Tag Archives: Mark Rubin
Tue, Jun 18, 2013 | 13:15 BST
Call of Duty Ghosts: next-gen AI development held-up by lack of final console tech
Call of Duty: Ghosts is heading to PS4 and Xbox One some time after the game hits current-gen formats on November 5. However, Infinity Ward’s executive producer Mark Rubin has said that the creation of next-gen AI is taking longer than the game’s visuals due to the studio not having final consoles yet.
Mon, Jun 17, 2013 | 16:21 BST
Call of Duty: Ghosts might not hit Wii U after all
Call of Duty: Ghosts executive producer Mark Rubin said in an interview last week that the Infinity Ward shooter was heading to Wii U. That may no longer be the case.
Thu, Jun 13, 2013 | 02:30 BST
Call of Duty: Ghosts confirmed for Wii U, dev keeping it ‘mysterious’
Call of Duty: Ghosts has been confirmed once again for a Wii U release by Infinity Ward during an E3 2013 session.
Thu, May 30, 2013 | 10:44 BST
Call of Duty Ghosts: new engine also brings changes to current gen editions
Call of Duty: Ghosts may be a cross-gen release, but Infinity Ward’s Mark Rubin has confirmed that while the game’s enhanced engine has been seen running on Xbox One, many of its new innovations will appear on PS3 and Xbox 360 as well.
Wed, May 29, 2013 | 17:15 BST
Call of Duty: Ghosts – skipping Modern Warfare setting was a “long decision,” but not a hard one
Infinity Ward made the decision early on when developing Call of Duty: Ghosts, that it wasn’t going to be another Modern Warfare title.
Tue, Jun 19, 2012 | 01:48 BST
Modern Warfare 3 Elite content drop hits 360 tomorrow
Infinity Ward has announced that a new DLC pack for Modern Warfare 3 will be releasing tomorrow on Xbox 360 for Call of Duty: Elite Premium subscribers.
Wed, Nov 09, 2011 | 14:51 GMT
“There’s nothing like it” – Mark Rubin on Modern Warfare 3
Planning to log some hours with Modern Warfare 3 this weekend? Producer Mark Rubin tells Steph Nunneley what’s in, what’s out, what’s changed, and why.
Tue, Nov 08, 2011 | 13:59 GMT
Quick Quotes: Infinity Ward dismisses “silly publisher talk” over BF3 vs MW3 rivalry
“When both games succeed it’s better for the industry as a whole. It’s not just us – we want the gaming industry to succeed because the better the gaming industry does the better we all do. We root for everybody. Honestly, it’s the fans you want to listen to. They’re gamers, they’re going to play both games, both games are great. Much respect for everyone involved on the DICE side and I think they feel the same way with us. We’re friends with them. It’s not what they portray on the EA side.” – Modern Warfare 3 executive producer Mark Rubin to Eurogamer.
Thu, Oct 27, 2011 | 22:49 BST
MW3 video details weapon progression and proficiencies
Activision has released a video for Call of Duty: Modern Warfare 3, which focuses on the game’s weapon proficiencies. The progression allows the player to customize the gameplay experience with weapon leveling unlocks, and using proficiencies which provide weapons with new attributes. Each weapon will contain an experience bar, so the better you get, the better your weapons gets as well. It’s all very interesting, and you can watch it below the break. Modern Warfare 3 is out on November 8.
Sat, Sep 10, 2011 | 13:18 BST
Multiplayer maps in MW3 discourage camping, have more verticality
When it came time start developing the multiplayer maps in Modern Warfare 3, Infinity Ward and Sledgehammer looked at maps contained in previous Call of Duty offerings in order to determine not only what made them fun, but how to implement more verticality and flow. More »
Wed, Sep 07, 2011 | 07:36 BST
Rubin: IW more concerned with Modern Warfare 3 gameplay than tech
Modern Warfare 3 producer Mark Rubin has said that Infinity Ward is more concerned with gameplay than trying to “push technology.”
Wed, Jun 17, 2009 | 15:25 BST
Infinity Ward – Modern Warfare 2 is “the best fucking experience we can possibly deliver”

Will Modern Warfare 2 be longer than Call of Duty 4? Might be. Infinity Ward doesn’t care. The only thing that matters is the sequel being the best game in the world. Ever.
“It’s really hard to say, because it’s not done yet, it’s not balanced yet,” Infinity Ward’s Mark Rubin said at E3 on the subject of whether or not the game will be bigger than the original.
“We don’t go into it saying we need to build a 20-hour experience or a ten-hours experience. We say, ‘What’s the best fucking experience we can possibly deliver?’
“And we craft it around that.”
Rubin added that the game’s levels will be “bigger” than those in CoD4.
Megaton game of the year. Christmas number one all over the place. Start betting now.


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