Tag Archives: Mark Rubin
Tue, Oct 08, 2013 | 00:08 BST
Infinity Ward has confirmed Call of Duty: Ghosts’ multiplayer will be supported by dedicated servers on all platforms, not just PC and Xbox One.
Mon, Oct 07, 2013 | 11:57 BST
Call of Duty: Ghosts executive producer Mark Rubin has stressed that the series template can’t change too much because it’s become almost like a sport.
Wed, Oct 02, 2013 | 14:52 BST
Call of Duty: Ghosts’ twitch reflex world tests Stace Harman as he braves multiplayer to learn about squads, assault packages and Riley the dog’s penchant for mauling baddies.
Wed, Oct 02, 2013 | 01:14 BST
Call of Duty: Ghosts executive producer Mark Rubin is very clear on the difference between what makes “a fun movie” and what goes on in real military service.
Sat, Sep 28, 2013 | 18:46 BST
Call of Duty is getting to be a bit of a drag. A yearly release cycle is bound to do that to a franchise. After all, how much innovation can there actually be in a setting where the main focus is on keeping to a tight production schedule? More »
Mon, Sep 23, 2013 | 09:19 BST
Call of Duty: Ghosts’ executive producer Mark Rubin has expressed concern that smaller studios are experiencing trouble, due to games being more difficult and expensive to make.
Tue, Sep 10, 2013 | 20:50 BST
Call of Duty: Ghosts will support Kinect controls when it comes to navigating the menus and other UI related items, but Infinity Ward’s Mark Rubin has said he would like to “explore” using Kinect for more in-game actions as there is a lot of “potential for voice in the game”.
Mon, Sep 09, 2013 | 15:34 BST
Call of Duty: Ghosts may not included quick-scoping, according to Infinity Ward’s Mark Rubin. That’s either a huge relief or reason for concern, depending on which side of the one-shot fence you sit.
Fri, Aug 30, 2013 | 17:38 BST
Call of Duty: Ghosts has a new behind-the-scenes video available, in which Infinity Ward executive producer Mark Rubin and other members of the development team discuss the moving environments featured in the “Free Fall” multiplayer map. The dynamic map is a downloadable bonus players get when they pre-order Call of Duty: Ghosts at participating retailers. Check it out below. Call of Duty: Ghosts releases on November 5 on PC, PlayStation 3, Wii U and Xbox 360, while PS4 and Xbox One versions are due with hardware. launches.
Fri, Aug 30, 2013 | 12:41 BST
Creating your first game on next-gen formats is like an awkward first date, says Call of Duty: Ghosts dev
Call of Duty: Ghosts is the first next-gen project for Infinity Ward, and executive producer Mark Rubin has likened that experience to an awkward first date.
Thu, Aug 22, 2013 | 02:17 BST
Fri, Aug 16, 2013 | 16:12 BST
Call of Duty: Ghosts will be the best-looking PC entry yet, will have enhanced textures over consoles
Call of Duty: Ghost is getting some additional texture work on PC to ensure it’s the best version of the game on the format to date, and it might even nudge it ahead of next-gen console editions too.
Tue, Aug 06, 2013 | 18:07 BST
Infinity Ward executive producer Mark Rubin has said the developer never rests on its laurels when it comes to creating the next Call of Duty game, as it wants every success to feel like a “Rocky” moment. With Ghosts, the team has invested heavily in the “emotional” aspect of the game, by bringing in a Hollywood scriptwriter to tell a tale was from the perspective of two brothers, and by tossing man’s best friend into the mix.
Mon, Aug 05, 2013 | 01:42 BST
Call of Duty: Ghosts may have a new mode called Squads, if this short tease from a senior Infinity Ward staffer is to be believed.
Wed, Jul 17, 2013 | 08:33 BST
Call of Duty: Ghosts won’t be taking the less-linear route of Black Ops 2′s branching missions and choices, as developer Infinity Ward has plumped for the standard corridor format once more.
Tue, Jul 16, 2013 | 15:22 BST
Call of Duty: Ghosts multiplayer will be revealed in August, according to a tweet from executive producer Mark Rubin.
Mon, Jul 08, 2013 | 16:50 BST
Call of Duty: Ghosts developer Infinity Ward is looking closely at tying second-screen play into its shooter from a campaign and multiplayer perspective. Executive producer, Mark Rubin has confirmed the company has a “whole studio” dedicated to exploring the possibilities.
Tue, Jun 18, 2013 | 13:15 BST
Call of Duty: Ghosts is heading to PS4 and Xbox One some time after the game hits current-gen formats on November 5. However, Infinity Ward’s executive producer Mark Rubin has said that the creation of next-gen AI is taking longer than the game’s visuals due to the studio not having final consoles yet.
Mon, Jun 17, 2013 | 16:21 BST
Thu, Jun 13, 2013 | 02:30 BST