Tag Archives: L.A. Noire
Mon, Feb 04, 2013 | 12:37 GMT
L.A. Noire blooper reel is hilarious, see the slip-ups here
L.A. Noire developer Team Bondi used state-of-the-art facial tech provided by Australian company Depth Analysis. The firm has released a blooper reel feature many scenes from the game. It’s really odd to see in-game characters sneezing and messing up their lines. Watch it below.
Tue, Nov 06, 2012 | 16:38 GMT
Rockstar Games Collection Edition 1 is now available in North America
The Rockstar Games Collection: Edition 1 box set is now available in North America. For $59.99, consumers can pick the disc up for either PS3 or Xbox 360 and receive the following games: Red Dead Redemption, Grand Theft Auto: Episodes from Liberty City, L.A. Noire, and Midnight Club: Los Angeles Complete Edition.
Thu, Oct 11, 2012 | 21:45 BST
Rockstar Games Collection: Edition 1 box set confirmed, releases next month
The Rockstar Games Collection: Edition 1 box set has been confirmed by Take-Two.
Wed, Mar 14, 2012 | 04:54 GMT
L.A. Noire is half price in Steam’s Midweek Madness
The usual midweek Steam bargain is a pretty sweet deal this time; grab Team Bondi’s detective epic for just $15.
Wed, Jan 04, 2012 | 01:29 GMT
McNamara: L.A. Noire is “probably too big”
Team Bondi founder Brendan McNamara said L.A. Noire’s ambitious scale and proprietary tech blew development out to seven years.
Thu, Dec 08, 2011 | 02:45 GMT
OnLive Android, iOS apps out now – stream L.A. Noire right to your tablet
Streaming games service OnLive has expanded its hardware horizons to support mobile devices, complete with a wireless controller and custom touchscreen controls.
Tue, Nov 08, 2011 | 22:37 GMT
PSA: LA Noire: The Complete Edition now available for PC
Just a friendly reminder to those planning on picking up The Complete Edition of LA Noire on PC, that it is now available for purchase in stores, on Steam and through OnLive. In addition to the original full game, the crime-noire comes with a multi-use code to access all downloadable add-ons and cases. This includes all previously released DLC from the console versions, including: the Nicholson Electroplating Arson case, Reefer Madness Vice case, The Consul’s Car Traffic case, The Naked City Vice case and A Slip of the Tongue Traffic case. The game also features support for NVIDIA 3D Vision. In case you missed the PC specs when the collection was announced, you can view those below. The console version will release on November 15. Watch the launch trailer below as well.
Tue, Oct 25, 2011 | 05:54 BST
Australian LA Noire Steam price almost doubled
The cost of the PC version of LA Noire on the Australian Steam portal has suddenly inflated.
Thu, Oct 20, 2011 | 21:19 BST
Rockstar tinkered with the idea of physical interrogations in L.A. Noire
Jeronimo Barrera, VP of product development at Rockstar, has said that during L.A. Noire’s development, the team played around with allowing Cole Phelps to beat the truth out of a suspect.
Thu, Oct 20, 2011 | 14:08 BST
L.A. Noire: The Complete Edition announced for consoles
Rockstar has announced the L.A. Noire: The Complete Edition will launch for consoles in North America on November 15 and internationally on November 18. It comes with a multi-use code to access all downloadable add-ons and cases. This includes all previously released DLC from the console versions, including the Nicholson Electroplating Arson case, the Reefer Madness Vice case, the Consul’s Car Traffic case, the Naked City Vice case, A Slip of the Tongue Traffic case, and all weapons and outfits released to date. It will run you $49.99/€49.99/£39.99. The PC version lands in stores November 8 in NA and November 11 in Europe on PC, Steam and OnLive.
Sun, Oct 16, 2011 | 22:40 BST
Tuesday Shorts – Ni No Kuni, FF Type-0, not-actually-Darkstalkers, more
A few little bits and bobs from here and there, lovingly condensed just for you. No really – you.
Fri, Sep 23, 2011 | 15:55 BST
L.A. Noire Complete Edition spotted in the Czech Republic
Earlier this month we reported that a GOTY edition of L.A. Noire had been spotted on the distribution schedules of retailers in the Nordic region – and now more news from mainland Europe has emerged that seems to back up that initial story.
Tue, Sep 13, 2011 | 00:45 BST
Rumour – L.A. Noire GotY due November
Distributor listings suggest a Game of the Year edition of L.A. Noire may drop sooner than expected.
Thu, Jul 14, 2011 | 21:32 BST
Heironymus: Some ex-staffers who left years ago “want to see Team Bondi destroyed”
Dave Heironymus, lead gameplay programmer at Team Bondi, has posted an open letter regarding the development of L.A. Noire over on Gamasutra where he states that some of the comments and stories regarding the slave-drive mentality at the firm which have come out lately, are from people who want “to see Team Bondi destroyed.”
Wed, Jul 13, 2011 | 22:06 BST
Wednesday Shorts II: Bushnell, All 4 One, L.A. Noire, Metal Sonic
More shorts for your hump day. Try not to get rug burns.
Tue, Jul 05, 2011 | 17:29 BST
Quick Quotes: Kojima’s interested in L.A. Noire tech, but not using it in his next title
“I’m very interested in [LA Noire], and I’m waiting for it to be released in Japanese. I haven’t played it yet but I was able to go to the studio where they were [performing the facial capture]. The technology is absolutely fantastic. Nevertheless, for the next game I want to make, it isn’t necessarily the technology I need, so I don’t think it goes along with the next game I would like to create. This technology, regarding facial expressions – that affect the outcome of the game – I think that’s a huge element that from now on will change the direction of adventure games.” – Hideo Kojima during the Gamelab conference in Barcelona via Edge.
Mon, Jul 04, 2011 | 06:20 BST
Monday Shorts, overnight edition – Metroid design notes, PSOne imports, Katamari video
On holiday weekends, those with post quotas to meet spend a lot of time weeping quietly over their empty inboxes, RSS feeds and IM contact lists. To save you time, I’ve rounded up the barrel-scrapings which result.
Sat, Jun 25, 2011 | 20:17 BST
Team Bondi feature describes reported working conditions during L.A. Noire development
IGN has an excellent feature posted on the trials and tribulations Team Bondi went through to get L.A Noire out the door, and it also brings more to light regarding the reported issues surrounding the departure of frustrated staff.
Tue, Jun 21, 2011 | 18:37 BST
“PS3 wasn’t really something that existed,” when Team Bondi started work on L.A. Noire
Team Bondi’s technical director, Franta Fulin, has said development on L.A. Noire took quite a while because when the team first started on it, PS3 “wan’t really something that existed,” yet.



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