Tag Archives: Josh Drescher

Fri, May 09, 2008 | 12:48 BST

Five years of content factored into Warhammer Online

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According to this GI piece, EA Mythic’s Josh Drescher reckons there’s five year’s worth of content and growth space in upcoming MMO Warhammer Online.

“All the under-the-hood numbers all actually scale through the next five years,” he said.

“What you don’t want is when you launch the game you’ve got 40 levels – and it takes however long it takes to get to level 40. You then launch an expansion and it now takes two weeks to get to level 40 because now we need everyone to spend six months to get from level 40 to 50.

“So you need to spec the game out in such a way that you actually have those progressions in mind for later – so you don’t wind up trampling all over the earlier experiences every time you expand the game.”

“We have actually five years’ worth of numerology out in front of us in terms of all that.”

Full thing through the link.

Mon, Apr 28, 2008 | 11:56 BST

EA acquisition allowed Mythic to delay Warhammer Online, says Drescher

Speaking to videogaming247 at yesterday’s EA Games Studio Showcase in London, Warhammer Online: Age of Reckoning associate producer Josh Drescher said the MMO could have shipped a year ago had Mythic not been acquired by EA.

“We certainly could have shipped the game a year ago and we probably would have done fine in the market, but one of the benefits that came with being acquired by EA was more time and more resources, and the opportunity to do things the way in our hearts we really wanted to do it, and to not be constrained by the limitations that an independent developer is going to face,” he said.

“When you’re out on your own in the wilderness developing a game, and you look at your time-line and you go, ‘On this date the money runs out and the game needs to be out the door or the lights get shut off,’ that’s a daunting sort of thing. We operated that way for a decade or more. We now have the opportunity of continuing to sort of try to stay as close as possible to a schedule, but if we can see real value in extending the development process, we now have that option. It’s been very helpful to us.”

The game has been repeatedly delayed, most recently at the end of March.

Warhammer Online was looking peachy keen at yesterday’s event, and is heading for an autumn release. To listen to the full interview with Josh, hit the play button below.

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