Tag Archives: Joseph Minkoff
Wed, Mar 19, 2008 | 12:06 GMT
Damnation fully playable in co-op, says Blue Omega
Blue Omega-developed Damnation – the “shooter gone vertical” to be published by Codemasters this winter – will feature buddy-buddy action from beginning to end.
“The single-player campaign is fully playable in two-player co-op,” chief designer Jacob Minkoff told videogaming247, adding, “After just one multiplayer match, trust me – you’ll see what makes it different, and I think you’ll love it. I know we do.”
The steampunk action title – described by Minkoff as a “hardcore shooter” – adds co-op to what sounds like sprawling cityscapes, over which up and down matters just as much as across. Sounds a bit like Crackdown fused with Assassin’s Creed. With loads of vehicles.
“You’ll start out a level standing on the top of a tall cliff and looking far into the distance where you’ll see a sprawling cityscape, dominated by a huge tower that is miles away,” explained Minkoff. “Your goal is to get to the top of that tower and defeat the boss enemy atop it but, to get there, you’re going to have to make your way through the city, climbing across rooftops, ducking inside buildings, descending into sewers, etc – until you can finally climb your way up to the top of that tower.
“Then, you’ll be able to look back at the city and see all the places you’ve been to and fought in. Rather than making a hallway shooter that consists of tiny alleys, warehouses, and office buildings, we’ve made an epic, expansive, varied would for the player to explore.”
Colour us interested. Read all of Jacob’s answers to our questions after the link. Damnation releases for PC, PS3 and 360 in the fourth quarter.



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