Tag Archives: Martin Hollis
Wed, Aug 15, 2012 | 03:36 BST
Goldeneye 64 was nearly on rails, lacked multiplayer
In a GDC Europe post-mortem of N64 classic Goldeneye 007, as reported by IGN, director Martin Hollis revealed a troubled development history for the system-seller. Highlights include the team building an on-rails shooter because it didn’t know what kind of controller the then-new console would have, and chucking the famous multiplayer in at the last moment. The game took 32 months to make, well over deadline. Interesting stuff. Goldeneye 007 has never been released via console networks thanks to the transfer of the Bond license, but a modern re-imagining was released by Activision in 2010.
Wed, Oct 27, 2010 | 19:31 BST
Hollis: Nintendo needs to bring more attention to DSiWare and WiiWare offerings

Former Rare man and current Zoonami CEO Martin Hollis believes Nintendo could do more to promote its DSiWare and WiiWare services.
Thu, May 14, 2009 | 06:49 BST
GoldenEye designer would love to see the game on Virtual Console

Martin Hollis has said that he would love to see GoldenEye land on Wii’s Virtual Console.
Speaking with Official Nintendo Magazine, the designer said that because of legal issues, the classic N64 shooter may never be released through the download service.
“There’s always someone with some exclusivity agreement, so there’s lots of lawyers,” he said. “I’m not going to hold my breath. I’d love it to happen, but I can’t see it.”
Shame that.
More through the link.


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