Tag Archives: Keita Takahashi

Tue, Apr 02, 2013 | 22:51 BST

Tenya Wanya Teens controls change mid-game

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Thanks to a Eurogamer preview, we have some details about Tenya Wanya Teens, the new game from Katamari damacy creator Keita Takahashi and long-time Namco compose Asuka Sakai. The game’s custom controller has 16 buttons which change colour thanks to LEDs, and players have to keep track of what colour does what – and where that colour is, as they move around mid-game. Mistakes can be dire, such as accidentally peeing all over your love interest instead of making a move. It’s probably not going to get a commercial release thanks to the custom controller, which is a shame.

Wed, Mar 20, 2013 | 04:53 GMT

Katamari creator’s new game is Tenya Wanya Teens

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Katamari creator Keita Takahashi and his wife and former Namco composer Asuka Sakai are behind a new game described as “a coming-of-age tale about love, hygiene, monsters and finding discarded erotic magazines in the woods”.

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Fri, Nov 30, 2012 | 20:58 GMT

LA Game Space Kickstarter inches closer to funding goal with seven days left

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The LA Game Space Kickstarter has seven days left, and the folks behind the incentive have added new high tier updates for the $3,000 to $10,000 range.

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Wed, Nov 21, 2012 | 23:23 GMT

LA Game Space Kickstarter offers 30 games for $15

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You can get your paws on 30 indie games, including the latest from Katamari Damacy creator Keita Takahashi, for as little as $15, while helping to fund a new development environment in Los Angeles.

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Tue, Aug 02, 2011 | 07:37 BST

Tuesday Shorts – Just Dance 3, fringe financials, Twittah

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Next week is going to be epic. This week? Yeah, not so much.

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Thu, Jul 14, 2011 | 23:06 BST

Keita Takahashi to blog experiences at Tiny Speck

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Katamari creator Keita Takahashi has spoken out on his decision to join Tiny Speck in Vancouver.

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Mon, Jul 11, 2011 | 01:27 BST

Katamari creator joins Glitch developer

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In news likely to cause the VG247 team to abandon their duties completely, Katamari creator Keita Takahashi has signed on Tiny Speck, developer of the unusual MMO Glitch.

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Fri, Jul 08, 2011 | 22:08 BST

Friday Shorts II: Champions, Atlantis, Zynga, F2P iPad, movies

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It’s time for the weekend, and your second batch of shorts for the day. Go get ‘em below the break, tiger.

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Wed, Jan 26, 2011 | 04:43 GMT

Katamarai Damacy designer offers Global Game Jam keynote

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Katamari Damacy creator Keita Takahashi has put together a video keynote for the IGDA’s Global Game Jam 2011.

“What just happened?” said Global Game Jam founder Gorm Lai after viewing the presentation. Should be worth watching, then.

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Tue, Nov 23, 2010 | 17:36 GMT

Keita Takahashi calls Japanese games sector a “zombie” that focuses on sequels too much

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Katamari Damacy creator Keita Takahashi believes the Japanese game industry is in a bit of a sad state, and has suggested the sector does its best work after it has hit a downward slope.

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Mon, Nov 01, 2010 | 16:36 GMT

Takahashi: “I started to feel like I didn’t belong” at Namco “any more”

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Katamari creator Keita Takahashi has revealed the reasons why he left Namco Bandai earlier this year, saying he felt he “didn’t belong” at the publisher “any more.”

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Wed, Sep 08, 2010 | 09:59 BST

Katamari creator leaves Namco Bandai

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Katamari and Noby Noby Boy creator Keita Takahashi has left publisher Namco Bandai, according to play.tm.

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Sun, Aug 15, 2010 | 11:05 BST

Keita Takahashi: Gaming is getting “dull”

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Katamari and Noby Noby Boy creator Keita Takahashi is planning on taking a break from games, because he felt the future presented at E3 this year is looking “a bit dull”.

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Fri, Apr 24, 2009 | 07:47 BST

Noby Noby two-way Boy fusion multiplayer shown in video

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There’s a video from the PS Blog after the break of Noby Noby Boy’s multiplayer in action. It’s completely baffling. Don’t believe us?

