Tag Archives: Lucy Bradshaw
Sat, Mar 16, 2013 | 18:30 GMT
Maxis GM Lucdy Bradshaw has taken to EA’s The Beat blog to touch upon SimCity’s online components along with “straight answers” regarding the always-connected topic.
Thu, Mar 14, 2013 | 17:04 GMT
SimCity’s launch has been fraught with turmoil, thanks to server issues, DRM finger-pointing and reviews that slam the game based on server-side problems instead of on merit. In a new interview, Maxis general manager Lucy Bradshaw has stated that the criticism is perfectly understandable and fair.
Mon, Mar 11, 2013 | 05:33 GMT
SimCity is close to farewelling its persistent launch issues, EA Maxis boss Lucy Bradshaw has said.
Mon, Mar 11, 2013 | 05:33 GMT
SimCity developer EA Maxis claims to have improved server response time by a factor of 40, and warned of rolling downtimes as it applies fixes to each server.
Sun, Mar 10, 2013 | 23:07 GMT
EA is offering an olive branch to SimCity players by way of a free PC game, as an apology for the server issues stemming from the game’s launch. The firm has also said it is “definitely looking into” an offline mode for the title.
Fri, Mar 08, 2013 | 15:49 GMT
An internal memo from EA has surfaced which shows just how much trouble Maxis had with the launch of SimCity.
Tue, Aug 07, 2012 | 13:56 BST
EA is currently locking legal horns with Zynga over claims that the latter copied The Sims Social. Lucy Bradshaw, general manager of the Maxis label as issued a statement thanking gamers for their support throughout the issue.
Fri, Aug 03, 2012 | 21:44 BST
Fri, Jul 13, 2012 | 00:44 BST
Maxis boss Lucy Bradshaw has said EA is doing everything it can to avoid the horrors of a flaky online launch ala Diablo III.
Wed, Mar 07, 2012 | 13:32 GMT
Mon, Aug 18, 2008 | 10:24 BST
Speaking to Eurogamer tonight, Spore exec producer Lucy Bradshaw confirmed that there’s going to be no Spore demo, but that expansions to the now-gold sim game are planned.
“When we started Spore, we were thinking about how we’d make an engine that had the possibility of expansion, so yes, we’ll add to the experience,” she said.
“I think, however, we have a very cool opportunity to take Spore in a few different directions too. The editors are so cool and fun, that we want to advance those as well as the gameplay that we put into the core game.”
The news comes from a live interview on the site, the transcript of which is here.
Fri, Aug 15, 2008 | 09:38 BST
Lucy Bradshaw’s opening herself up to live questions on Eurogamer today from 5.30pm BST.
The Spore executive producer should be in buoyant mood now the game’s gone gold, so ask her questions about that. And other stuff.
More through the link.
Fri, Aug 15, 2008 | 07:57 BST
God knows how many years in the making, Spore finally went gold today ahead of its September 5 release. We could talk, but we won’t: there’s nothing you don’t already know.
“We are so excited to finally get Spore into the hands of fans and players,” said executive producer Lucy Bradshaw.
“The Maxis studio has had an absolute blast creating Spore, but the fun is just beginning. The most engaging stories are truly the ones people create themselves, and we can’t wait to see how players not only craft and explore the Spore universe, but hear what stories they have to tell as a result.”
Press release after the link.
Thu, Jun 26, 2008 | 13:14 BST
Since the Spore Creature Creator was released a week ago, the Sporepedia has been flooded with over 1 million creatures of all shapes and sizes, from dogs to indescribable aliens.
The millionth creature was made by user FlamingChidori, and was named Sapiusgeenus. The creature is a green two-legged creature described as “one of my favourites so far”.
Lucy Bradshaw, the executive producer of Spore at Maxis, had this to say: “Maxis is excited, humbled and inspired by the explosion of creativity that we’ve seen with the Spore Creature Creator online. I’m amazed at the creations I see getting uploaded to the Sporepedia, whether it’s a realistic looking bird or animal, a 10-eyed alien, or something completely bizarre and unexpected like a creature that looks like a motorcycle, it’s clear that people have an innate desire to be creative, and we’re thrilled to help them express themselves.”
You can see the Sapiusgeenus and all the other weird and wonderful creature made by the questionably-minded users of Spore Creature Creator and view info about the game at Spore.com.
As a final note, we’d like to point out that penis-monsters are neither funny nor mature, so you should never, ever make them. Ever. You bunch of perverts.
Thu, Jun 19, 2008 | 07:00 BST
EA’s announced that more than 250,000 Spore creatures have been created and shared in a single day, following the release of the aptly named Spore Creature Creator.
“The response to the Spore Creature Creator has been overwhelming,” said executive producer Lucy Bradshaw. “The creativity and passion that the community is putting into their creatures is spectacular. The development team has spent the last 24 hours checking out the amazing creations racing in from all corners of the globe – with peak volume hitting more than 1,000 creatures being shared a minute.”
Haven’t tried it yet? Neither have we. The Creature Creator demo’s free. Download it and make a 3D representation of a penis bumming itself. It’s de rigueur.