Tag Archives: Kid Icarus: Uprising
Wed, Jun 22, 2011 | 00:19 BST
Nintendo designer Masahiro Sakurai has revealed the decision to resurrect Kid Icarus didn’t come about in a straightforward manner.
Wed, Jun 08, 2011 | 06:00 BST
Kid Icarus: Uprising isn’t just looking good in this trailer and screenshots – it’s also looking equitable, with a left-handed control option in the works.
Tue, Apr 26, 2011 | 13:48 BST
Nintendo’s confirmed at its investor meeting that it’s still developing the Vitality Sensor for Wii, as well as confirming a summer launch for Kid Icarus: Uprising on 3DS.
Sun, Jan 09, 2011 | 23:13 GMT
Tue, Jan 04, 2011 | 14:03 GMT
Kid Icarus: Uprising director Masahiro Sakurai has said players playing the game should keep their 3DS steady due to getting the best results
Fri, Aug 06, 2010 | 09:59 BST
Have you tried navigating the jagged maze of naked, non-bump-mapped polygons that is a PS1 game lately? Well then, congratulations! If you’re reading this, that means the profuse eye-bleeding has probably stopped.
Back in the day, though, those graphics actually weren’t – in most circles – considered a form of assault. So, what happened? Better graphics, that’s what. PS2, Xbox, PS3, HD. And now, Kid Icarus: Uprising boss Masahiro Sakurai thinks we’re looking at a similar step up in the leap from 2D to 3D.
Tue, Aug 03, 2010 | 08:43 BST
Some technology is just so mind-blowing that it actually makes our heads hurt.
Other technology just makes our heads hurt. Fortunately, Kid Icarus: Uprising boss Masahiro Sakurai has taken great pains to ensure that your 3DS experience will be pain-free.
Tue, Jul 13, 2010 | 05:59 BST
It’s been almost 20 years since we last saw Kid Icarus in his own game, but the angel who’s finally back from Nintendo’s outfield hasn’t missed a beat. After all, he’s packing console-level graphics, 3D sans-glasses, and – according to project boss Masahiro Sakurai – online multiplayer could be on the way as well.
Tue, Jun 29, 2010 | 19:17 BST
Masahiro Sakurai has said that he’s using Kid Icarus: Uprising as a way of addressing the lack of creativity in the gaming industry.
Tue, Jun 15, 2010 | 19:23 BST