Tag Archives: ken rolston
Fri, Oct 19, 2012 | 15:22 BST
Lord of the Rings Online and DDO developer Turbine has hired industry veteran Ken Rolston as its director of design.
Tue, Jan 24, 2012 | 04:43 GMT
38 Studios’ Ken Rolston, who famously served as lead designer on two past Elder Scrolls games, belives Kingdoms of Amalur: Reckoning has one massive advantage over Skyrim.
Fri, Jan 20, 2012 | 21:25 GMT
“Despite the fact that RPGs have made such deep and passionate inroads into the mainstream market, I still feel they are slow-paced, abstract, and awkward. Reckoning reflects my hunger for a faster pace of action and combat drama, and a desire for simpler, easier-to-use interfaces. RPGs are naturally the deepest, longest, and most complicated kinds of videogame entertainment… that’s what makes them great. But making them just a tiny bit less clumsy in the interface, and just a big, fat, huge amount more physical and exciting in combat, gives them more fun-per-unit-time. Me? I want All-Fun, All-the-Time, Right-Now, thank-you-very-much.” – Ken Rolston to GameFront on how the current state of RPGS affected the design of Kindoms of Amalur: Reckoning.
Wed, Jan 18, 2012 | 07:06 GMT
38 Studios and Big Huge Games have released the demo for Kingdoms of Amalur: Reckoning on Xbox Live. Currently available for Gold members, the game provides you with a taste of the RPG created by he New York Times bestselling author RA Salvatore, Spawn creator Todd McFarlane, and Ken Rolston, lead designer on Morrwind and Oblivion. Players will be able to create their character using various customization options and continuously evolve it to their play-style using the game’s Destiny system. We’ve got 15 minutes of 720p gameplay for you below. Reckoning releases on PC, PS3 and Xbox 360 February 7 in North America and February 10 in Europe.
Sun, Dec 04, 2011 | 02:47 GMT
Ken Rolston, lead game designer at Big Huge Games, has said he feels RPGs are reaching “a boon period”, but because there’s still plenty of variety on the market at the moment, the genre isn’t tired just yet.
Wed, Nov 09, 2011 | 04:13 GMT
38 Studios has opened up a website which gives you a more in-depth look at the world of Amalur, which is the setting for its Project Copernicus MMO and the single-player RPG, Kingdoms of Amalur: Reckoning.
Sat, Sep 24, 2011 | 14:28 BST
38 Studios has released a story trailer for Kingdoms of Amalur: Reckoning. You can watch it below. Called “A Hero’s Guide to Amalur”, it gives you an idea of what is going on in the game. Kingdoms of Amalur: Reckoning lands on February 7 in North America and on February 10 in Europe on PC, PS3, and Xbox 360. Get acquainted with the pre-order bonuses through here. Thanks, GameFront.
Thu, Sep 08, 2011 | 21:18 BST
Those looking forward to Kingdoms of Amalur: Reckoning and have 22 minutes to spare, may wish to check out the walkthrough posted below, courtesy of IGN. The RPG, a joint labor of love between indystry vets Todd McFarlane and Ken Rolston along with fantasy novelist RA Salvatore hits shelves on February 7 for PC, PS3, and Xbox 360. Thanks, EvilAvatar.
Thu, May 26, 2011 | 23:25 BST
I am quite prepared to be surprised and delighted by Kingdoms of Amalur after seeing this batch of assets.
Thu, May 26, 2011 | 19:19 BST
Ken Rolston believes Kingdoms of Amalur: Reckoning will be just as good and any other triple-A role-playing game out there.
Tue, Apr 12, 2011 | 21:17 BST
EA and 38 Studios have released a gameplay trailer for Kingdoms of Amalur: Reckoning.
Fri, Jul 23, 2010 | 15:28 BST
38 Studios and Big Head Games have released quite a few screenshots and bits of artwork from Kingdoms of Amalur: Reckoning.
There’s also a cinematic trailer for it – all below the break.
Tue, Jul 20, 2010 | 14:30 BST
EA’s announced 38 Studios’ debut title as Kingdoms of Amalur for a fall 2011 release on PS3, 360 and PC.
Thu, Jul 08, 2010 | 21:41 BST
Wed, Apr 01, 2009 | 15:36 BST
Layoffs are happening over at Big Huge Games.
The Baltimore, MD, studio was informed by THQ a few weeks ago that if a buyer wasn’t found, the Catan and Rise of Nations developer would be shut down.
“These actions were unfortunate but were necessitated by the difficult economic environment,” said THQ.
It is not known at this time how many staff have been made redundant, nor what will become of the firm’s current project – an RPG by Elder Scrolls creator Ken Rolston.