Tag Archives: Masachika Kawata

Sat, Feb 11, 2012 | 20:49 GMT

GDC 2012: Super Mario 3D Land and RE: Revelations postmortem talks added

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GDC organizers have announced Super Mario 3D Land and Resident Evil: Revelations postmortems from Nintendo and Capcom.

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Tue, Feb 07, 2012 | 10:13 GMT

Quick quotes: Resident Evil: Operation Raccoon City is “a world of ifs”

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“This title was set in the timeline between RE3 and RE2. However, this is a totally different story, which has not so much to do with the RE history. This is a world of ifs. And because of this setting and the point of view, we were able to broaden our possibilities and realise all the new ideas.” – Resident Evil series producer Masachika Kawata, speaking to CVG about how Resident Evil: Operation Raccoon City.

The Slant Six shooter’s out at the end of March for PS3, 360 and PC.

Tue, Jan 24, 2012 | 01:47 GMT

Capcom – Resident Evil: Revelations could have been RE6

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Resident Evil: Revelations could have been a core entry rather than a subtitled release, according to producer Masachika Kawata.

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Fri, Oct 07, 2011 | 16:55 BST

If Resident Evil franchise didn’t branch out “people would be really sick,” of it, says Kawata

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Resident Evil producer Masachika Kawata has said if the series didn’t branch out a bit from its survival horror roots, “people would be really sick,” of the series.

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Wed, Apr 20, 2011 | 08:07 BST

Kawata: Resident Evil 6 to be “totally different”

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According to Capcom producer Masachika Kawata, the next core Resident Evil game will be radically different from Resident Evil 5.

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Tue, Apr 12, 2011 | 16:05 BST

Captivate gifts Resident Evil: Mercenaries 3D shots and video

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Last week at Captivate, Capcom showed off Resident Evil Mercenaries for 3DS as well as a slight tease of the Revelations demo included with the game.

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Thu, Mar 31, 2011 | 08:44 BST

Kawata on RE: Raccoon City’s “third-person shooter” set-up

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Masachika Kawata has told Famitsu that the control scheme in Resident Evil: Operation Raccoon City is reminiscent of third-person shooters – something OXM and OPM both mentioned in the magazines’ respective articles on the game.

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Fri, Aug 28, 2009 | 21:00 BST

Resident Evil 5 producer talks PC tech, MT Framework engine

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Resident Evil 5 producer, Masachika Kawata, sat down with PC Games Hardware to talk about the technology and pecs behind the PC version.

During the interview, Kawata talk about Capcom’s MT Framework engine, physics, pipeline rendering, and other techie stuff some of you may like.

“We use our own proud game engine, ‘MT Framework’,” he said. “The current version is compatible to PC (DX9/DX10), Xbox 360 and Playstation 3 formats. It allows the sharing of application source code and resources for each platform that exempts us from the need of individually developing for each platform in case of a multi-platform title such as RE5.

“Also, by continually researching and developing a game engine internally we can maintain high standards of technology and stay up to date. This then means that we can alter the engine as we like, even when we update the hardware. Another benefit is that it allows information sharing between systems and applications so the application could demand a change to the system or vice versa, very speedily.”

Get the rest through here.

Sat, Jul 25, 2009 | 21:18 BST

Wesker will not appear in future Resident Evil games, says producer

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During a Capcom panel at Comic-Con, Resident Evil 5 producer Masachika Kawata was asked if Albert Wesker would appear in more Resident Evil games considering Resident Evil 5 left you wondering for some reason.

Apparently, the answer is no.

“Even if you want Albert Wesker to come back there is no chance of that happening,” Kawata told the audience, reports Siliconera.

So after appearing in the original, Code Veronica, Zero, RE4 and RE5 (Darkside Chronicles technically doesn’t count) Wesker is no more.

But if there is one thing we have learned playing different videogames over the years, it’s that you can’t keep a good series villain down for long.

Right Ganon/Ganondorf?

Tue, Mar 24, 2009 | 21:36 GMT

Capcom: Resident Evil 6 “could take up to 8 years”

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Resident Evil 5’s producer Masachika Kawata has told The Gadget Show that anyone holding out for a sixth game in the horror series had better have some serious patience.

“We haven’t decided whether we’re going to make Resident Evil 6 yet,” he said.

“But if we do, it could take anywhere up to eight years, but hopefully only four.”

Um. Right. Considering eight years is a significant percentage of most people’s lifetime, we can do nothing but salute you, Capcom.

Thanks, D-Pad.

Sat, Mar 14, 2009 | 15:56 GMT

RE5 producer Masachika Kawata hands out gameplay tips

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MTV Multiplayer has a list of Resident Evil 5 secrets up, written by the man himself, Masachika Kawata.

The list contain spoilers, so we won’t post them here, just in case.

Loads of stuff included there, from boss tricks, sneak tips and secret hidden items.

Be brave and hit the link for more.

Fri, Mar 13, 2009 | 15:35 GMT

Kawata: Darkside Chronicles goes “back to a very dark style RE”

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Speaking at last night’s Resident Evil 5 launch party in San Francisco, Capcom dev Masachika Kawata told attendees that Resident Evil: The Darkside Chronicles will hearken back to the darker, more horror-style of REs past.

“What we’re looking to do is go back to a ‘very dark’ style of Resident Evil,” Kawata said.

“‘Dark’ is really a key word for this game. It will be shown in horror, in the storyline, in the emotions that the characters go through.”

Showing clips of Claire Redfield and Leon Kennedy in Racoon City, circa Resident Evil 2, he mentioned that the development team is “putting a lot of care, a lot of attention into how the camera system works in a rail-based shooter.”

These camera improvements were shown by way of “dramatic point-of-view shots of zombies feasting and the player narrowly escaping death with their partner’s help”.

Sounds appealing.

More information on the game is expected later in the year.

Sat, Feb 14, 2009 | 15:55 GMT

RE5 producer wants to make new Resident Evil for Wii

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RE5 producer Masachika Kawata has told Eurogamer TV that he would like to make a new Resident Evil game for the Wii.

“Personally I would like to create something on Wii in the Resident Evil family,” he said. “At the moment we don’t know and have just been working on RE5, so watch this space.”

Great news for fans tired of playing RE4 and the GameCube version of the original over and over on Wii.

You can watch the full interview with Kawata here.

Sat, Oct 25, 2008 | 08:40 BST

Wii couldn’t draw RE5′s loading screen, says Capcom

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Speaking to Xbox World 360, Resident Evil 5 producer Masachika Kawata has explained clearly why Resident Evil 5 won’t appear on Wii: it simply isn’t possible.

“Even the title screen of this couldn’t have been done on PS2 or Wii,” he said.

There’s loads more through there, including what the loss of Shinji Mikami’s meant to the team and why survival horror’s like Jaws.