Tag Archives: kim swift
Tue, Apr 30, 2013 | 01:06 BST
Quantum Conundrum developer Airtight Games has revealed its new project, a frankly delightful sounding Ouya exclusive called Soul Fjord.
Thu, Feb 28, 2013 | 17:31 GMT
Thu, Jan 03, 2013 | 11:02 GMT
Portal developer Kim Swift has called on woman in the games industry make themselves more visible in an attempt to bridge the gap between genders, and has discussed why it would set a positive example to future generations of game-makes.
Tue, Nov 13, 2012 | 21:38 GMT
Airtight Games is delighted with what Portal creator Kim Swift has brought to the team, and hope her influence spreads “like a pleasure virus” – a strong contender for quote of the week.
Thu, May 17, 2012 | 09:10 BST
Portal creator Kim Swift has said Valve does indeed have a hierarchy of sorts in contrary to the free-flowing company that was painted out in the recently published company employee handbook.
Fri, May 18, 2012 | 01:50 BST
Portal creator Kim Swift makes her approach to puzzle design sound quite diabolical.
Mon, Apr 30, 2012 | 03:27 BST
Marketing tour de force iam8bit has something pretty special in the works to promote the Square Enix-published puzzler Quandrum Conundrum, and while neither party is ready to give details, they are inviting 50 fans to take part in whatever it is. You need to be available in the Los Angeles area on May 11 and 12 and be at least 18 years old. Get more information and sign up here. Quantum Conundrum, the latest effort from Portal creator Kim Swift, is expected via digital distribution in northern summer, on PC, PlayStation 3 and Xbox 360.
Wed, Apr 04, 2012 | 14:50 BST
Star Trek: The Next Generation’s Q, known in real-life as John de Lancie, will lend his voice to Quantum Conundrum, according to an announcement from Square Enix.
Tue, Apr 03, 2012 | 18:11 BST
Lead designer Kim Swift indelibly etched Valve’s Portal on core gaming’s history, before going to Left 4 Dead then moving to the fluffy dimension with Quantum Conundrum at Airtight. She talks to VG247 about trying something new.
Mon, Mar 19, 2012 | 22:42 GMT
Tue, Mar 13, 2012 | 22:13 GMT
Airtight Games has nothing but love for Quantum Conundrum publisher Square Enix.
Fri, Oct 21, 2011 | 05:27 BST
“All I care about is, ‘Is the game fun? Are players gonna pick it up and have a good time?’ That, first and foremost, is my job. Making first-person puzzle games is what I like to do. And there aren’t a whole lot of games … there’s Portal, and that’s about it. So, to me, this is the kind of game that I want to play myself.”
Portal and Quantum Condundrum designer Kim Swift tells Joystiq about her approach to game development. Quantum Conundrum is due on PC, PlayStation 3 and Xbox 360 via digital distribution, early next year.
Sun, Sep 18, 2011 | 19:26 BST
Kim Swift, one of the minds behind the original Portal, has apparently made a game so funny it causes physical pain. Nathan Grayson suffers for his art.
Fri, Aug 26, 2011 | 19:10 BST
Thu, Aug 25, 2011 | 19:38 BST
Mon, Aug 22, 2011 | 20:32 BST
Square Enix is soon to announce the latest title from Portal co-creator and former Valve designer Kim Swift, with an official unveiling planned for PAX Prime which takes place this weekend.
Sat, Oct 16, 2010 | 14:38 BST
Airtight Games, the developer behind last year’s Dark Void, has a job listing posted for a “triple-A” PC, PS3, and Xbox 360 title.
Mon, Dec 07, 2009 | 22:01 GMT
Portal’s most prominent “face,” Kim Swift, has left Valve for Dark Void developer Airtight Games.
Swift will hold the title of project lead at the studio, and will “build and lead a team in the development of games aimed at a more diverse audience.”
Airtight boss Jim Deal said her hiring “represents a strategic move by Airtight Games into new and broader gaming markets.”
More on Gama.
Wed, Mar 12, 2008 | 16:07 GMT
Tons of good stuff here. All of Valve’s GDC presentations are on that page in PDF form, including Kim Swift and Erik Wolpaw’s “Integrating Narrative and Design: A Portal Post-Mortem” at a mighty 60 slides long. Enjoy.
Sun, Feb 24, 2008 | 22:15 GMT
According to this, Valve’s Doug Lombardi has confirmed that console versions of the Orange Box have sold over 1.5 million copies to date, with PC sales of the multi-game title coming in as “significantly stronger”.
“I think the Xbox 360 version did just over a million, while the PS3 [released later in December] version did a few hundred thousand copies,” he said. “So I think when all is said and done, The Orange Box will have sold about 1.5 million copies on the console, which is great. But the game’s PC sales were much stronger… at least a two-digit percentage increase over the console sales. And that includes Steam sales, retail sales, and now individual sales of Portal, Team Fortress 2, and Half-Life 2: Episode 2. So when you take the PC numbers for The Orange Box a la carte, they’re significantly higher.”