Tag Archives: ken levine
Fri, Dec 14, 2012 | 11:15 GMT
BioShock Infinite: supremacists view game as ‘white-person-killing simulator’ – Levine
BioShock Infinite is full of messages, but creator Ken Levine is wary of political and supremacist groups taking offence to the game’s themes and seemingly politically-charged factions. The Irrational Games developer has discussed the matter in a new interview.
Fri, Dec 14, 2012 | 13:35 GMT
BioShock Infinite stays true to its setting despite some “negative Rorschach views”
Thu, Dec 13, 2012 | 08:49 GMT
BioShock Infinite’s Ken Levine: of sounds and pixels
Stace Harman sits down with the man behind BioShock Infinite to get his views on story-telling, companion AI and why he believes that, ultimately, his intentions are irrelevant.
Wed, Dec 12, 2012 | 20:56 GMT
BioShock Infinite multiplayer was cut due to limited time and resources, says Levine
BioShock Infinite’s multiplayer has been described by Ken Levine as one of the “experiments” conducted by Irrational, and one which didn’t make it into the final product.
Wed, Dec 12, 2012 | 18:45 GMT
BioShock Infinite cover to be voted on by community
BioShock Infinite will come with a reversible cover, Irrational’s Ken Levine has announced. The community can also inform the developers on what the cover should be via a poll.
Tue, Dec 11, 2012 | 21:36 GMT
BioShock Infinite: Levine didn’t shy away from or court controversy – “There’s a story I want to tell”
Bioshock Infinite’s Ken Levine has told Joystiq he is neither shies away from nor is he overly zealous when it comes to courting controversial subjects in games.
Sat, Dec 08, 2012 | 13:56 GMT
BioShock Infinite video shows Handyman, Elizabeth throwing books at DeWitt
Ken Levine took the stage at the 2012 VGAs to introduce the latest trailer for BioShock Infinite. It started out with DeWitt meeting Elizabeth for the first time – she threw books at him, and then the scene flashed forward to Booker fighting many enemies including the dreaded Handyman. Watch the video below. BioShock Infinite is out on March 26 for PC, PS3, and Xbox 360.
Fri, Dec 07, 2012 | 21:43 GMT
BioShock Infinite – Elizabeth’s role in the game deepened as development progressed
Elizabeth in BioShock Infinite isn’t just a pretty face which special abilities which accompanies you through the game, according to Irrational’s Ken Levine. In fact, the team fell so “in love with her,” they deepened her role as development on the game progressed.
Fri, Dec 07, 2012 | 14:37 GMT
BioShock Vita development is up to Take-Two and Sony, says Levine
A BioShock title for Vita is something Irrational’s Ken Levine is interested in developing, but he’s told Eurogamer the decision to create the game for the handheld is up to Sony and Take-Two.
Fri, Dec 07, 2012 | 22:21 GMT
BioShock Infinite delayed again for bug-fixing, new date listed
BioShock Infinite has been delayed again, but don’t worry the slip isn’t too massive. Get the details below.
Mon, Nov 26, 2012 | 02:30 GMT
BioShock: Infinite definitely won’t have multiplayer – Levine
BioShock: Infinite will not have a multiplayer mode, Irrational Games boss Ken Levine has confirmed.
Thu, Oct 04, 2012 | 22:38 BST
PlayStation All-Stars – Ken Levine wrote Big Daddy and Little Sister script, says SuperBot
PlayStation All-Stars Battle Royale contains BioShock characters Big Daddy and Little Sister, which you already know, but what you may not have known was that SuperBot enlisted the help of their creator Ken Levine.
Wed, May 09, 2012 | 21:29 BST
BioShock Infinite delayed to February 26, 2013
2K has announced that BioShock Infinite will miss its October resale date and instead launch worldwide on February 26, 2013.
Fri, May 04, 2012 | 16:37 BST
Irrational “still focusing on” BioShock movie, “but it hasn’t consumed us so much”
Ken Levine has said he and is team are “still focused” on getting the BioShock movie made, but as he has said previously, it’s not a top priority.
Fri, Apr 27, 2012 | 09:35 BST
Irrational’s Ken Levine talks creative storytelling with Naughty Dog’s Amy Hennig
Those interested in storytelling in games might want to check out the latest Irrational podcast, as creative director Ken Levine chats to Naughty Dog writer Amy Hennig on storytelling, the creative process and more. This should be a great listen, considering Levine’s openly stated in the past Uncharted has inspired the creative process in BioShock Infinite in the acting department. Give it a whazz here.
Fri, Apr 27, 2012 | 02:02 BST
Irrational’s Vita project on hold until BioShock: Infinite winds up
Irrational Games isn’t thinking too hard about its upcoming Vita game while BioShock: Infinite is still in development.
Tue, Apr 24, 2012 | 22:24 BST
“People overestimate how exposed games are compared to other forms of media,” says Levine
Irrational’s Ken Levine feel the amount of publicity games receive compared to other mediums is still relatively small. Speaking with Penny Arcade Report, Levine said its important for the general public to understand what the game is about before asking them to spend $60.
Tue, Apr 24, 2012 | 21:47 BST
Levine, Avellone, and Gaider panel touches on issues with narrative versus interactive gameplay
During PAX, Joystiq held a panel titled Plot vs. Play: The Duality of Modern Game Design. On the importance of story in games, BioWare lead writer David Gaider said that with games, the player is invested in the story where as when watching a film, they are just an observer; therefore, he feels story is important. Obsidian Entertainment’s creative director, Chris Avellone, countered that he is not sure whether narrative matters too much when it comes to the gameplay experience. He said many players in the past have come to him saying their favorite moment from a game had more to do with a gameplay element attached to a storyline instead of the overall narrative. Irrational’s Ken Levine, also on the panel, said he is much more interested in environmental storytelling than the words he is going to write. It’s a rather interesting panel discussion, and you can watch it below. [image]



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