Tag Archives: Kingdoms of Amalur

Tue, Feb 07, 2012 | 17:33 GMT

Rather nice review scores go live for KoA: Reckoning

KOA-Reckoning-Feb7

Reviews for 38 Studio’s first foray into the market, Kingdoms of Amalur: Reckoning, have gone live and below the break are many a link to click full of opinions on the RPG.

More »

Sat, Feb 04, 2012 | 18:30 GMT

Quick Quotes: Some monsters in Reckoning are playable races in Copernicus MMO

amalur-copernicus-reckoning

“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.

Mon, Feb 06, 2012 | 08:41 GMT

Early reviews for Kingdoms of Amalur: Reckoning surface

reckoning-feb4

A couple outlets have gone live with reviews for 38 Studios’ Kingdoms of Amalur: Reckoning and so far, it sounds promising.

More »

Wed, Feb 01, 2012 | 17:17 GMT

Kingdoms of Amalur: Reckoning prepares for launch with new trailer

reckoning-feb1

EA and 38 Studios have released the launch trailer for Big Huge Games’ action-RPG, Kingdoms of Amalur: Reckoning. The open-world game allows the player to create a character using “millions” of combinations of weapons and armor sets, dozens of unique skills and abilities customizations, and further expanding it through the game’s Destiny System. Reckoning releases February 7 in the US and February 10 in the UK for PC, PS3, and Xbox 360.

More »

Sat, Jan 28, 2012 | 18:55 GMT

Reckoning: 38 clarifies online pass, sorry for “buggy” demo

reckoning-02-011712

38 Studios has clarified details regarding what the online pass included with Kingdoms of Amalur: Reckoning entails, and as it turns out, it’s actually DLC new buyers get for free before it’s released as paid content.

More »

Fri, Jan 27, 2012 | 19:50 GMT

Reckoning contains online pass locking House of Valor questline

reckoning scream

Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.

Fri, Jan 27, 2012 | 18:29 GMT

Big Huge Games didn’t “set out to do something deliberately” familiar with Reckoning

reckoning01272012

Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.

More »

Thu, Jan 19, 2012 | 21:52 GMT

Latest Kingdoms of Amalur: Reckoning dev diary delves into the RPG’s art and lore

reckoning-01-011712

38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried it already. It releases on all three platforms February 7 in North America and February 10 in Europe.

More »

Wed, Jan 18, 2012 | 07:06 GMT

15 mins from Kingdoms of Amalur: Reckoning 360 demo

reckoning-03-011712

38 Studios and Big Huge Games have released the demo for Kingdoms of Amalur: Reckoning on Xbox Live. Currently available for Gold members, the game provides you with a taste of the RPG created by he New York Times bestselling author RA Salvatore, Spawn creator Todd McFarlane, and Ken Rolston, lead designer on Morrwind and Oblivion. Players will be able to create their character using various customization options and continuously evolve it to their play-style using the game’s Destiny system. We’ve got 15 minutes of 720p gameplay for you below. Reckoning releases on PC, PS3 and Xbox 360 February 7 in North America and February 10 in Europe.

More »

Fri, Jan 13, 2012 | 21:18 GMT

Quick quotes: Reckoning’s action-RPG “message” was difficult to convey to the public

reckoning - new

“I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really. Now we’re in this age where we have all these action games that have RPG elements, that right there has just destroyed to me what an RPG means because we’re talking about RPG elements. There are all these different ways we can spread out, and these are all valid representations of RPGs. But you ask any different person what an RPG is and they’ll give you a different answer.” – Kingdoms of Amalur: Reckoning’s lead combat designer Joe Quadara to Gamespot.

Tue, Jan 10, 2012 | 22:16 GMT

Video for Kingdoms of Amalur: Reckoning demonstrates hero hobbies

reckoning-011012

38 Studios has released a new video for Kingdoms of Amalur: Reckoning, showing off the various crafting options in the game. Crafting skills shown include blacksmithing, sage crafting, and alchemy. It also delves into how to develop the mercantile skill in order to negotiate pricing with various merchants across the game’s landscape. Players will also need to practice using a silver-tongue in order to get out of sticky situations using persuasion or intimidation. Stealth and lock picking were also touched upon in the video, which is posted below courtesy of Gamespot. Reckoning is out next month on PC, PS3 and Xbox 360. A demo for the game is also now available on Xbox 360 for Gold members.

