Kojima “needs to put the clamps on himself”

    Speaking to Videogamer, Bionic Commando producer Ben Judd said that Hideo Kojima should limit his cut-scenes to 30 minutes. You tell him, Ben. “I liked Metal Gear Solid 4, with the exception of the story,” he said. “I like Kojima’s stories, but they keep getting longer and longer. He needs to put the clamps on […]

  • How MGS4 was animated, blow by blow

    There’s a feature on SoftImage’s website detailing how the software was used to animate Snake and friends in Metal Gear Solid 4. It’s fascinating stuff, if pretty hardcore, and has pretty pictures to boot. Perfect coffee fodder. Thanks, Kotaku.

  • Rumour: Payton working on Jackson Halo game

    Both Kotaku and Shacknews are rumouring that MGS4 producer Ryan Payton has been signed as creative director on Halo Chronicles, the Peter Jackson-developed Halo title. Payton recently left Kojima Productions to return to the US, citing family issues. Hit the links for more.

  • Payton: MGS4 plot conclusion was “nothing short of a miracle”

    MGS4 assistant producer Ryan Payton’s spilled a pretty big can of beans in this 1UP interview, saying that the MGS trilogy on PS2 was never meant to be continued. “The stories of MGS2 and MGS3 were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in […]

  • Kojima: “Creativity of video games is now on the verge of crisis”

    Speaking on Konami’s Japanese site, Hideo Kojima has said that big business is knocking this shit out of creative games development. Which is probably a bit of a shame. “The creativity of video games is now on the verge of crisis,” he said. “Massive advertising campaigns are executed for games before their entertainment values are […]

  • Ryan Payton: Japanese devs feeling heat from the West

    Ryan Payton, formerly of Kojima Productions, now unemployed in Seattle, thinks the sun is setting on high-end game development in The Land Of The Rising Sun. “The Japanese public seems to be disinterested in next-gen and high definition gaming,” he told Kotaku. “There is a stigma still attached to western technology there.” “There have been […]

  • Kojima wishes people would stop asking about MGS4 on 360

    Speaking to Eurogamer at Games Convention, Hideo Kojima said he’s had enough of people asking about MGS4 on 360. Not entirely surprising, really. “I’ve been doing a lot of interviews and stage shows, and half the questions are like ‘Will MGS4 be coming out on 360 or other formats?’, and in the near future I […]

  • Ryan Payton quits Kojima Productions for family reasons

    According to this Kotaku post, Metal Gear assistant producer Ryan Payton has quit Kojima Productions, citing family reasons. “Back when I joined Kojima Productions in 2005, I hit the ground running and didn’t stop until we shipped Metal Gear Solid 4,” he said. “Then, for the first time in three years, I wasn’t working on […]

  • Kojima concedes he may stay with Metal Gear for fifth game

    Speaking to Kikizo at E3, Konami creative legend Hideo Kojima admitted that he may well end up producing a fifth Metal Gear game. Never saw that coming. “When we look ten years into the future, maybe yes, I may well end up spending more time on the Metal Gear series,” he said. “I always intend […]

  • Fission success: MGS4 nearing four million shipped mark

    We all expected Snake’s final adventure to be a smash hit, but now we have numbers, kinda. According to PSU, by way of a Konami sales report, Metal Gear Solid 4 has shipped 3.94 million units worldwide. However, don’t confuse “shipped” with “sold.” PSU did note that “about one out of every four or five […]

  • Kojima to make Games Convention return in 2008

    According to this NintendoEverything piece, Metal Gear dev star Hideo Kojima will return to Germany for Games Convention this year, after demoing MGS4 to press at the event in 2007. Other stuff the publisher’s looking to air: Games PES 2009 Silent Hill Homecoming (PS3, Xbox 360) Castlevania Judgement (Wii) Dancing Stage Rock Revolution Lost in […]

  • Kojima on MGS4 dev: Sony gave us a lot of advantage with pre-release PS3 hardware

    Speaking to the BBC, Hideo Kojima has spoken about how Metal Gear 4′s life started as a consultation with Sony on the birth of PlayStation 3 itself. “We started to work on Metal Gear Solid 4 four years ago, after finishing work on Metal Gear Solid 3,” he said. “At that time we really didn’t […]

  • June NPD: MGS4 takes comfortable lead as US bestseller

    Surprisingly no one, NPD data for JUne has shown that Metal Gear Solid 4 was by far the bestselling game in the US last month, but a shock comes with Guitar Hero On Tour at number two with over 400,000 units sold. There’s no accounting for taste. Figures below. PS3 METAL GEAR SOLID 4 774.6K […]

  • MGS4 “impossible” on 360, says Tretton

    Missed this in the rush last night. SCEA boss Jack Tretton said in the Sony E3 press conference that MGS4 would not be possible on any other machine than PS3, partly because of the console’s Blu-ray drive. His comment came after a source told VG247 yesterday that the game’s transition to the Microsoft hardware was […]

