Tag Archives: lan
Sat, Oct 13, 2012 | 17:42 BST
League of Legends – LAN support being added for tournaments
League of Legends is getting LAN support for for tournaments, according to Riot CEO Brandon Beck, who said support will be added to the tournament finals scheduled for today. Whether a LAN support client will be released to the public is unknown. Riot also promised news on the Mac client would be coming “soon.” The League of Legends Season Two Finals take place today. Thanks, D’toid.
Wed, Jun 08, 2011 | 17:16 BST
Uncharted 3 to have LAN support for multiplayer
Uncharted 3: Drake’s Deception will have LAN support at launch, and it’s all thanks to the PSN hack.
Tue, Oct 20, 2009 | 14:10 BST
StarCraft II LAN petition breaks 213,000 signatures
Um. Wow. The StarCraft II petition launched at the end of June to get LAN funationality implemented in the game now stands at 213,016 signatures.
Blizzards announced in June that LAN play was to be left out of the RTS, as it wanted instead to push all multiplay through the soon-to-be-relaunched Battle.net.
In other petition news, the MW2 dedicated server petition is now approaching 100,000 names. Go internet, etc.
Thanks, Gekidami.
Mon, Aug 24, 2009 | 18:49 BST
“Something like” LAN to be included with StarCraft II and Diablo III

Speaking with Shacknews, Battle.net developer Greg Canessa said that Blizzard will probably include a LAN-like solution with games like StarCraft II and Diablo III.
“Something like that,” he replied when asked about a LAN solution that’d keep in touch with Battle.net. “Maintaining a connection with Battle.net, I don’t know if it’s once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we’re working on.”
Better than nothing, right? We think so.
Mon, Aug 17, 2009 | 08:06 BST
Blizzard’s Pardo: LAN will be a “great footnote in our history”
LAN in future Blizzard games? Really not. Blizzard boss Rob Pardo’s given a very solid indication that offline networking for the hoi polloi in the firm’s games is no more.
“I think LAN will be a great footnote in our history, just like DOS was,” said the exec, speaking at a StarCraft II single-player press event in California last month.
News that StarCraft II wouldn’t support LAN play resulted in internet outcry in June. More than 100,000 have now signed a petition to get the feature reinstated.
“It was a very tough decision, and I’d say we’d been talking about it back and forth for well over a year before we finally decided that this is more the direction for the future for us, and actually for the industry,” said Pardo.
Pardo was talking at a StarCraft II single-player event. Impressions here, Rob Pardo interview here, Campaign screens here.
Tue, Jul 14, 2009 | 07:34 BST
Over 57,000 sign StarCraft II LAN petition
More than 57,000 people have now signed a petition to get LAN functionality put into StarCraft II, as notice by IGN.
The effort went live immediately after Blizzard confirmed the feature wouldn’t make the game.
StarCraft II will only be playable competitively through the next version of Battle.Net.
The game has no release date as yet.
Tue, Jun 30, 2009 | 15:31 BST
Thousands sign pro-LAN StarCraft II petition

Here we go. Blizzard’s decision not to include LAN functionality in StarCraft II has already sparked a petition against the decision. Current sigs stand at nearly 3,000.
They’re not happy.
“While many of your fans might have internet access with the required speed to play without lag, there are still many that don’t, or would like to play with a friend or sibling residing in the same house,” said the plea.
“LAN is NOT an expensive upgrade, and once you have it, it’s yours. Internet is something that you have to pay for every month, and in a bad month you might choose to buy groceries instead of paying for the internet.
“LAN is what birthed SC popularity in the first place. Please don’t ignore the heritage of the original game.”
LAN or no LAN, the game’s out this year, hopefully.
Tue, Jun 30, 2009 | 07:12 BST
Dropping StarCraft II’s LAN support was “difficult decision”

Blizzard’s confirmed to VG247 that StarCraft II will indeed lack LAN support, saying the decision to drop the feature was “difficult”.
Last night’s reports that no local multiplay is to be included in the game were met with general disbelief.
Said Blizzard in a statement:
We don’t currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.
Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we’re encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We’re looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future.
Beta, please.
Mon, Jun 29, 2009 | 21:10 BST
StarCraft II won’t have LAN support

Um. What? According to this Incgamers piece, Blizzard’s Rob Pardo’s confirmed that StarCraft II won’t have LAN support.
We got quite different answers about local area networking (LAN), where both Dustin or Sigaty said they were still discussing it, however, Pardo knew immediately: “We don’t have any plans to support LAN,” he said and clarified “we will not support it.” The only multiplayer available will be on Battle.net.
Blimey. Very progressive. Kind of makes LAN parties not LAN parties any more.
The game should be out this year.






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