Tag Archives: ken levine

Fri, Dec 14, 2012 | 11:15 GMT

BioShock Infinite: supremacists view game as ‘white-person-killing simulator’ – Levine

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BioShock Infinite is full of messages, but creator Ken Levine is wary of political and supremacist groups taking offence to the game’s themes and seemingly politically-charged factions. The Irrational Games developer has discussed the matter in a new interview.

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Fri, Dec 14, 2012 | 13:35 GMT

BioShock Infinite stays true to its setting despite some “negative Rorschach views”

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With all the Ken Levine BioShock Infinite interviews coming out, PC Gamer delve into some of the darker elements of the game resulting from the period it’s set in.

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Thu, Dec 13, 2012 | 08:49 GMT

BioShock Infinite’s Ken Levine: of sounds and pixels

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Stace Harman sits down with the man behind BioShock Infinite to get his views on story-telling, companion AI and why he believes that, ultimately, his intentions are irrelevant.

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Wed, Dec 12, 2012 | 20:56 GMT

BioShock Infinite multiplayer was cut due to limited time and resources, says Levine

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BioShock Infinite’s multiplayer has been described by Ken Levine as one of the “experiments” conducted by Irrational, and one which didn’t make it into the final product.

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Wed, Dec 12, 2012 | 18:45 GMT

BioShock Infinite cover to be voted on by community

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BioShock Infinite will come with a reversible cover, Irrational’s Ken Levine has announced. The community can also inform the developers on what the cover should be via a poll.

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Tue, Dec 11, 2012 | 21:36 GMT

BioShock Infinite: Levine didn’t shy away from or court controversy – “There’s a story I want to tell”

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Bioshock Infinite’s Ken Levine has told Joystiq he is neither shies away from nor is he overly zealous when it comes to courting controversial subjects in games.

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Sun, Dec 09, 2012 | 22:14 GMT

Bioshock Infinite box art targeted at frat guys

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Creative director for Bioshock Infinite, Ken Levine, has said in an interview with Wired that the box art for the game is targeted at those who don’t know about the game.
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Sat, Dec 08, 2012 | 13:56 GMT

BioShock Infinite video shows Handyman, Elizabeth throwing books at DeWitt

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Ken Levine took the stage at the 2012 VGAs to introduce the latest trailer for BioShock Infinite. It started out with DeWitt meeting Elizabeth for the first time – she threw books at him, and then the scene flashed forward to Booker fighting many enemies including the dreaded Handyman. Watch the video below. BioShock Infinite is out on March 26 for PC, PS3, and Xbox 360.

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Fri, Dec 07, 2012 | 21:43 GMT

BioShock Infinite – Elizabeth’s role in the game deepened as development progressed

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Elizabeth in BioShock Infinite isn’t just a pretty face which special abilities which accompanies you through the game, according to Irrational’s Ken Levine. In fact, the team fell so “in love with her,” they deepened her role as development on the game progressed.

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Fri, Dec 07, 2012 | 14:37 GMT

BioShock Vita development is up to Take-Two and Sony, says Levine

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A BioShock title for Vita is something Irrational’s Ken Levine is interested in developing, but he’s told Eurogamer the decision to create the game for the handheld is up to Sony and Take-Two.

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Fri, Dec 07, 2012 | 22:21 GMT

BioShock Infinite delayed again for bug-fixing, new date listed

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BioShock Infinite has been delayed again, but don’t worry the slip isn’t too massive. Get the details below.

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Mon, Nov 26, 2012 | 02:30 GMT

BioShock: Infinite definitely won’t have multiplayer – Levine

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BioShock: Infinite will not have a multiplayer mode, Irrational Games boss Ken Levine has confirmed.

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Thu, Oct 18, 2012 | 19:56 BST

Bioshock Infinite Ultimate and Premium Editions revealed

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Bioshock Infinite designer Ken Levine has released details of the game’s Ultimate Songbird and Premium Editions. In a post on the Irrational Games blog, Levine describes the process of coming up with these special versions.

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Thu, Oct 04, 2012 | 22:38 BST

PlayStation All-Stars – Ken Levine wrote Big Daddy and Little Sister script, says SuperBot

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PlayStation All-Stars Battle Royale contains BioShock characters Big Daddy and Little Sister, which you already know, but what you may not have known was that SuperBot enlisted the help of their creator Ken Levine.

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Wed, May 09, 2012 | 21:29 BST

BioShock Infinite delayed to February 26, 2013

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2K has announced that BioShock Infinite will miss its October resale date and instead launch worldwide on February 26, 2013.

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Fri, May 04, 2012 | 16:37 BST

Irrational “still focusing on” BioShock movie, “but it hasn’t consumed us so much”

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Ken Levine has said he and is team are “still focused” on getting the BioShock movie made, but as he has said previously, it’s not a top priority.

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Fri, Apr 27, 2012 | 09:35 BST

Irrational’s Ken Levine talks creative storytelling with Naughty Dog’s Amy Hennig

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Those interested in storytelling in games might want to check out the latest Irrational podcast, as creative director Ken Levine chats to Naughty Dog writer Amy Hennig on storytelling, the creative process and more. This should be a great listen, considering Levine’s openly stated in the past Uncharted has inspired the creative process in BioShock Infinite in the acting department. Give it a whazz here.

Fri, Apr 27, 2012 | 02:02 BST

Irrational’s Vita project on hold until BioShock: Infinite winds up

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Irrational Games isn’t thinking too hard about its upcoming Vita game while BioShock: Infinite is still in development.

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Tue, Apr 24, 2012 | 22:24 BST

“People overestimate how exposed games are compared to other forms of media,” says Levine

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Irrational’s Ken Levine feel the amount of publicity games receive compared to other mediums is still relatively small. Speaking with Penny Arcade Report, Levine said its important for the general public to understand what the game is about before asking them to spend $60.

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Tue, Apr 24, 2012 | 21:47 BST

Levine, Avellone, and Gaider panel touches on issues with narrative versus interactive gameplay

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During PAX, Joystiq held a panel titled Plot vs. Play: The Duality of Modern Game Design. On the importance of story in games, BioWare lead writer David Gaider said that with games, the player is invested in the story where as when watching a film, they are just an observer; therefore, he feels story is important. Obsidian Entertainment’s creative director, Chris Avellone, countered that he is not sure whether narrative matters too much when it comes to the gameplay experience. He said many players in the past have come to him saying their favorite moment from a game had more to do with a gameplay element attached to a storyline instead of the overall narrative. Irrational’s Ken Levine, also on the panel, said he is much more interested in environmental storytelling than the words he is going to write. It’s a rather interesting panel discussion, and you can watch it below. [image]

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