Said Namco’s Keita Takahashi:

I’d like to share a little bit more about Multiplayer. In Single player, the game allows BOY to eat another BOY as well as people and animals, etc. In Multiplayer though, eating everything has some funny consequences. For example, if the head of a 1P BOY eats the rear of a 2P BOY, the two players end up with a combined BOY.

Head: Player 1
Rear: Player 2

This could be very confusing because one BOY is controlled by two players. Moreover, the fact that the game is compatible for up to four players could bring even more chaotic situations. Doesn’t that sound fun?

“Confusing”. That’s the word you probably want to latch on to. More through there. Hit the link for the video.

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Thu, Apr 09, 2009 | 17:22 BST

Noby Noby Boy players levels drop, GIRL’s trip to Mars taking longer than expected

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Player levels for Noby Noby Boy have dropped from an initial 60,000 to 1,000, meaning GIRL’s trip to Mars will take over 2,000 days current levels, says a website designed to track her progress.

Daily activity for the game sits around 1,500, rarely reaching 2,000 and almost falling below 1,000 occasionally, and while 300-500 new players are trying Noby out on a daily basis, people are also leaving the game.

Keita Takahashi has said that it would take 820 years for GIRL to connect the entire solar system.

Lofty goal there.

Via DarkZero.

Tue, Mar 31, 2009 | 18:44 BST

Keita Takahashi “not involved” with Katamari Damacy Tribute

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Namco Bandai has confirmed that Keita Takahashi is “not involved” with Katamari Damacy Tribute, the classic puzzler’s upcoming PS3 version announced last week.

The company has assured Eurogamer that despite the original creator not being attached, it’s still “in good hands”.

Which is nice. More through the link.

Fri, Mar 27, 2009 | 07:21 GMT

Noby Noby Boy coming to iPhone

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Keita Takahashi confirmed that Noby Noby Boy’s on its way to iPhone in his GDC session yesterday.

He showed it running. It features a multi-touch control scheme, with the player manipulating each end of the stretchy BOY character – represented in 2D – with a different finger.

Apparently he started it “a week ago”.

More on Eurogamer.

Tue, Mar 10, 2009 | 18:59 GMT

Possible Noby Noby Boy update hinted at on official site

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The official website for Noby Noby Boy has a teaser image posted which suggests that updates are coming soon.

Possible offline four-player multiplayer mode is suggested with the line “Even though it may be offline… I want to play multi-BOY!”, and new music is also implied with “Guiter music are good but music from castanets, triangles, and maracas is something I’d like to listen.”

Yes, the script on the page spells guitar like that.

Namco declined to comment on any updates when approached by Eurogamer, but the game has 47,685 players so far and GIRL has already reached the moon–hopefully that’s enough to give Keita Takahashi ample reason to create more content.

Wed, Feb 18, 2009 | 22:46 GMT

Future Noby Noby Boy updates depend on sales

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Noby Noby Boy will be getting more downloadable content in the future, according to game creator Keita Takahashi.

Speaking in an interview with Eurogamer, Takahashi said: “We will make a big update approximately two months after the release. I think we will be able to present the content pretty soon.”

He did add that any further updates rest in the hands of the gamer.

“Without having a lot of people playing the game, I don’t think that the decison-makers at the company will allow another update,” he said.

“So I want many people to play the game. Please allow me to keep updating the game!”

The man has spoken.

Read the full interview through the link.

Thu, Jan 22, 2009 | 08:49 GMT

Noby Noby Boy is not a so-called “game,” released worldwide next month

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Kotaku has obtained the marketing instructions for Namco Bandai’s rather odd looking Noby Noby Boy revealing that the PSN title is not a “so-called game.”

Well, what is it then, we hear you cry? The release note unfortunately doesn’t say, but instead directs you to look at images and videos on the internet.

So, at Namco Bandai’s request you can watch a trailer for the game here and see if you can work out what it is.

One thing the marketing instructions did say, however, was that Noby Noby Boy will be available worldwide on February 19.

Full marketing instructions after the break.

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