Tag Archives: Mathieu Gagnon
Tue, Nov 16, 2010 | 22:32 GMT
Ubiosft relied on feedback for AC:Brotherhood, expects it to do well this holiday season

Assassin’s Creed’s technical director Mathieu Gagnon has said the AC team in Montreal listens to the feedback on “every game” it releases and “try to improve based on” the feedback.
Brotherhood was no exception.
Tue, Jun 22, 2010 | 04:51 BST
Interview – Assassin’s Creed: Brotherhood’s Mathieu Gagnon

Assassin’s Creed 1 and 2 felt ages apart in more ways than one. Most obviously, they took place in wildly different time periods – AC 1 during the Third Crusade and AC2 in Renaissance Italy. The gap between the two games’ releases, however – especially for an industry that has reduced the yearly sequel down to a science – was also quite wide.
Not so for Assassin’s Creed: Brotherhood. The latest sequel, which crept up and pressed a blade against our throats long before we expected it, is slated for release in November 2010. It once again stars gaming’s suavest acrobat, Ezio. But this time around, top billing doesn’t go to Ezio alone. In Brotherhood, he’ll be fighting alongside a highly coordinated team of assassins like himself, which – after the largely solo outings of previous Assassin’s Creed titles – raises all kinds of questions.
So we decided to ask them. Click past the break for technical director Mathieu Gagnon’s thoughts on why Brotherhood isn’t just a spin-off, Assassin’s Creed III, multiplayer, Assassin’s Creed II’s slow start, and tons more.
[Interview by Nathan Grayson]


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