Tag Archives: Keiji Inafune
Mon, Oct 14, 2013 | 02:13 BST
Yaiba: Ninja Gaiden Z is also getting the comic treatment; the third such announce in the last week and the second from New York Comic Con this weekend.
Wed, Oct 09, 2013 | 23:22 BST
Mega Man and Mighty No. 9 creator Keiji Inafune believes playing Mario games is essential for any would-be game designers.
Mon, Oct 07, 2013 | 15:26 BST
Soul Sacrifice is getting some free Toukiden: Age of Demons cross-over DLC this month. Comcept has put together a trailer that teases the content. Watch it here.
Tue, Oct 01, 2013 | 14:47 BST
Mighty No.9 has been confirmed for PS4, Xbox One, Vita and 3DS. The next goal is for $3.7 million which will add a single-player call stage and boss. With 10 days left on the counter, 59,108 backers have pledged $3,397,115 to the Comcept project which was initially slated for PC barring stretch goals being met.
Sat, Sep 28, 2013 | 21:29 BST
Fri, Sep 27, 2013 | 08:54 BST
Having stormed to most of its Kickstarter goals, Might No. 9, Keiji Inafune’s spiritual successor to Mega Man is firmly in production, and now there’s a documentary episode to prove it. 2 Player Production’s has planned three featurettes that document the making of the game. This is more of a prelude, as it’s labelled as episode 0.
Tue, Sep 17, 2013 | 11:27 BST
Microsoft’s decision to launch Xbox One in Japan after it focuses on other territories first makes sense, according to Mega Man creator Keiji Inafune. The developer has explained his stance in a new interview.
Fri, Sep 06, 2013 | 06:52 BST
Wed, Sep 04, 2013 | 20:53 BST
Mighty No. 9 stretch goals have been switched a bit in order to focus on funding for consoles. According to an update on the game’s Kickstarter page, Comcept boss Keiji Inafune said the team realized the other stretch goals planned “would be more welcome” after prioritizing release formats.
Wed, Sep 04, 2013 | 04:15 BST
Mega man creator Keiji Inafune has said new property Mighty No. 9 looks a lot like its famous progenitor because they share his particular aesthetic.
Tue, Sep 03, 2013 | 20:31 BST
Tue, Sep 03, 2013 | 20:05 BST
Mighty No. 9 has reached its first stretch goal of $1.2 million which ensures Keiji Inafune’s spiritual successor to Mega Man will come with two additional stages at launch. There’s also a new video of Inafune thanking Kickstarter backers below.
Tue, Sep 03, 2013 | 00:56 BST
Comcept and Inti Creates have elected not to offer PlayStation 4 and Xbox One releases as a stratch goal for Mighty No. 9, but are open to changing their minds should fans demand it.
Mon, Sep 02, 2013 | 16:35 BST
Mighty No. 9 has been funded on Kickstarter. It’s Keiji Inafune’s spiritual successor to Mega Man and it’s clearly got a lot of people excited.
Mon, Sep 02, 2013 | 02:18 BST
Mega Man creator Keiji Inafune has finally done what fans have been asking for since Kickstarter officially became A Thing: launched a crowdfunding campaign for a new side-scrolling action game in the style of his beloved blue hero.
Thu, Jul 18, 2013 | 08:38 BST
Yaiba: Ninja Gaiden Z creator Keiji Inafune has his own ideas of what makes zombies fun, dramatic or terrifying, and he’s explained how the game’s brand of undead shufflers will work in the slasher. He’s also name-dropped The Walking Dead as a way of doing dramatic zombies right.
Wed, Jun 19, 2013 | 02:59 BST
Creator Keiji Inafune feels zombie-slicing ninja title Yaiba: Ninja Gaiden Z is more than just a natural blend of two established titles.
Thu, Jun 13, 2013 | 08:26 BST
Keiji Inafune believes Yaiba: Ninja Gaiden Z will help overcome a Japanese prejudice against western-developed games.
Sat, Jun 08, 2013 | 16:11 BST
A developer diary for Yaiba: Ninja Gaiden Z is below, and features Team Ninja leader Yosuke Hayashi and concept lead, Keiji Inafune, discussing development of the game. The game is in the works between three developmental entities: Comcept, Spark Unlimited, and Team Ninja. In the video, Inafune and Hayashi talk about many things, along with the differences between development in Japan and the west – something which has been touched upon before by the team. Have a watch below. We’re still unsure of a release date or platforms, but we’ll know more come E3 next week.
Sat, May 11, 2013 | 19:36 BST
Keiji Inafune said one of the reasons he incorporated such tough decisions into Soul Sacrifice was to evoke an emotional response from the player.