Tag Archives: Jun Takeuchi
Tue, Feb 24, 2009 | 07:39 GMT
Producer Jun Takeuchi has told 1UP that Resident Evil it to get a proper reboot with its sixth game.
In what is destined to be the first genuinely epic game of 2009, Resident Evil 5 is practically guaranteed to be the last of its kind, with the game’s producer, Jun Takeuchi, assuring us that a reboot is in order for the inevitable Resident Evil 6. That’s not to suggest that there’s anything wrong with the evil at hand. Quite the opposite; it’s awesome fun, and we’ve beaten the game from beginning to end, and have a week’s worth of detailed, insider info for you to enjoy.
The news is likely to go down well with the many RE5 demo-players that felt the game was somewhat stuck in the past.
No date, details, or anything else for that matter. Obviously.
Mon, Feb 23, 2009 | 13:46 GMT
Update: The movie and some shots are online now.
Capcom just announced Lost Planet 2.
Gameplay footage is included in the video, according to this GameZine report, showing climate changes over the first title, including melting snow and jungles.
Co-op was essentially confirmed: “Players wished they had been able to take on the Akrid enemies in a co-op mode,” producer Jun Takeuchi – yep, the same guy working on RE5 – said in the movie.
“You should be able to see our response to those requests in the trailer you just saw.”
More soon. Thanks Blerk.
Thu, Feb 19, 2009 | 22:24 GMT
Resident Evil 5 producer Jun Takeuchi told DICE yesterday Capcom’s ten-point plan for making good games. As you do.
The first three:
- Keep staff turnover below 10 percent per annum.
- Maintain the ability (and cash reserves) to increase personnel by 10 percent each year.
- Keeping the first two points in mind, keep development cost fluctuation within 10 percent.
See, developers of the world? Easy. Get the rest on MTV.
Mon, Jan 05, 2009 | 10:35 GMT
“I’m worried about the movements of Western developers,” he said. “Japan is now their target – it’s the last big marketplace. The truth is that Western studios are making great games, and they’re going to continue to do so next year too.
“It’s not good if Japanese developers are making games that can’t be enjoyed by Japanese people,” he went on.
“2009 will also see Resident Evil 5 finally released, and it’ll also then see us on to our next step. We haven’t shown what Capcom has in store for 2009 yet, so I hope we can surprise you all soon.”
By Mike Bowden
Wed, Oct 01, 2008 | 08:26 BST
Resident Evil 5 dev boss Jun Takeuchi has said in an internal interview that internet promotions will form a major part of pushing the quadruple-A horror game before its March launch.
“Nowadays there’s no doubt about the power of web advertising, and it looks like that area will continue to expand,” he said.
“In addition to all the usual specialty magazines, we’re also putting more effort into our web promotions.”
Takeuchi added that 2 million global sales would merely be a starting point for the game.
“At the low end of the scale, I would say 2 million copies worldwide,” he said when asked about sales expectations.
“I’d like to see it start there and eventually reach 3 million copies. I think users in Europe and America will be particularly pleased with the game’s content.”
And considering there’s 400 people working on Resident Evil 5, there’s no pressure or anything.
More through the link.
Tue, Jul 22, 2008 | 09:26 BST
Speaking to MTV, Resident Evil 5 producer Jun Takeuchi has yet again answered questions on the subject of racial stereotyping in the game, and has said that members of the development team are black.
Newsweek’s N’Gai Croal had previously opined, “Clearly no one black worked on this game,” again in an MTV interview.
“We were quite surprised by the reaction that came out. I think everyone understands that we never set out to with the intention to make anything that was racist — that was never our intention. We think it was a bit of a misunderstanding when we published the first images of the game back in the day,” said Takeuchi, speaking at E3 last week.
“And we think that as we move along and allow people to see more the game and more of what’s going on and more of the story, people will get a better idea of the game. I think you can see that that reaction has started to die down a little bit. To answer the question that was posted on your blog, there are black members in the development team. We do have staff working on the game, who are aware of the historical background and we are constantly checking these kinds of things with them.”
Full thing through the first link.
Wed, Jun 11, 2008 | 07:16 BST
After the link. We can’t watch it because the ever-reliable Flash is borked in this browser and we’re working on a laptop in the living room so as not to wake the wife and child, so have a squiz and see if there’s anything new in there. We’ll watch it later.
Thu, Jun 05, 2008 | 15:38 BST
Speaking to IGN in a video you’ll find after the break, Resident Evil 5 producer Jun Takeuchi has admitted that Chris’s character model in the game’s been pumped up on the muscle front.
“With Chris, one of the things we tried to do was create a character design that’s buffed up,” he said, presumably speaking at last week’s CAPTIVATE08 event in Las Vegas.
“He’s a little tougher. In tandem with that he’s going to have some different moves.”
“Buffed up” is putting it mildly, frankly. We swoon every time we see him.
Full interview after the break. It’s excellent: well worth a watch.
Wed, Jun 04, 2008 | 11:04 BST
Speaking to Kotaku at CAPTIVATE08, Resident Evil 5 producer Jun Takeuchi has claimed is was never the teams intention to offend over race issues with the game, and that no design decisions have been affected by Newsweek journalist N’Gai Croal’s claim that the title’s first trailer dovetails with “classic racist imagery”.
“In terms of the reaction, we’re in the business of entertainment,” Takeuchi said. “We didn’t set out to make a racist game or a political statement. We did feel there was a misunderstanding about the initial trailer.”
“No, not really,” he added when asked if the format of the game had changed at all after the issues blew up, saying that the claims “didn’t have any effect on the game design.”
Resident Evil 5, as you almost certainly know, is set in Africa. More through the link.