Tag Archives: Masahiro Sakurai
Tue, Jun 14, 2011 | 00:47 BST
“I actually think it’s a miracle that we got Smash Bros. and all the Nintendo characters to work together in the first place. Especially when you bring Pokemon into the mix and a lot of the complications that are caused by that being an almost completely different entity on its own, it’s really something.” – Super Smash Bros. creator Masahiro Sakurai, speaking to IGN, about the creation of the series. A new Super Smash Bros, despite not even entering development yet, was announced at E3 last week for Wii U and 3DS.
Wed, Jun 08, 2011 | 07:53 BST
Project Sora boss Masahiro Sakurai has admitted that development on the new Super Smash Bros. for 3DS and WiiU hasn’t even begun.
Tue, Jan 04, 2011 | 14:03 GMT
Kid Icarus: Uprising director Masahiro Sakurai has said players playing the game should keep their 3DS steady due to getting the best results
Fri, Aug 06, 2010 | 09:59 BST
Have you tried navigating the jagged maze of naked, non-bump-mapped polygons that is a PS1 game lately? Well then, congratulations! If you’re reading this, that means the profuse eye-bleeding has probably stopped.
Back in the day, though, those graphics actually weren’t – in most circles – considered a form of assault. So, what happened? Better graphics, that’s what. PS2, Xbox, PS3, HD. And now, Kid Icarus: Uprising boss Masahiro Sakurai thinks we’re looking at a similar step up in the leap from 2D to 3D.
Tue, Aug 03, 2010 | 08:43 BST
Some technology is just so mind-blowing that it actually makes our heads hurt.
Other technology just makes our heads hurt. Fortunately, Kid Icarus: Uprising boss Masahiro Sakurai has taken great pains to ensure that your 3DS experience will be pain-free.
Tue, Jun 29, 2010 | 19:17 BST
Masahiro Sakurai has said that he’s using Kid Icarus: Uprising as a way of addressing the lack of creativity in the gaming industry.
Wed, Feb 18, 2009 | 09:14 GMT
Masahiro Sakurai, creator of Nintendo character Kirby and designer of Super Smash Bros. Brawl, is working on a new Nintendo game, the company’s confirmed.
Details on the title are zero, although it’s not another Smash Bros.
“It’s not Smash Bros.,” Sakurai said, “I can promise an experience that’s different from anything [you've played] up until now.”
Sakurai’s new firm is mainly owned by Nintendo.
More on Kotaku.
Wed, Jan 30, 2008 | 09:36 GMT
It’s enough to raise a rosy glow. Nintendo president Satoru Iwata has been picking over the bones of his past in the latest of his official interviews, reminiscing on the time has single-handedly coded Super Smash Bros. for N64 in 1999.
“At that point in time, we weren’t utilizing any Nintendo characters, and while you handled the planning, specs, design, modeling and movement, I worked on programming all by myself,” he said, the “you” in question being Super Smash Bros. Brawl director Masahiro Sakurai. “In some respects, it was the ultimate handcrafted project.”
Things have changed a bit since then. Now Iwata owns global video games and Super Smash Bros. Brawl is enough to bring grown men to their knees. Funny how things turn out.
Tue, Jan 29, 2008 | 09:19 GMT
Nintendo president Satoru Iwata reckons the music in upcoming Wii fighter Super Smash Bros. Brawl may just about show value for money.
“Actually, the department that handles contracts and copyrights said this game has thirty games worth of music,” he said in this interview with game director Masahiro Sakurai.
“Naturally the game includes songs from various games, as well as some unexpected collaboration. This made negotiating the rights pretty complicated.”
The game people can’t stop talking about is heading to Europe in March. Try to contain yourselves in the meantime.