Tag Archives: luke smith
Mon, Apr 26, 2010 | 20:05 BST
Thu, Mar 25, 2010 | 18:41 GMT
Bungie has detailed the Player Investment system in Halo: Reach, which according to G4 was influenced by “RPG level-based multiplayer experiences” found in games like Modern Warfare 2.
Fri, Oct 10, 2008 | 08:52 BST
Bungie’s defended the choice of announcing Halo 3 Recon at TGS, saying it’s a good show to get the game out in the open thanks to global media interest.
“TGS is a game show where the worldwide media does descend on it,” said developer Luke Smith, talking to the Guardian.
“Regardless of the product’s individual success here, the simple fact is that this is a place where the world’s eyes are watching. And where we have that opportunity, that’s a great place for Bungie to announce a game.”
Bungie PR director Brian Jarrard added: “I would agree, and I think it happened to work out also nicely that the theme of TGS this year seems to be the globalisation of gaming.
“It’s nice to be able to bring the western games over here, and I believe Xbox as a platform is doing very well over here recently as well.”
There’s a ten-minute video interview through the link.
Fri, Oct 10, 2008 | 07:14 BST
Speaking to Eurogamer, Bungie PR boss Brian Jarrard has confirmed that Halo 3 Recon isn’t a full game, as many had hoped yesterday.
“It’s hard to put a number on it,” he said when asked how long the campaign would be.
“It’s going to represent hours of new campaign gameplay, but it’s not a full, entire game like Halo 3. I think we have a lot of value on the disc.”
Developer Luke Smith added that Recon was essentially fan service.
“This project is one that we just had to do,” he said. “It’s a project that is for our fans. Just like pretty much everything we do at Bungie, it’s always about how we can serve our fans best.”
More through there. Recon’s out next year.
Thu, Oct 09, 2008 | 17:15 BST
Posting over at NeoGAF, Bungie’s Luke Smith has said that Halo 3 Recon isn’t your average stealth-action game.
The title was said to require the player “to employ more elements of stealth and cunning than ever before” in its press release this morning.
“The word ‘stealth’ here isn’t really a great word,” he said. “This isn’t a stealth action game like a Splinter Cell game.”
“This is a Bungie-made Halo game where you will play as an ODST, which of course, is different (and no, I’m not talking about how it’s different) than playing as a Spartan super soldier,” teased Smith.
“This isn’t Halo Cell, Ghost Recon: Halo, Republic Commandalo or whatever.”
Hit this for more info on Halo 3 Recon from this morning’s TGS Microsoft keynote.
By Mike Bowden
Fri, Sep 26, 2008 | 09:33 BST
Posting on the official Halo forums, Bungie writer Luke Smith (Lukems) assured everyone that the “Maddie, where are you?” slogan in yesterday’s teaser was pure coincidence as far as any relation to the 2007 Maddie McCann disappearance goes.
“As always, all of the characters in our games are fictional,” he wrote. “Any similarities between real life and the characters in our games are purely coincidental.”
“That said, this is both an unfortunate and untended [sic] coincidence,” he added.
In yet another rebuttle, Bungie’s Brian Jarrard, aka Sketchfactor, has posted a note over at fansite Halo.Bungie.org: “This is an unfortunate coincidence but there is no connection between Bungie’s game and the tragic disappearance of that little girl.”
That’s that then.
By Mike Bowden
Wed, Jul 16, 2008 | 08:19 BST
According to this Destructoid report, Bungie boss Harold Ryan has issued a note saying that the company’s new game will not be revealed this week as had previously been planned. The decision, he said, had been taken by the title’s publisher.
This post on NeoGAF, apparently from Luke Smith, reckons that publisher is Microsoft.
So there we are.