Tag Archives: Jordan Thomas
Sat, Feb 06, 2010 | 18:03 GMT
2K Marin’s prepared for fan criticism over BioShock 2

BioShock 2′s creative director, Jordan Thomas, has revealed that the game may “foster much more dissent than the first”, in terms of the “nostalgia to novelty” ratio; thus, the team is preparing itself for such criticism, along with backlash from fans over the much-hyped return to Rapture.
Wed, Jan 13, 2010 | 21:40 GMT
BioShock 2 to have less backtracking, Vita-Chambers options

BioShock 2 creative director Jordan Thomas has explained how the Vita-Chambers will work in the sequel, and said this time around the option to turn the Chambers off will be on the game disc.
Tue, Dec 01, 2009 | 10:47 GMT
Thomas: Bioshock 2 to feature “long, slow, empty, scary sequences”
2K Marin’s Jordan Thomas has told IGN that BioShock 2 isn’t going to be all fighting, and that his team is “targeting maximum immersion” with the sequel.
“There are long, slow, empty, scary sequences, and there are much more intense battles that basically test all your powers as a Big Daddy. BioShock, I think, is the place where the player decides to roll his own shooter experience,” said the developer.
“You can really alter how it feels to play.”
Balls-out BioShock 2 multiplayer footage has worried many, but Thomas said single-player depth has been a priority.
“We are targeting maximum immersion, I suppose, as the mechanics and narrative, working together, create a sense of cogency, of a believable world,” he said.
Dropping the hacking mini-game from the first BioShock and introducing elements such as healing bots should keep the player grounded in Rapture, Thomas added.
“We’re trying to let you shape your own play style, but we always wanted to come back to that live play, essentially right back to the immersive action,” he said.
Nice piece through there. Hit for Jesus.
It’s out on February 9 worldwide for PS3, 360 and PC.
Fri, Nov 06, 2009 | 19:40 GMT
BioShock 2: Jack Ryan could be considered a religious figure

BioShock 2 creative director, Jordan Thomas, has said that in the sequel, our protagonist Jack Ryan returns, but not in the way you might think.
“His story, for the purposes of BioShock 2, is over, in terms of his world driving narrative”, mentioned Thomas during a recent demo. “That said, the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game.
“It’s become kind of a religious question; what he did at the end of “BioShock 1.”
No word on whether the splicers burn effigies in his honor, sacrifice Adam to statues of him in a paganistic ritual or what sorts of poly/monotheism theories are involved as the developers are keeping things rather vague due to choices made in the first game.
Still, it’s nice to know you might be considered a god in the sequel.
More through MTV.
Thu, Apr 16, 2009 | 11:39 BST
2K Marin: There’s no “dead weight” on BioShock 2 team

2K Marin creative director Jordan Thomas has claimed there are no weak links in his BioShock 2 team. You’d kind of hope so.
“We started to very slowly, and through a very stringent interview process, bring in the top talent in the Bay Area, and cherry pick, essentially,” he told Gamespot, talking of the process of setting up the studio with a seed team from 2K Boston.
“I’m now very proud of the group we put together. There’s really no dead weight, and I’m consistently surprised by their talent, and their passion for BioShock.”
Thomas added: “The minds that shaped the 2K Australia studio and 2K Marin were kind of a child that came out of 2K Boston and beyond, and 2K as a whole, frankly.”
There’s some on-screen dev stuff of BioShock 2 in the movie after the break, if textureless models of large-nosed men do it for you.
There’s also talk of 4.00am videoconferencing with 2K’s Australian studio. It’s tough at the top, bucko. Watch and see after the break, but be warned: there’s a few BioShock 1 spoilers in there.



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