Tag Archives: mark healy
Mon, May 10, 2010 | 15:47 BST
There may have been a leaking of LittleBigPlanet 2 screenshots and details over the weekend, but there’s no substitute for face-time.
Mon, May 10, 2010 | 15:06 BST
Media Molecule co-founder Mark Healy has revealed to VG247 how it’s now possible to link one level in LittleBigPlanet 2 with another without having to go back to your pod.
Mon, May 10, 2010 | 14:30 BST
Mark Healy is a Media Molecule founder and of the masterminds behind LittleBigPlanet. It was with great pleasure that we spoke to him about the game’s sequel at its reveal in London last week.
Mon, May 10, 2010 | 14:08 BST
Media Molecule co-founder Mark Healy has told VG247 that LittleBigPlanet 2 won’t have full support for PlayStation Move in the game whenever it launches.
Thu, Sep 10, 2009 | 10:18 BST
LittleBigPlanet is nothing if not unique. Media Molecule’s game-building cuteathon is headed up by company founders Mark Healy and Kareem Ettouney, and you can get a good idea as to why the game turned out the way it did by watching our interview with the developers after the break.
We filmed this at Develop earlier this year. There’s tons of good stuff in there, so be sure to watch.
Thu, Sep 10, 2009 | 10:18 BST
Media Molecule boss Mark Healy was worried the firm’s take on Metal Gear Solid for LittleBigPlanet wasn’t going to sit well with Kojima Productions, the developer’s admitted to VG247.
“We were slightly worried that our first attempts weren’t going to go down too well,” he said.
“We see Metal Gear Solid as quite serious, a hardcore, intense thing. Obviously, what we did was quite cute, almost satirical. But they loved it. They’ve got a great sense of humour and they really embraced it.”
Phew. Fellow MM mega-chief Kareem Ettouney added that the collaboration in general was glitch-free.
“It was really great,” he said. “We met Mr Kojima in America, and he was telling us how excited he was, how much he liked the results.
“We got a lot of support from the Metal Gear Solid team – beautiful assets. Everyone was really excited. It was a very smooth example of collaboration which celebrated the two brands and retained the identity of the two.”
Kareem and Mark were speaking to us at Develop in Brighton earlier this year. You can watch the full interview here.
Thu, Jul 30, 2009 | 11:03 BST
Want to see what happens when you ask Media Molecule co-founders Kareem Ettouney and Mark Healy if they’re working on a disc-based sequel to LittleBigPlanet?
Hit the link.
Tue, Jul 28, 2009 | 09:17 BST
LittleBigPlanet creation aspects are to be expanded in upcoming DLC, Media Molecule co-founder Mark Healy has told VG247.
“A lot of our DLC so far has been based around expanding our palletes, if you like; more costumes, more stickers, and things like this,” said the developer.
“A big part of what’s coming in the future expands on what’s possible in LittleBigPlanet in terms of it being a creation tool.”
When asked specifically if he was talking about the game’s feature set, Healy responded:
“Yeah. There’s going to be lots of exciting things that make it into more of a versatile creation tool.”
Healy was speaking after a talk on the visual style of LittleBigPlanet at Develop in Brighton earlier this month, in which he and fellow Media Molecule founder Kareem Ettouney said upcoming content for the game would make fans “very happy”.
It was confirmed during the talk that more than 1 million LBP levels have now been created by PS3 users.
Wed, Oct 01, 2008 | 17:14 BST
Speaking to Eurogamer, Media Molecule boss Mark Healy has confirmed that a PSP version of LittleBigPlanet is under consideration.
“There’s definitely scope for a PSP version,” he said. “We’ve had discussions and talks, [but] nothing concrete at the moment.”
Healy added: “It’d be great to make – for the people who are really into the Create side – some kind of companion products that allow you to create things while you’re on the train.
“One thing that I’d love to add is the ability to create you’re own music, for example, that you can import into the game. That seems like an obvious one to do and it’d be quite easy really.”
More through there.