Tag Archives: Lucasarts
Thu, May 09, 2013 | 10:40 BST
Sony Online Entertainment’s Star Wars game unaffected by EA franchise deal
While the exact details of EA’s deal to exclusively develop games for the Star Wars franchise aren’t known, Sony Online Entertainment has confirmed the deal doesn’t damage their free-to-play title Star Wars: Clone Wars Adventures.
Mon, Mar 11, 2013 | 17:32 GMT
Star Wars: First Assault is test-bed for Battlefront 3, may not release – rumour
Star Wars: First Assault recently turned up among some XBLA files online, sparking rumours that LucasArts was working on a new game. The FPS game is real, and it is downloadable, a source has told Kotaku. It’s said to be the studio’s way of testing the water before committing to Battlefront 3. Don’t get too excited though, as it might never see the light of day.
Fri, Mar 01, 2013 | 19:29 GMT
Star Wars 1313 “continues production”, according to LucasArts
Yesterday, industry whispers indicated that Star Wars 1313 had been nudged onto the backburner by Disney’s acquisition of Lucasfilm. Apparently this isn’t the case after all, according to a representative from LucasArts .
Tue, Dec 04, 2012 | 11:02 GMT
Star War: Battlefront 3 was ‘mediocre’, 99% complete claim is ‘bullshit’, says source
Star Wars: Battlefront 3 was a mediocre game that was around 75% complete when it was binned, an anonymous ex-LucasArts employee has revealed, stating that the game was canned as developer Free Radical “Continually missed dates and deliveries.” The statement follows claims from Free Radical co-founder Steve Ellis that the game was 99% complete and was binned for financial reasons. Get both sides of the story below.
Fri, Nov 30, 2012 | 08:55 GMT
Disney’s Lucasarts acquisition: ‘I wish I owned Monkey Island’, says Gilbert
Disney’s acquisition of Lucasarts means that the house of mouse now owns the rights to Monkey Island and Maniac Mansion. However, co-creator Ron Gilbert is unhappy with the situation, and feels that he should own the rights to both.
Wed, Oct 31, 2012 | 13:50 GMT
Disney x Lucasfilm deal won’t affect Star Wars: 1313 development
Disney bought Lucasfilm last night for a staggering $4 billion last night, essentially handing keys to the Star Wars franchise over to the house of mouse. However, the next game to be spun from the franchise Star Wars: 1313 will not be affected in any way. Get the details below.
Fri, Aug 03, 2012 | 13:31 BST
Star Wars 1313 dev explains why the hero isn’t a Jedi
Star Wars 1313 creative director Dominic Robillard has revealed why the game’s protagonist isn’t a Jedi, and has stressed the importance of delivering a character you can relate to.
Thu, Aug 02, 2012 | 13:16 BST
‘Replay value is more than multiple playthroughs’ – Hocking
Ex-Lucasarts creative director Clint Hocking has posted a blog on the subject of replay value, stressing that gamers need more than just a ‘New Game+’ mode to make them feel like they’ve received good value for money. Hocking also feels Red Dead Redemption didn’t have repay value.
Mon, Apr 02, 2012 | 09:11 BST
Kinect Star Wars worked on by 10 teams, 200+ people
The LinkedIn profile of a senior producer at Microsoft has revealed the magnitude of the Kinect Star Wars development – revealing the game was worked on by ten teams comprising of over 200 people.
Wed, Aug 18, 2010 | 04:54 BST
Rumor: New LucasArts president cancels Force Unleashed III, morale and productivity at “all time lows”
Sun, Jul 04, 2010 | 02:12 BST
Interview – Star Wars: The Force Unleashed II’s Gavin Leung

