Tag Archives: kim swift

Fri, Oct 21, 2011 | 05:27 BST

Quick quotes – Kim Swift’s design manifesto

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“All I care about is, ‘Is the game fun? Are players gonna pick it up and have a good time?’ That, first and foremost, is my job. Making first-person puzzle games is what I like to do. And there aren’t a whole lot of games … there’s Portal, and that’s about it. So, to me, this is the kind of game that I want to play myself.”

Portal and Quantum Condundrum designer Kim Swift tells Joystiq about her approach to game development. Quantum Conundrum is due on PC, PlayStation 3 and Xbox 360 via digital distribution, early next year.

Sun, Sep 18, 2011 | 19:26 BST

No Portals, No Problem: Swift on Quantum Conundrum

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Kim Swift, one of the minds behind the original Portal, has apparently made a game so funny it causes physical pain. Nathan Grayson suffers for his art.

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Fri, Aug 26, 2011 | 19:10 BST

Square officially announces Quantum Conundrum

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Square Enix has officially announced Quantum Conundrum, Airtight Games’ latest from Kim Swift of Portal fame.

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Thu, Aug 25, 2011 | 19:38 BST

Original Portal creator Kim Swift’s Quantum Conundrum revealed

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Kim Swift, who left Valve for Airtight Games, has revealed her new project to Gamespot and it’s called Quantum Conundrum.

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Mon, Aug 22, 2011 | 20:32 BST

Square Enix going to announce Portal co-creator’s next at PAX Prime

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Square Enix is soon to announce the latest title from Portal co-creator and former Valve designer Kim Swift, with an official unveiling planned for PAX Prime which takes place this weekend.

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Sat, Oct 16, 2010 | 14:38 BST

Dark Void developer hiring for triple-A title

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Airtight Games, the developer behind last year’s Dark Void, has a job listing posted for a “triple-A” PC, PS3, and Xbox 360 title.

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Mon, Dec 07, 2009 | 22:01 GMT

Kim Swift jumps from Valve to Airtight

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Portal’s most prominent “face,” Kim Swift, has left Valve for Dark Void developer Airtight Games.

Swift will hold the title of project lead at the studio, and will “build and lead a team in the development of games aimed at a more diverse audience.”

Airtight boss Jim Deal said her hiring “represents a strategic move by Airtight Games into new and broader gaming markets.”

More on Gama.

Wed, Mar 12, 2008 | 16:07 GMT

Valve GDC presentations available for download

Tons of good stuff here. All of Valve’s GDC presentations are on that page in PDF form, including Kim Swift and Erik Wolpaw’s “Integrating Narrative and Design: A Portal Post-Mortem” at a mighty 60 slides long. Enjoy.

Sun, Feb 24, 2008 | 22:15 GMT

GDC: Orange Box sells well in excess of 3 million

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According to this, Valve’s Doug Lombardi has confirmed that console versions of the Orange Box have sold over 1.5 million copies to date, with PC sales of the multi-game title coming in as “significantly stronger”.

“I think the Xbox 360 version did just over a million, while the PS3 [released later in December] version did a few hundred thousand copies,” he said. “So I think when all is said and done, The Orange Box will have sold about 1.5 million copies on the console, which is great. But the game’s PC sales were much stronger… at least a two-digit percentage increase over the console sales. And that includes Steam sales, retail sales, and now individual sales of Portal, Team Fortress 2, and Half-Life 2: Episode 2. So when you take the PC numbers for The Orange Box a la carte, they’re significantly higher.”

GDC was a busy time for Valve, having seemingly confirmed Portal 2, explained why Left 4 Dead won’t be coming to PS3 and hinted that Wii development may be a possibility.

Fri, Feb 22, 2008 | 21:47 GMT

GDC: Valve confirms Portal 2

According to this, producer Kim Swift said in a G4TV interview yesterday, “Well, I believe Doug Lombardi who is our lead marketing director at Valve, has announced Portal 2.”

Swift was probably referring to Valve’s interview with Eurogamer a couple of weeks ago, in which Lombardi said we can expect to see “more Portal, for sure”.

This is the first time anyone’s actually mentioned “Portal 2″ however. Teh internets, predictably, have gone bonkers for it.