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Melissa Miller

BioShock 2 video chats about story, Big Sisters

The EU PS Blog had a chance to sit down with BioShock 2′s senior producer Melissa Miller and lead environment artist Hogarth de la Plante, and chat about the sequel’s storyline, atmosphere, and Big Sisters.

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Melissa Miller headlines

  • Using Vita-Chambers will make Bioshock 2 game world "different," says 2K

    2K Marin’s Melissa Miller, senior producer on Bioshock 2, has told MTV that using Vita-Chambers in Bioshock 2 will make the game seem “very different.” Apparently, the default Vita-Chamber setting will be “off,” but enabling them will not only regenerate your health, but also that of your enemies. There’s plenty more through the link. Bioshock […]

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  • PS3 BioShock will "match" 360 version visually

    BioShock senior producer Melissa Miller told Videogamer at E3 last week that the PS3 version won’t be looking to stretch over the 360 version in terms of graphics. “We’re looking to match the quality of the original version,” she said. “We want to make sure that the water is just as great, and I think […]

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