Tag Archives: kazanori yamauchi
Mon, Aug 13, 2012 | 12:18 BST
Kazunori Yamauchi, series producer on Gran Turismo 6, is wary of providing a timeframe for the game’s release.
Sun, Nov 07, 2010 | 12:53 GMT
“It’s just not got the power, captain.”
Mon, May 11, 2009 | 09:33 BST
While it’s hardly the most revelatory news in the world, in a mini-documentary about the relationship between the Audi R8 and Gran Turismo 5, creator Kazanori Yamauchi has confirmed the game will have weather effects and night racing.
The developer also said that the hilariously-delayed damage model, which was supposed to have been applied to GT5 Prologue a great many moons ago, will happen “soon”.
There’s a translation of the interview on the EG forums.
Mon, May 19, 2008 | 22:47 BST
In this month’s OPSM, Polyphony head Kazunori Yamauchi said that Gran Turismo 5 will probably feature sexy car manufacturer, Porsche.
“We’ll have most – no, all of the major manufacturers,” said Yamauchi when asked about what manufacturers he’d always wanted to see in the game.
“So, come on… Porsche?” pushed OPSM. “Probably,” he replied.
GT5 is still about year away unfortunately.
By Mike Bowden
Fri, Apr 04, 2008 | 16:05 BST
In what’s hopefully the last Kazunori Yamauchi interview for the day – courtesy of EGM – the Polyphony boss explained that the reason behind the delay of the PSP version of Gran Turismo was due to difficulties thrown up by PlayStation 3 development.
“We had been developing the PSP version, but the problem was that the PS3 version took much more time and effort than we had first imagined,” he said. “So that’s been delayed – I don’t think we’ll be able to make the end of this year for the PSP version, but we are working on it.”
No more. If you’ve got a Kazunori interview, don’t blame us for not running it.
Fri, Apr 04, 2008 | 11:59 BST
Another Yamauchi interview, this time from Videogamer.com. The Polyphony Digital boss plays other racers, he admitted, but they’re all rubbish.
“I try them out a little bit,” Yamauchi said when asked is he played the likes of Forza and PGR. “The only impression I get from those games is that the only benchmark for Gran Turismo is Gran Turismo and we have to base ourselves on that.”
Haughty. We like that. Expect at least one more of these today.
Fri, Apr 04, 2008 | 20:43 BST
Speaking to CVG, Polyphony Digital boss Kazunori Yamauchi’s confirmed that a PSP version of Gran Turismo is still on the way but it’s going to be a GT5 add-on.
“I don’t think Gran Turismo Mobile will make this year,” he said, “but we are hoping to make the PSP version a satellite game, like an addition to GT5.”
GT5′s about a year off, so it’s going to be a while before you’re fiddling with Yamauchi’s motor in the palm of your hand.
There’s a full interview through that link. Apparently Eurogamer’s got one going up today as well, so watch out for that.
Fri, Apr 04, 2008 | 12:47 BST
Speaking to CVG, Polyphony Digital boss Kazunori Yamauchi has revealed that a “major update” is coming for Gran Turismo 5: Prologue later this year, which will add long-promised car damage and extra community features.
Yamauchi said in February that GT5 would create a global community for fans of the game, so this sounds like the start of it all.
He promised that damage was on the way to the series last last week, but didn’t put a time-scale on it apart from “very, very soon”.
Thu, Mar 27, 2008 | 11:52 GMT
Polyphony Digital boss Kazanori Yamauchi has confirmed that car damage is finally on the way to Gran Turismo.
“We really, really want to put damage onto our vehicles,” he said, speaking in a video interview you can find after the link. “We’ve had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they’re slowly coming around to it. We’ve still got a few to convince, but we will. Expect deformation in the very near future: very, very soon.”
Yamauchi was speaking on the eve of the release of GT5: Prologue in Europe, and far ahead of a 2009 release of the full version of GT5. While not saying whether or not damage would be included in GT5 next year, online updates are already confirmed for Prologue, and Yamauchi said that PSN delivery would continue to play a big part in the evolution of GT on PS3.
“Obviously, we wanted to do a next-gen Gran Turismo,” he said. “When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years yto come up with a complete programme. As a result, you’re not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it’ll have a long, long lifespan.”
Watch the rest after the jump.