Tag Archives: Marty O’Donnell

Tue, Apr 12, 2011 | 23:43 BST

Bungie composer: Leaving Master Chief behind “bittersweet”

20110413masterchief

Bungie’s composer has said the studio’s renouncement of Master Chief and Halo has been liberating – and a little frightening.

More »

Tue, Mar 29, 2011 | 11:07 BST

Bungie: Activision “really committed to being hands-off” with new IP

bungie

Bungie composer Marty O’Donnell has said Activision is keeping its distance with the developer regarding the studio’s next big universe, saying it’s committed to “being hands-off.”

More »

Fri, Mar 25, 2011 | 15:52 GMT

Thursday shorts – the sequel: Tanks, Divinity II, SWG, KZ3 contest

twins

The first bifurcation of shorts is here. Read the follow-up below. The only thing better, would be triplets.

More »

Sat, Sep 05, 2009 | 19:48 BST

Developers from Halo 2′s “ilovebees” working on ODST meta-game

odst-sadies-story

During the Halo 3: ODST panel at PAX, Bungie’s Joe Staten revealed that Fourth Wall Studios are developing a meta-game for Halo 3: ODST called “Sadie’s Story.”

Created by artist Ashley Wood and former members of 42 Entertainment, which created the “ilovebees” campaign for Halo 2, Fourth Wall’s meta-game tells the story of New Mombasa after the Covenant attack, but before the ODST arrived on the scene.

The story will follow the exploits of a New Mombasa resident named Sadie, which serves as a companion to the main narrative, which Bungie’s Marty O’Donnell compared to a radio play.

Not much else was revealed, other than some art from Sadie’s Story, including the “security camera footage” pictured above.

Sounds interesting at least.

More over on Joystiq.

Fri, Sep 26, 2008 | 15:47 BST

Pre-owned market had “big” effect on Halo, says Bungie man

halologoa.jpg

Bungie audio director Marty O’Donnell reckons second hand games sales have given the Halo-maker a beating, saying that creators should get extra revenue from further sales of their products.

“It’s hard to gauge the effect of used game sales on Halo, but I’m sure it’s big,” O’Donnell said.

“Complaining about sales when you have a multi-million seller is somewhat difficult to justify, but it seems to me that the folks who create and publish a game shouldn’t stop receiving income from further sales.”

O’Donnell added that the issue would impact the ability for lesser games to survive, but that digital distribution may resolve the issue.

“It will be harder for smaller titles to be successful in the future if they can’t fully realise a return on investment,” he said.

“Eventually, digital distribution is probably going to be the way most people purchase content and hopefully developers, publishers, and retailers will figure out a system that is good and fair for both the consumer and the creators of that content.

“I don’t worry that much about the middle man: he always makes out just fine.”

More on GI.