Tag Archives: Jordan Weisman
Mon, May 13, 2013 | 23:15 BST
Shadowrun Returns: capturing the tabletop vibe
Shadowrun Returns takes the turn-based RPG template back to its hardcore roots. VG247′s Dave Cook speaks with Harebrained Schemes founder Jordan Weisman to learn more.
Thu, Jan 03, 2013 | 12:40 GMT
Shadowrun Returns dev explains ‘classless’ system, details role skills
Shadowrun Returns may be delayed to allow more time for polishing, but that hasn’t stopped creative director at Harebrained Schemes Jordan Weisman from talking about the game’s classless progression system and role skills.
Wed, Jul 25, 2012 | 17:35 BST
Shadowrun Online Kickstarter adds pay-to-own revenue model, releases first gameplay footage
Cliffhanger Productions has announced additions to its Shadowrun Online Kickstarter project, and has released two new videos detailing gameplay and plans for missions and campaigns.
Thu, Jul 19, 2012 | 13:37 BST
Cliffhanger takes to Kickstarter with Shadowrun Online
Cliffhanger Productions has formed a Kickstarter for Shadowrun Online, the top-down title the firm announced back in October.
Tue, Apr 24, 2012 | 03:02 BST
Shadowrun Returns to have branching story, may one day be multiplayer
Harebrained Schemes boss Jordan Weisman has let slip a few details of upcoming, crowd-funded RPG revival, Shadowrun Returns.
Fri, Apr 13, 2012 | 07:07 BST
Shadowrun creator may turn to Crimson Skies next
Jordan Weisman is looking at reviving his 1930′s air pirate property Crimson Skies after Shadowrun Returns.
Wed, Aug 26, 2009 | 18:40 BST
FASA founder says Microsoft “destroyed” its development culture after acquisition

FASA Interactive founder Jordan Weisman, has said that after his studio was acquired by Microsoft, it “destroyed” the development culture of the firm and almost did the same to Bungie.
“When Microsoft bought FASA Interactive and incorporated it into Microsoft… the two reasons they bought us was, one, they wanted the catalog of intellectual properties and, two, they felt that we had developed a really good development culture,” Weisman told GI.biz. “And the reality is that, pretty much from the day we moved to Redmond, that development culture was destroyed. I don’t think the studio ever really had a chance. It was destroyed right in the beginning.
“When we were acquiring Bungie, they wanted me to sit down with the owners of Bungie and tell them how well the transition went, and it was like – ‘what planet are you guys on?’ This transition did not go well. And actually I became the lead vocal pain in the ass to get things done very different for Bungie.
“I tried to convince them to leave Bungie in Chicago, but not winning that I did succeed in getting them to put them in a walled off room, which didn’t follow any of the other Microsoft stuff. We were much better able to defend Bungie’s culture than we were FASA’s culture.”
Weisman’s in the process of getting some of his IP’s back from Microsoft, and is currently in talks with Piranha to get a new MechWarrior made.
More through the link.
Mon, Aug 03, 2009 | 06:55 BST
Crimson Skies could be next in FASA revival
FASA founder Jordan Weisman has told Gamespot that Xbox flight-combat oldie Crimson Skies may be brought back to life as a result of the ongoing fortunes of his new company, Smith & Tinker.
“Most of my time is invested in [Smith & Tinker], but in the wee hours of the night, I spend time thinking about the older properties. I think Crimson Skies is something we’d love to get some energy around, and we have some devious plans – we’ll see if those materialize.”
The first FASA property to be brought back from the dead thanks to the emergence of Smith & Tinker is Mech Warrior, announced early last month.
“I wanted to start with MechWarrior, because it really struck me as the one that had the largest existing fan base and it had been the longest since a MechWarrior title was done right,” Weisman added.
More through there.
Thu, Jul 09, 2009 | 09:22 BST
MechWarrior is full reboot – screens, details, movie, AWESOME

IGN’s gone live with full details, screens, a proper movie and an interview on what has now been confirmed as a full MechWarrior reboot, and it looks very fucking cool.
The PC and 360 game is set on the planet Deshler in the year 3015, and places players in the role of Adrian Khol, a wayward nobleman who prefers partying over training and studies.
When House Kurita launches an invasion to conquer Deshler, resulting in the death of his entire family, Khol goes mental with his big robot.
We’re psyched. Watch the movie. It includes a mech with a massive skull. Good enough for us.
No date.





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