Tag Archives: Luminous

Tue, Nov 27, 2012 | 23:20 GMT

Luminous engine demo shows off on-the-fly tweaking

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Square Enix has released a new demo for its Luminous engine, showing off the tech’s boast-worthy rendering capacities, which allow developers to change parameters and see results in real time.

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Tue, Jul 10, 2012 | 05:41 BST

Uncanny valley “will always be a problem”, says Square tech boss

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Square Enix has produced some of the most respected graphics tech in the industry, but worldwide technology director Julien Merceron says game characters will probably never look photo-realistic.

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Fri, Jun 22, 2012 | 17:34 BST

Square announces talks for next month’s Japan Expo in France

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Square Enix has revealed its plans for the Japan Expo which takes place July 5 through July 8 at the Paris-Nord Villepinte Exhibition Center in France.

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Thu, Jun 07, 2012 | 08:09 BST

Square Enix’s Luminous designed for RPGs and action RPGs

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The gorgeous Luminous Engine Square Enix showed off at E3 is intended to power the next generation of Final Fantasy games, as well as other, action-oriented titles.

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Wed, Jun 06, 2012 | 19:15 BST

Luminous Engine demo shots are drop dead gorgeous

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During E3, Square Enix showed off a real-time demo of its Luminous Engine and we’ve got some high resolution shots for you posted below. You can watch the demo, which was posted last night, through here. Try not to drool overly much.

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Wed, Jun 06, 2012 | 05:23 BST

Square Enix’s new Luminous Engine demo is amazing

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Next-generation hardware won’t know what hit it. Check out this gorgeous footage of Square Enix’s Luminous Engine, all real-time.

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Wed, Oct 12, 2011 | 23:15 BST

Square’s “photo realistic” Luminous tech demoed

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Square Enix finally took the wrappers off its next big thing, the Luminous engine, over the weekend.

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Fri, Aug 26, 2011 | 20:32 BST

Square reveals new gaming engine, Luminous

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Square Enix has revealed its new game engine, Luminous, built for PC, PS3, Xbox 360, and next-gen consoles. The firm has said since it supports programmable shaders, games for Wii U and Vita will be a shoe-in. According to an Impress Watch report, the firm is looking into options for Nintendo Wii and 3DS which don’t support programmable shaders. The Direct X 11 native engine will not be made available to developers outside the firm, and in-house development studios such as IO Interactive and Crystal Dynamics will continue to use the Glacier 2 and CDC Engines, respectively. Thanks, Develop.