More »

Thu, Dec 22, 2011 | 21:01 GMT

Latest Inside Reckoning dev diary takes a look combat and the art of Kingdoms of Amalur

reckoning - new

Big Huge Games has posted a new developer diary for its Inside Reckoning series on the creation of Kingdoms of Amalur: Reckoning. In it, lead combat designer Joe Quadara, animator Chris Cox, and lead animator Young Vo discuss the game’s hand-crafted animations, the various combo chains, abilities, hierarchy, and other lovely nuggets relating to combat. Check it our for yourself below the break. Reckoning is out next year on PC, PS3, and Xbox 360.

More »

Fri, Dec 09, 2011 | 22:27 GMT

Kingdoms of Amalur: Reckoning limited editions will run you $80-$275

reckoning - new

EA has announced limited editions from 38 Studios and Big Huge Games’ RPG, Kingdoms of Amalur: Reckoning.

More »

Sun, Dec 04, 2011 | 02:47 GMT

Rolston: RPGs reaching a boon period, still a market for structurally sound high fantasy epics

reckoning-0915

Ken Rolston, lead game designer at Big Huge Games, has said he feels RPGs are reaching “a boon period”, but because there’s still plenty of variety on the market at the moment, the genre isn’t tired just yet.

More »

Sun, Dec 04, 2011 | 02:48 GMT

Quick Quotes: Ken Rolston says he’s still confident in the single-player market

reckoning

“I think what a single-player game is, it is a tailored experience for the single-player, and there may be publishers who are rightly aware that if you had more multiplayer stuff in it, they would have some virtues, but I know that the single-player game experience is the one that we can best tailor to the player right now and that there are technical and asset reasons why we can’t gracefully make them all go co-op player or multiplayer. So for the short term, I believe the single-player game has an unambiguously solid market. There are people who prophesise that they’re going to make their MMOs better narrative experiences. I’m sure that they’re right and I’m sure that they will only make them, say, 5% better. And that’s still not like 100% it’s all about you, Mr. Player. I’m pretty confident single-player still has a real big market. – Kingdoms of Amalur: Reckoning’s Ken Rolston to Industry Gamers.

Tue, Nov 22, 2011 | 20:53 GMT

Kingdoms of Amalur: Reckoning video tutors you on combat and fighting styles

reckoning

A new combat video for Kingdoms of Amalur: Reckoning has been released, and it provides more information on different fighting styles and combat modes in the RPG. Kingdoms of Amalur is due on PC, PlayStation 3 and Xbox 360 in February 2012. Watch the video below, courtesy of Gamespot.

More »

Wed, Nov 09, 2011 | 04:13 GMT

Amalur’s world map shows an immersive fantasy world

reckoning map

38 Studios has opened up a website which gives you a more in-depth look at the world of Amalur, which is the setting for its Project Copernicus MMO and the single-player RPG, Kingdoms of Amalur: Reckoning.

More »

Sat, Oct 08, 2011 | 19:56 BST

Big Huge Games team talks narrative design in new Inside Reckoning video series

reckoning

Big Huge Games has kicked off a new video series called Inside Reckoning, and its inaugural episode focuses on the Narrative Design for Kingdoms of Amalur. In the video, narrative team members Erik J. Caponi, Andrew Auseon and Tom Murphy discuss the world of Amalur, and how much impact R. A. Salvatore’s story had on the RPG’s “creative direction.” Reckoning releases on PC, PS3 and Xbox 360 in February. Thanks, Blue.

More »

Sat, Sep 24, 2011 | 14:28 BST

Kingdoms of Amalur: Reckoning gets a story trailer

reckoningjuly

38 Studios has released a story trailer for Kingdoms of Amalur: Reckoning. You can watch it below. Called “A Hero’s Guide to Amalur”, it gives you an idea of what is going on in the game. Kingdoms of Amalur: Reckoning lands on February 7 in North America and on February 10 in Europe on PC, PS3, and Xbox 360. Get acquainted with the pre-order bonuses through here. Thanks, GameFront.

More »

Thu, Sep 15, 2011 | 23:06 BST

Pre-order bonuses announced for Kingdoms of Amalur: Reckoning

reckoning-0915

EA and 38 Studios have announced pre-order bonuses for Kingdoms of Amalur: Reckoning.

More »