Tag Archives: lmno
Mon, Jun 29, 2009 | 11:49 BST
EA has put any rumour of Spielberg title, LMNO (pronounced Elemental), being canned to rest by informing Kotaku that the project “continues to develop at EALA with Steven,” and that it isn’t referred to as LMNO any more.
“The rumor is incorrect. EA remains deeply committed to its collaboration with Steven Spielberg and projects we are developing together. LMNO was a code name for a project in development at EALA. While the project continues to develop at EALA with Steven, we no longer refer to it as LMNO. We have no further details to reveal at this time.”
Mon, Nov 03, 2008 | 07:36 GMT
EA has refused to confirm or deny whether or not the majority of the LMNO team was laid off last week.
The company has clarified its noncommittal position by saying it isn’t detailing where staff cuts are to be made in the wake of the announcement of a 6 percent reduction in its workforce, confirmed Thursday.
Talk emerged on Friday that most of the creatives working on LMNO – the codename for EA’s second collaboration with Steven Spielberg, in development at EALA – are now out of jobs.
Following the publication of this story, Kotaku was contacted by EA on the matter, with the site publishing an email from the firm that said the game was still in production and, “The rumor is incorrect.”
We got the same statement from EA UK, albeit with the last line missing.
Eurogamer then published a statement from an EA rep later that day, saying that rumours of the lay-offs were “categorically not true”. This article has now been reworded.
We contacted EA US after these stories ran and asked the following question: Were members of the LMNO team made redundant this week?
“Development of LMNO continues at EALA under the creative leadership of Doug Church (creative director) and Lou Castle (executive producer),” reiterated a rep via email.
“EA announced yesterday that we are raking a cost reduction action that will impact roughly six percent of our workforce worldwide.
“It is never easy to see good colleagues leave the company. We take this very seriously and eliminating even one job is a tough decision.”
When pushed specifically on whether or not members of the LMNO team were made redundant last week, the same rep told us on Saturday: “We are not providing detailed numbers on a per location basis.
“We have only said that the action impacts approximately 6 percent of our workforce worldwide.”
For the record, it is true. The majority of the team was laid off. On Thursday. Staff were given severance packages, and apparently the whole thing was handled “nicely”. Senior members were involved in the redundancies. Those involved spent the day in the pub.
Only a handful of people are left on the team, including, as EA said earlier today in a statement, creative director Doug Church and executive producer and Westwood co-founder, Lou Castle.
LMNO has no release date as yet. The game is a “secret agent” action title: read a fuller description on Kotaku.
Those now without payroll – we salute you.
Fri, Oct 31, 2008 | 14:24 GMT
EA has just confirmed to VG247 that Steven Spielberg’s LMNO is still in production.
“Development of LMNO continues at EALA under the creative leadership of Doug Church (Creative Director) and Lou Castle (Executive Producer),” said the firm in a statement.
It was rumoured this morning that the majority of the team had been laid off in the wake of Q2 losses, announced yesterday.
EA made no comment on whether or not any developers working on the game had been made redundant.
LMNO is the codename for the second EA game signed up as a collaboration with Spielberg in 2007. The other title was codenamed PQRS at the time, and turned out to be BoomBlox.
The as yet unannounced game is thought to be an action project for 360 and PS3.
Fri, Oct 31, 2008 | 14:21 GMT
Update: EA’s just confirmed that the game’s still in production.
VG247 has learnt from an EA employee that the majority of the LMNO team has been laid off at EALA.
LMNO was the codename for the “ultra-real” Spielberg game being worked on at the studio.
The fate of the game itself is unclear: we’ve been told that “almost everyone on the team has gone.”
The title’s has been in the works for several years, and has included concepts like motion-capturing tear movements in an effort to induce “emotion” in the player.
Today’s talk emerged after EA said yesterday it was to lay off 6 percent of its overall workforce in the wake of Q2 losses.
More soon, hopefully.