  • MGS4 on 360: “It’s inevitable,” says highly-placed source

    Following last night’s shock news that Final Fantasy XIII will release on Xbox 360, VG247 has been told be a very senior UK industry source that an 360 version of Metal Gear Solid 4 is “inevitable”. “There’s only MGS left now: for a few months at least,” said the mole. “It’s inevitable. Konami knows how […]

  • Two MGS4 camo suits released

    Konami’s put out two new camo suits for Snake in MGS4, according to this PS3F piece, namely “Laughing Camo” and “Raging Camo”. If you approach enemies wearing either one, they laugh or “rage,” as you’d expect. Both suits are free. It’s a slow Friday, OK?

  • MGS4 tops Spanish and German software charts

    Metal Gear Solid: Guns of the Patriots has taken pole in the Spanish and German software charts for week ending June 22, GI reports. According to figures from Media-Control GfK International, Square-Enix’s Final Fantasy VII: Crisis Core is straight in at number three in both territories. The full chart listings for both countries are through […]

  • Ridiculous no-kill MGS4 completion movie posted

    After the link. This 152-minute video shows someone earning the Big Boss Emblem in Metal Gear Solid 4, which involves beating the game on the highest difficulty with no deaths, no alerts, no kills, no recovery items, no stealth suit and no special items in under 5 hours. Needless to say, watching this will ruin […]

  • MGS4: 3 million copies “shipped”

    IGN’s reporting that MGS4 has shipped a total of 3 million units worldwide. We already know the game has sold 1 million in Europe in its first week, and that it shifted around 500,000 units in Japan in its first seven days on sale. The figure was revealed at the Sony PlayStation Business Review in […]

  • MGS4 knocked off top of Japanese chart

    That’s the problem with these clones warriors. No staying power. Last week’s chart here. Data for the week ending June 22. Super Robot Wars A Portable (PSP) Metal Gear Solid 4: Guns of the Patriots (PS3) Super Mario Stadium Family Baseball (WII) Harulanaru Toki no Naka de 4 (PS2) Mario Kart Wii (WII) Wii Fit […]

  • MGS4 finally gets Japanese launch event

    Konami’s announced that there’s going to be Tokyo dates in the Kojima World Tour added for this weekend, June 28 and 29. Hideo’s not going to be there, from the look of it, but fans may be able to get art director Yoji Shinkawa’s autograph if they’re fast enough. That’s a sketchy translation, but it […]

  • MGS4 sells 1 million in a week

    Konami’s just confirmed that Metal Gear Solid 4 has sold more than 1 million copies in Europe in one week on sale. “The Metal Gear Solid series has again proved its huge potential, and we are delighted with the fantastic response the game has enjoyed at retail,” said Konami Germany’s Martin Schneider. MGS4 is nothing […]

  • SCEA: More MGS4 bundles on the way

    According to this GameRush report, SCEA’s promised that more MGS4 bundles are on the way to the States, a move necessary as the pack is much sought-after. “While we can’t provide specifics on inventory levels, the Metal Gear Solid 4 PlayStation 3 bundle is a limited-edition offering that’s experiencing high demand from Metal Gear and […]

  • Metro gives Metal Gear Solid 4 a 3/5

    Free London newspaper the Metro has reviewed Metal Gear Solid 4 with a 3/5 (equivalent to a 6/10), Videogamer.com reports. The paper hilariously insulted all Kojima fans by saying the plot was “utterly overblown” and that it “somehow manages to be both rubbish and exceptional at the same time”. The review jumped at the gameplay […]

  • NYT hunts for hidden meanings in MGS4

    There’s a good article on the New York Times on the themes of Metal Gear Solid 4. It never reaches any conclusion, obviously. Is the Sisyphean mission of Solid Snake — to rid the world of a robotic nuclear tank called Metal Gear — a parable about the futility of war or about its necessity? […]

  • MGS4 is second-highest scoring console exclusive this gen

    As Metacritic shows, Metal Gear Solid 4 is now the seconf-highest scoring console exclusive this generation, next only to Mario Galaxy. MGS4 has an average score of 95 percent, while the vaunted Wii platformer managed 97 percent. Thanks, N4G.

  • Payton: MGS4 pre-launch was “a blur”

    Speaking to 1UP, MGS4 associate producer Ryan Payton has admitted that running up to the game’s launch was more than a little taxing. “It’s all kind of a blur,” he said. “I tell people who visited us at the Nasu Boot Camp event back in March that I don’t really remember much about it because […]

  • All the Metal Gear Solid 4 eggs in one basket

    Theexplodingbarrel has meticulously trawled through this twenty-page Gamespot forum thread and listed every Metal Gear Solid 4 Easter egg uncovered by the community. If you don’t like discovering anything for yourself, take a look. By Mike Bowden