Tag Archives: Kudo Tsunoda

Thu, Sep 02, 2010 | 11:48 BST

MS: Kinect launch line-up lacks adult content but will satisfy the core

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You looked at Kinect Adventures and put it in your casual box. You were wrong, buddy. Kudo says so.

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Fri, Aug 27, 2010 | 10:50 BST

Tsunoda: Kinect supports more then two people, limitations are developer choices

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Kinect chief Kudo Tsunoda has told Videogamer that the motion tech can support more then two people, saying limitations on launch titles are down to developer choice and not the hardware.

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Tue, Aug 24, 2010 | 14:11 BST

Microsoft: Kinect to see Live-like evolution “over the length of the entire Xbox platform”

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Microsoft has told VG247 that Kinect will see a Live-like evolution “over the length of the entire Xbox platform,” and could be applied across multiple “mediums”.

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Mon, Aug 23, 2010 | 11:10 BST

Kudo: Kinect works with sitting, standing and “everything in between”

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Kinect creative chief Kudo Tsunoda has told VG247 that sitting functionality “already works” with Kinect, claiming developers can create games played while seated right now.

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Sun, Aug 08, 2010 | 13:31 BST

MS: Kinect gets “back to old arcade style of game’

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Kudo Tsunoda, Microsoft’s general manager of Kinect, has said the tech is going back to the roots of arcade games.

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Thu, Jul 08, 2010 | 22:12 BST

Rumble is “a rudimentary form of haptic feedback”, says Tsunoda

Kudo Tsunoda

Kudo Tsunoda, general manager of Microsoft Game Studios, has said rumble is “a rudimentary form of haptic feedback” and he’s not worried Kinect users will feel any disconnection with the hands-free controller.

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Fri, Jun 25, 2010 | 08:38 BST

Tsundoa: Kinect’s just like Super Mario Bros.

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Kinect creative director Kudo Tsunoda says the Microsoft motion device is just like Mario Bros. – and that’s what makes it so much fun.

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Thu, Jan 07, 2010 | 08:16 GMT

CES: New Project Natal video released

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Microsoft put out brand new Natal video at CES last night.

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Fri, Sep 25, 2009 | 16:55 BST

Older 360 games cannot be patched to work with Natal

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Microsoft’s Kudo Tsunoda has said that it’s not possible to release a patch in order to make older 360 games work with Natal.

Speaking during a Natal demo of Space Invaders Extreme and Beautiful Katamari at TGS, Tsunoda told D’toid that a “significant amount of code” would have to be altered in the games, therefore, a “simple update wouldn’t be enough”, forcing a publisher to re-release the game entirely.

Sorry kids. No Bomberman: Act Zero Natal for you.

More through the links.

Fri, Sep 25, 2009 | 10:49 BST

Video – Natal demoed with Katamari and Space Invaders at TGS

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Microsoft’s demoing Natal with Katamari and Space Invaders at TGS this week. You can watch a video of the Katamari demo after the break.

Get write-ups from Kotaku and IGN.

Looks as though it works, although that’s a lovely bright white room going on there. Project director Kudo Tsunoda told Kotaku there that the setting’s irrelevant thanks to the camera’s infrared sensor, though, and that the system can be used in total darkness.

If you say so, Kudo. Natal’s expected at the end of next year.

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Wed, Sep 23, 2009 | 17:10 BST

TGS 09: Microsoft demos Natal for Japanese news station

Kudo Tsunoda

Microsoft packed Natal up and brought it to TGS 09 to show it off.

Past the break, there is a video of Microsoft director Kudo Tsunoda demoing Ricochet and Burnout Paradise for a local news show.

GameSetWatch, who posted the video, says for you to make sure to at least watch the bit at 03:35 when “Tsunoda slowly claps with the Japanese host, cheering, ‘Yes, very good for you. I’m so happy,’ before turning to flash a cheesy smile and give a thumbs up.”

How could you NOT watch knowing that?

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Fri, Aug 21, 2009 | 10:44 BST

Watch Bramwell and McDonald batter balls and race cars in Natal video

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You’ve seen Minkley destroy a PS3 demo pod as well as make off with a PS3 Slim, but to cap it off, there’s this.

