Tag Archives: Mark Lamia

Fri, Sep 10, 2010 | 16:41 BST

Treyarch: Black Ops multiplayer is free, will always be free

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Treyarch studio head Mark Lamia, has said the team plans on “supporting the hell” out of Call of Duty: Black Ops, and believes you don’t need Online Pass to deter used games sales.

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Tue, Sep 07, 2010 | 10:06 BST

Activision confirms Black Ops voice talent – Gary Oldman returning from WaW

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Activision’s announced some of the voice talent for Call of Duty: Black Ops, whilst also confirming a return for Gary Oldman.

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Fri, Jun 11, 2010 | 16:54 BST

Zombies in CoD: Black Ops? Maybe, maybe not

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Those who played Call of Duty: World at War are very familiar with zombies thanks to Map Pack 3, but if you’re holding out hope that the walking dead will make an appearance in Treyarch’s next COD title, Black Ops, well -  you’ll just have to wait and see.

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Wed, Jun 02, 2010 | 19:55 BST

Black Ops is all about “new experiences”, says Treyarch

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Treyarch head Mark Lamia has said that Call of Duty: Black Ops didn’t “draw anything from” Modern Warfare 2, mainly due to the developmental time frames, and because the studio didn’t want to.

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Sat, May 29, 2010 | 18:52 BST

Black Ops Slaughterhouse was originally multiplayer level

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Call of Duty: Black Ops’ Slaughterhouse level – shown for the first time at US and UK events in the past fortnight – from was originally created as a multiplayer stage, Treyarch studio head Mark Lamia has said.

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Fri, May 28, 2010 | 19:07 BST

Treyarch: Black Ops is “three games in one”

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Treyarch community manager Josh Olin has said that since the team is not finished with the single-player portion of  CoD: Black Ops yet, it’s still up in the air how long that portion of the campagin is going to last.

However, studio head Mark Lamia refers to the title as being “three games in one”, and for the first time, Treyarch has a team dedicated solely to the multiplayer portion.

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Fri, May 28, 2010 | 18:15 BST

Call of Duty: Black Ops is all about “variety” says Treyarch

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Treyarch studio head Mark Lamia and community manager Josh Olin were in London this week showing off Call of Duty: Black Ops, and if we learned only one thing about the game while chatting with the fellas, it was that the game is all about “variety”.

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Fri, May 28, 2010 | 18:44 BST

Treyarch pleased to be doing “something new” with Black Ops

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Treyarch studio head Mark Lamia has said that the team was pleased with being able to do something new with Call of Duty: Black Ops.

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Fri, May 28, 2010 | 17:00 BST

Interview – Call of Duty: Black Ops’ Josh Olin and Mark Lamia speak in London

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Call of Duty: Black Ops will be one of the biggest core games of 2010, and Treyarch’s doing everything it can to rise to the challenge, stepping into a nuclear-sized impact crater left by the recent Infinity Ward explosion. Call of Duty’s future could depend on this game: given the reaction to code showings this month, it appears the IP is in safe hands.

Demoing two levels from the Cold War shooter in London this week – one name WMD and a Vietnam level called Slaughterhouse – the studio left attending journalists breathless. Black Ops appears to be a whole new level for the team behind World at War.

We were lucky enough to get face-time with Treyarch community manager Josh Olin and studio head Mark Lamia at the event. We also spoke to Mark in-depth at a recent LA event for the game: get that here.

[Interview by Adam Hartley]

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Sat, May 29, 2010 | 07:52 BST

Interview – Call of Duty: Black Ops’ Mark Lamia speaks in LA

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One of the biggest questions asked when the Cold War setting for Call of Duty: Black Ops was revealed was how developer Treyarch – freshly freed from the creative shackles of World War II games – would tackle the subject matter. Would Black Ops be a continuation of the guts and glory, flag-waving bombast of previous games in the series? Or would Treyarch be permitted to stretch itself and explore the heart of darkness behind two of the USA’s most humbling Waterloos – the Vietnam conflict and the failed invasion of Cuba?

A quick look at the Call of Duty: Black Ops reveal trailer suggests it’s business as usual – crossbows with explosive quarrels, helicopter gunships and pyrotechnics galore. Subtle it’s not.

Treyarch’s studio head Mark Lamia took some time out to talk about rewriting history, why dedicated servers aren’t a big deal, and how the next Call of Duty will enable gamers to win battles despite losing the war.

The team also showed off the game in London this week, and we again spoke to Mark in the UK, this time with a ton of input of community manager Josh Olin. Get that here.

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Fri, May 14, 2010 | 12:00 BST

CoD: Black Ops will have dedicated servers, confirms Treyarch

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Treyarch studio head Mark Lamia has confirmed that Call of Duty: Black Ops will have dedicated servers for the PC version of the shooter.

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Fri, Apr 30, 2010 | 14:41 BST

Activision: CoD: Black Ops will be the “most intense experience possible” [Update]

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Activision’s just formally announced Call of Duty: Black Ops, saying it will be “the most intense, gripping and riveting experience possible”.

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Tue, Jun 24, 2008 | 12:53 BST

CoD5 isn’t going back to World War II, says Treyarch

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Put on your thinking caps, boys and girls, because this one’s a doozy. When asked by Joystiq about his firm’s feelings on returning to WWII with Call of Duty: World at War, Treyarch studio head Mark Lamia replied that his company isn’t going back at all.

See, when CoD5 was conceived, CoD3 had just been unceremoniously shoved out the door. Therefore, by that logic, “there was no modern warfare,” said Lamia, because CoD4 was still a twinkle in Infinity Ward’s collective brain matter.

Ah, semantics. Don’t you love ‘em?

By Nathan Grayson