Tag Archives: Lars Bakken
Wed, Jul 14, 2010 | 23:28 BST
Microsoft’s a whole list of panels and games that will be at ComicCon a week-and-a-half from now, including Halo: Reach, Fable III, Gears of War 3 and Kinect.
Fri, Jun 25, 2010 | 18:09 BST
Wed, Jun 16, 2010 | 18:33 BST
Halo: Reach was one of Microsoft’s big titles on show at its press conference on Monday night, confirming that Firefight, which first debuted in Halo 3: ODST last September, would return for Reach.
Not to mention, for the first time ever in Halo, full space combat.
It looked awesome. So we wanted to know more, we needed to know more.
Up steps lead designer at Bungie Lars Bakken.
You can catch what he said about the latest reveals and thensome, how the studio feels to be handing the Halo IP off to 343 Industries and how excited he is for the new IP that the studio is working on with Activision (spoiler: “very”).
Hit the break.
[Interview by Patrick Garratt]
Wed, Aug 05, 2009 | 09:09 BST
There’s some new footage of Halo ODST gameplay after the break, shot off-screen at a Microsoft event in Paris.
Looks very Haloey. An interview with Bungie lead designer Lars Bakken’s edited into it as well, the second part of this morning’s Halo-based movie double whammy.
It’s out later this year.
Tue, Jul 28, 2009 | 21:54 BST
Bungie’s Lars Bakken and Microsoft Game Studios’ Ryan Crosby sat down and chatted a bit about Halo 3: ODST, and promise that the game takes the franchise to a whole new level.
According to the interview, the game will maintain the Halo feel even with the omission of Master Chief and stays fresh despite the abundance of FPS games on the market
“I don’t think we’re bored of Master Chief at all, it was just something that we wanted to do for a long time, which was tell something in the Halo universe from a different perspective,” Lars Bakken told Guardian UK. “ODST seemed like a prime candidate for that because we could basically tell a different kind of story.
“I think Joe Staten – who is the writer at Bungie – was really itching to tell the story from a different perspective, but then also change up the way we tell the stories because they’ve always been very linearly told in Halo 1, 2 and 3. This really allowed us to stretch our legs and try something different.
“I think when you play ODST, you’ll see that it actually plays pretty differently than other Halo titles, so I don’t know, I don’t think FPS games are dried up in any respect. Obviously, there are a lot of them out there, there’s a lot of competition, but I don’t think they’re going away any time soon.
“People seem to really enjoy playing them from that perspective.”
More through the link.