Watch Eurogamer editor, Tom Bramwell and VG247′s GC livetext supergirl, Keza McDonald, play both Ricochet and Burnout Paradise with Project Natal alongside creative director, Kudo Tsunoda.

Through here and you’ll find your Friday morning happiness.

Enjoy.

Fri, Jun 12, 2009 | 07:47 BST

Kikizo: Natal is a bigger deal than critics think

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Kikizo has a nice article talking about how Natal is a very big deal, how the demo given to the site at E3 went, and   its chat with Peter Molyneux, and Shigeru Miyamoto.

Microsoft’s Kudo Tsunoda spoke to Kikizo during the event, and explained the technology behind the peripheral, and it’s “really smart infra-red ‘radar’” that scans players onto the screen in 3D. The tech even tracks over 48 joints on your body and can draw your skeleton in real time as you move.

During a closed-door session, a more finely tuned mode was shown which depicted distance and the supposed ability to detect individual hand and finger movement.

When the site had a Mila demo given to it by Peter Molyneux, it was noted that the voice recognition software detected “changing intonations” in the players voice and caused Milo to respond accordingly.

Molyneux told the site that ‘emotional AI’ is something he’s has been working on for a long time (Project Dimitri) and when Natal was revealed to Lionehead, he knew it was perfect for his “flagship technology project”.

To further illustrate that Natal is awesome, the site spoke with Miyamoto as he was leaving his personal demo of it. “He said he liked it, nodding enthusiastically when I asked him if it was good”, said the site.

Loads more through the link.

Thu, Jun 19, 2008 | 06:22 BST

Tsunoda: “I’d give Gears of War 1 an eight”

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Just to be clear, he’s talking about a “badass scale”. Not review scores.

“I’d give Gears of War 1 an eight. Gears of War 2… 11. We’re taking it to 11,” said Microsoft’s Kudo Tsunoda in an interview with Eurogamer.

The question he’s answering is, “So on the badass scale, if 10 is maximum badass and one is not very badass at all actually, where would you put Gears of War and its sequel?”

The quote’s at the end of the second page.

Wed, Jun 18, 2008 | 22:20 BST

Tsunoda: First Gears of War gameplay was “repetitive”

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Speaking to Eurogamer, Microsoft’s Kudo Tsunoda has admitted feeling that the first Gears of War could have done with a bit more variation.

“The gameplay could sometimes be a little repetitive in Gears of War 1,” he said. “It’s like, okay, you move forward a little bit, duck and cover, pop a few guys, move forward a little bit, duck and cover, pop a few guys… You had a great toolset for things your character could do, and we’re blowing that out in Gears 2 to put you in a much wider variety of gameplay situations.”

Tsunoda, who’s dedicated to Gears of War on the MS side, also reiterated the fact that heavy focus on the sequel’s story will add depth.

“I think if you’ve played Gears of War 1, it’s clear there’s stuff you’d want to improve on in Gears of War 2,” he said. “The story wasn’t necessarily as robust as it could have been, and that’s stuff we’re really going to blow that out in Gears of War 2. We’ve got Josh Ortega who’s a great comic book writer, and he’s totally focused on the story. We want to do a much better job of that.”

Full interview through the link.

Mon, Feb 11, 2008 | 16:30 GMT

Kudo Tsunoda will oversee “MGS/Epic publishing relationship”, says Rein

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Epic head Mark Rein has clarified the appointment of former EA Chicago boss Kudo Tsunoda to general manager of the Gears of War franchise at Microsoft saying, “Kudo will be the GM in charge of the studio that oversees MGS/Epic publishing relationship. Our previous GM is moving over to the studio that oversees the Halo franchise where there’s more action going on.”

He added, “We had dinner with Kudo during DICE and I think we’ll have fun working with him as we’ve had with all the folks we’ve worked with at Microsoft over the years.”

Tsunoda recently moved to Microsoft following the closure of EA’s Chicago studio.

Mon, Feb 11, 2008 | 12:13 GMT

Tsunoda confirmed as new Gears of War boss

Microsoft boss Shane Kim has confirmed that ex-EA Chicago man Kudo Tsunoda is now heading up Epic’s Gears of War business.

“I’m really excited about it,” Kim told IGN at DICE last week. “We wanted to put more focus behind [Gears], and it’s great to get a creative lead like Kudo.”