Tag Archives: liquid entertainment
Sat, Apr 02, 2011 | 19:53 BST
SEGA and Liquid Entertainment released a new developer diary for Thor: God of Thunder this week and it’s posted below. In it, the developers chat about the various thoughts and ideas that came together when making the game. It’s out in May on 3DS, PC, PSP, PS3, Xbox 360, and Wii. Thanks, Gamespot.
Fri, Dec 12, 2008 | 15:05 GMT
Codemasters action-RPG Rise of the Argonauts is to release in February, the publisher’s confirmed.
The game’s got a new trailer to celebrate, as you can see on CVG. If big men, lots of muscles and fighting work for you, you’re quids in.
Take a look.
Fri, Nov 21, 2008 | 20:02 GMT
See Rise of the Argonauts lead designer Charlie Price explain the action RPG’s levelling system over at Kotaku.
You can power up through deeds and dialogue, apparently, and if we’re being honest, the combat on show looks very satisfying indeed.
RotA has slipped from its November release date, but is still expected to reach us sometime this year.
Now go watch.
By Mike Bowden
Mon, Nov 03, 2008 | 18:45 GMT
According to this Eurogamer story, Codemasters action RPG Rise of the Augonauts will miss its November release slot.
The plan’s still to ship before Christmas, the company has said.
No reason’s been given for the delay. More through the link.
Mon, Sep 22, 2008 | 21:32 BST
On Kotaku. You can’t beat a bit of sword action, and that’s a fact.
Jason and the gang are looking meatier than ever, and we’re good and hot for a PC, PS3 and 360 release towards the end of the year.
Fri, Sep 12, 2008 | 14:01 BST
According to this EG piece, Codemasters action-RPG Rise of the Argonauts has been confirmed for a November release.
The game’s looking good for the level addicts in the crowd, and will ship for PC, PS3 and 360.
More through the link.
Thu, Aug 14, 2008 | 06:47 BST
Speaking to Gamespot, Liquid Entertainment boss Ed Del Castillo has said that upcoming action RPG Rise of the Argonauts won’t focus on grinding. Specifically, there won’t be boars. Or rats.
“We have a rich, compelling story for the player first and foremost, and all the gameplay mechanics serve this experience,” he said.
“If you’re playing this game to kill 5,367 boars and rats or to min max your character, you’re going to be disappointed. Instead, we have streamlined RPG features, slick, brutal real-time combat, and a truly compelling world that begs to be explored.
“But the crucial design decision, which we took early on, was that everything in the game is there to support a compelling, narrative experience. To borrow the cliché, it’s kind of an all-killer, no-filler approach.”
Game’s out for PC, 360 and PS3 before the end of the year.
Mon, Aug 11, 2008 | 07:15 BST
After the link. Action-RPG fans would have to be a bit daft to not be looking forward to this. Looks like 3D Titan Quest with a plot. We’re signed up, to be honest. PC, PS3 and Xbox 360 this year.
Tue, Jul 01, 2008 | 16:52 BST
Codemasters has put out a movie explaining how the Gods and the choices the represent will affect play in the action RPG. There’s three minutes of gameplay interspersed with an interview with lead designer Charlie Price through the link and, if we’re being honest, it’s all looking pretty good.
It’s out at the end of the year for PC, PS3 and Xbox 360. Word to the wise: watch for a lot more on the game on Monday next week.
Tue, Jun 17, 2008 | 07:48 BST
On Boomtown. The Codemasters action-RPG’s set for release later this year.
Mon, Jun 16, 2008 | 11:45 BST