Tag Archives: Kingdoms of Amalur
Wed, May 23, 2012 | 18:03 BST
Tue, May 22, 2012 | 04:05 BST
The financially troubled 38 Studios has issued a round of lay-offs, presumably a cost cutting measure in order to meet the developer’s debts to the state of Rhode Island.
Fri, May 18, 2012 | 02:26 BST
In its efforts to meet loan repayments owed to the state of Rhode Island, Kingdoms of Amalur: Reckoning developer 38 Studios has skipped payroll, and may have let a number of staff go entirely.
Wed, May 16, 2012 | 22:07 BST
Curt Schilling asked the Rhode Island Economic Development Corporation and the state’s governor Lincoln Chafee in an emergency meeting today for additional help to save 38 Studios.
Wed, May 16, 2012 | 01:55 BST
Wed, Apr 18, 2012 | 15:41 BST
WPRI.com has confirmed US sales of Kingdoms of Amalur: Reckoning have surpassed 410,000 units sales during its two months on the market, 80,000 of which were sold in March. The Rhode Island news station was provided the figures by NPD which said it was “an impressive figure for just two months, no matter how you slice it,” particularly for “a new IP.” Units sales will obviously be much higher once digital and copies sold outside the US are taken into consideration. Via Joystiq.
Fri, Apr 13, 2012 | 16:09 BST
Those itching to see the latest DLC for Kingdoms of Amalur: Reckoning in action should have a look below the break. The video for Teeth of Naros is a Gamespot exclusive at the moment, and in it, you’ll notice some of what the DLC has to offer such as the city of Idylla, new enemies and the new Twists of Fate. IN all the DLC contains 20 extra side quests, multiple dungeons, a new race nine new armor sets, six new shields and 18 new unique weapons. It’s out starting April 17 on Origin, PC, PSN, Steam, and XBL for $9.99.
Wed, Apr 11, 2012 | 14:41 BST
38 Studios has released a set pf screenshots for Teeth of Naros, the second DLC pack for Kingdoms of Amalur: Reckoning. It releases on April 17 through Origin and Steam for PC, PS3, and Xbox 360. It will run you 800 MS Points/$9.99.
Tue, Apr 10, 2012 | 08:08 BST
The latest Inside Reckoning developer diary checks out one development team which often goes under the radar – the world builders. If you’ve got triple A development aspirations, find out what this small but vital team contributed to the massive Kingdoms of Amalur: Reckoning.
Mon, Mar 19, 2012 | 03:09 GMT
38 Studios seems to have made good on the “colourful characters” EA promised in the first DLC for Kingdoms of Amalur: Reckoning.
Tue, Mar 06, 2012 | 18:38 GMT
Sean Dunn, general manager of Big Huge Games, has said the release of Kingdoms of Amalur: Reckoning was just one way to get the word out and familiarize the public with the Copernicus MMO the team has in the works, which is set in the same fantasy universe.
Tue, Feb 07, 2012 | 17:33 GMT
Reviews for 38 Studio’s first foray into the market, Kingdoms of Amalur: Reckoning, have gone live and below the break are many a link to click full of opinions on the RPG.
Sat, Feb 04, 2012 | 18:30 GMT
“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.
Mon, Feb 06, 2012 | 08:41 GMT
A couple outlets have gone live with reviews for 38 Studios’ Kingdoms of Amalur: Reckoning and so far, it sounds promising.
Wed, Feb 01, 2012 | 17:17 GMT
EA and 38 Studios have released the launch trailer for Big Huge Games’ action-RPG, Kingdoms of Amalur: Reckoning. The open-world game allows the player to create a character using “millions” of combinations of weapons and armor sets, dozens of unique skills and abilities customizations, and further expanding it through the game’s Destiny System. Reckoning releases February 7 in the US and February 10 in the UK for PC, PS3, and Xbox 360.
Sat, Jan 28, 2012 | 18:55 GMT
Fri, Jan 27, 2012 | 19:50 GMT
Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.
Fri, Jan 27, 2012 | 18:29 GMT
Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.
Thu, Jan 19, 2012 | 21:52 GMT
38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried it already. It releases on all three platforms February 7 in North America and February 10 in Europe.
Wed, Jan 18, 2012 | 07:06 GMT
38 Studios and Big Huge Games have released the demo for Kingdoms of Amalur: Reckoning on Xbox Live. Currently available for Gold members, the game provides you with a taste of the RPG created by he New York Times bestselling author RA Salvatore, Spawn creator Todd McFarlane, and Ken Rolston, lead designer on Morrwind and Oblivion. Players will be able to create their character using various customization options and continuously evolve it to their play-style using the game’s Destiny system. We’ve got 15 minutes of 720p gameplay for you below. Reckoning releases on PC, PS3 and Xbox 360 February 7 in North America and February 10 in Europe.