Tag Archives: ken levine

Fri, Oct 28, 2011 | 08:07 BST

BioShock: Infinite’s world is its “biggest character”

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In BioShock: Infinite, the environment is the storyteller, and the characters are the medium through which it is communicated.

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Thu, Oct 27, 2011 | 01:02 BST

Levine: BioShock: Infinite is “my game”

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Irrational Games boss Ken Levine is definite about who’s steering the BioShock: Infinite ship.

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Mon, Oct 24, 2011 | 03:57 BST

BioShock: Infinite’s politics have real world equivalents

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BioShock Infinite’s politics-heavy plot in firmly rooted in real world cycles, Irrational boss Ken Levine has explained.

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Tue, Oct 18, 2011 | 21:05 BST

Infinite’s boss battles to have more context and resolution for players

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Irrational’s Ken Levine has said the team is handling boss battles in Infinite a bit differently than it did with the original BioShock.

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Tue, Oct 18, 2011 | 00:59 BST

BioShock Vita won’t be a port, may be partially outsourced

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Reaffirming that a planned BioShock game on Vita won’t be a port of an existing game, Ken Levine has said some development may be outsourced – but only if the right partners can be found.

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Thu, Oct 13, 2011 | 23:16 BST

BioShock Infinite’s Elizabeth is the “catalyst” for conflict

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Irrational head Ken Levine has explained that BioShock Infinite’s Elizabeth is the spark that lit the powder keg of Columbia’s seething political dissent.

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Tue, Sep 13, 2011 | 21:35 BST

Tuesday Shorts II: Clone Wars, AGoT, Levine, SingStar ’80s, NCAA 12

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More shorts to finish up your Tuesday, are below.

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Wed, Aug 31, 2011 | 10:01 BST

Irrational’s Levine interviews Drs Ray and Greg for new studio podcast

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BioShock chief Ken Levine’s interviewed BioWare bosses Ray Muzyka and Greg Zeschuk for the studio’s Irrational Interviews podcast. We’re only five minutes in so far, but the pair discuss making an MMO with The Old Republic and how the pair have tried to handle its business and creative sides within the company. You can get the podcast here.

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Sat, Aug 13, 2011 | 18:13 BST

Quick Quotes: Ken Levine on creating antagonists

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“When I was working on Andrew Ryan, the two things that were most formative to me were reading [Ayn] Rand, and then I watched a documentary about Joseph Goebbels. It wasn’t his evil that struck me, it was the fact that he felt like such a victim. Even though he’s obviously a villain, in his mind, he wasn’t. Everybody’s the hero of their own story; if you can’t find something that makes them great, you don’t have a tragic character. These [are] characters that struggle between their view of the world and their realities of the world. There’s that dissonance that turns them into an antagonist for the player. It’s not just because they want to be.” – Irrational’s Ken Levine on creating villains to Gamasutra.

Tue, Aug 09, 2011 | 20:04 BST

Levine discusses BioShock Infinite on PS3, thoughts on Vita

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Irrational’s Ken Levine has discussed Move support for BioShock: Infinite with the PS Blog, as well as his opinion on Vita.

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Mon, Aug 08, 2011 | 13:03 BST

Levine: BioShock Infinite “looked like ‘BioShock 1 in the sky” at one point

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Irrational creative head Ken Levine has admitted that at one stage during its development, BioShock Infinite had the look of the series’ first game, only in the sky.

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Tue, Jul 12, 2011 | 07:39 BST

Levine: “No plans” to develop Wii U titles at Irrational in foreseeable future

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Irrational boss Ken Levine has said there’s no current plans to make titles for Wii U in the near future at least, but didn’t rule out developing for the system entirely.

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Sat, Jul 09, 2011 | 15:47 BST

Levine delves deeper into the role Elizabeth plays in BioShock Infinite

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Irrational’s Ken Levine has explained in more detail the role Elizabeth with play in BioShock Infinite to RPS, and according to the man himself, she’s a “very you-centered AI,” so you won’t be “obligated” to watch out for her like you would a character in an escort mission.

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Thu, Jul 07, 2011 | 19:22 BST

Levine wants games to be featured on mainstream outlets

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Ken Levine would like to see games shown through more mainstream outlets, as doing so would bring more attention to the sector than advertising alone.

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Thu, Jul 07, 2011 | 03:48 BST

BioShock Infinite’s protagonist revealed

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The face of BioShock Infinite’s hero Booker DeWitt has been revealed, and you didn’t even have to search around for a mirror.

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Fri, Jul 01, 2011 | 08:54 BST

BioShock Infinite E3 demo to air on GTTV next week, Irrational releases teaser

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Irrational’s confirmed that the full E3 demo of BioShock Infinite will air on a GameTrailers TV special next Thursday.

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Fri, Jun 24, 2011 | 08:07 BST

New BioShock Infinite trailer explores tears, other worlds

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The next episode in BioShock Infinite’s series of canon exploration trailers has creator Ken Levine explain Elizabeth’s ability to manipulate tears into other worlds.

Spoilers: it looks amazing. Check it out through the cut. See the previous entry here.

BioShock Infinite is due on PC, PlayStation 3 and Xbox 360 in 2012.

Thanks, RipTen.

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Thu, Jun 23, 2011 | 16:52 BST

“Motion play needs to be kept separate from the main experience,” says Ken Levine

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Irrational’s Ken Levine has said motion controls should not be enforced in games, and that the addition of the tech should be “separate from the main experience.”

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Thu, Jun 23, 2011 | 16:54 BST

Ken Levine explains Bioshock Infinite’s fiction

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BioShock Infinite is unlikely to break from its precursor’s tradition of layered narrative, so you’d do well to start boning up now. In the video below the cut, creator Ken Levine discusses the origin of Colombia City and the origins and intent of the Vox Populi faction – as well as showing off some in-game footage.

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Fri, Jun 10, 2011 | 18:55 BST

Irrational’s Ken Levine explains the use of skylines in BioShock Infinite

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Irrational has posted a video featuring Ken Levine explaining the use of skylines in BioShock Infinite.

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