In Star Wars: The Force Unleashed, you battered Darth Vader and The Emperor, yanked a Star Destroyer clean out of the sky, and pretty much made every other Jedi ever look like a baby swinging a glowstick. So, of course, the question arises: how the hell do you top that?
We got a chance to quiz senior product manager Gavin Leung about what the TFU team’s doing to ensure that its force-fueled sequel is the next Empire Strikes Back and not the next Star Wars Christmas Special. Click past the break to hear Leung’s thoughts on why bringing back Starkiller’s the right thing to do, how to design a compelling story when we already know how it ends, stormtrooper-disintegrating force fury powers, and more.
Sun, Jun 20, 2010 | 20:57 BST
Interview – Star Wars: The Old Republic’s Daniel Erickson (part two)

The Star Wars films have always had a nasty habit of making you wait years between sequels. What’s up with that? Us though, we’re not like mean old George Lucas. Waiting’s not our style. Yesterday: part one. Today: part two.
Jump past the break to hear Star Wars: The Old Republic writing director Daniel Erickson’s thoughts on MMORPG endgames, why you shouldn’t just play as a Jedi, how TOR’s MMO nature will mesh with its single-player heritage, the game’s art style, commitment (or lack thereof) to a release date, and tons more.
[Interview by Nathan Grayson]
Sun, Jun 13, 2010 | 04:57 BST
Force Unleashed II E3 trailer pits two lightsabers against a thousand stormtroopers

Can you guess who wins? It should be pretty obvious, after all. You’ve got one guy with a couple glorified glowsticks and enough armor to protect the most vital of vital points: his shoulder, versus a stepped-on ant hill’s worth of heavily armored, armed-to-the-teeth marksmen. This should be the most one-sided fight since Godzilla versus guy-he-just-squished.
And it is. Just not in the way logic, reason, and other things that don’t involve magical space wizards dictate it should be. Check it out after the break, courtesy of GameTrailers.
Mon, Aug 10, 2009 | 21:51 BST
LucasArts classics coming to Wii

No, not those classics. But come on, you can play those golden oldies on everything short of the Colecovision these days. So instead, the Wii’s getting Super Star Wars: The Empire Strikes Back and Super Star Wars: Return of the Jedi “in the coming weeks.”
On top of that, “additional classic LucasArts games” are coming after the “coming weeks,” though no specifics were given.
Thanks, Shacknews.
Mon, Jul 06, 2009 | 21:26 BST
LucasArts classics on the iPhone? “Wink, wink, nod, nod,” says LucasArts

Speaking with Joystiq, LucasArts CEO Darrell Rodriguez was about as committal as one can possibly be about classic LucasArts games on the iPhone while still maintaining an air of mystery.
“On iPhone, you know Apple’s policy that we can’t talk about a release until it’s ready to release. But it would make sense that we would do something like that if we were to go in that direction … wink wink, nod nod,” he said.
For those that can’t comprehend basic human body language or have been smote with blindness, he means “yes.” To which we reply, “Yes!”
More through the link if you don’t prefer to quit while you’re ahead at this whole being more excited than you’ve been in years thing.
Mon, Jul 06, 2009 | 20:00 BST
Star Wars: TOR trailer shows rise of Mandalorians

The latest Star Wars: The Old Republic trailer has been commandeered by the Mandalorians. Apparently, they like combat, fighting the Jedi Order, and long walks on the beach.
Find out more by watching the trailer, which is after the break.
Thu, May 21, 2009 | 10:51 BST
ESRB listing reveals new portable Star Wars Battlefront games

Between all the action figures, iPhone apps, lighters, Pez dispensers, and other such memorabilia, getting your Star Wars fix on the go has never really been too difficult. But hey, it’s an ESRB listing for more Star Wars Battlefront. Complaining would mean having our nerd cards revoked forever.
The listing details two new portable entries in the series, one on DS and one on PSP. Both apparently feature all the usual suspects: third-person shooting, space battles, and millions of voices crying out in terror pain. However, the listing doesn’t say whether or not the voices are ever silenced. You be the judge.
The PSP version will also pull you out of the fray with a strategy-based mode. Other than that, though, the two teensy intergalactic tussles seem more or less the same.
Check out both game descriptions after the break.






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