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Jordan Thomas

BioShock veteran leaves 2K Marin, forms two-person indie team

BioShock developer Jordan Thomas has left 2K Marin to set up a two-person indie studio, citing his long focus on triple-a as a catalyst for his branching off. Thomas has explained why he no longer wants to be a “fidelity whore” in a new interview.

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Jordan Thomas headlines

  • 2K Marin creative director departs for the indie life

    Former 2K Marin creative director Jordan Thomas has gone indie.

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  • 2K Marin's prepared for fan criticism over BioShock 2

    BioShock 2′s creative director, Jordan Thomas, has revealed that the game may “foster much more dissent than the first”,┬áin terms of the “nostalgia to novelty” ratio; thus, the team is preparing itself for such criticism, along with backlash from fans over the much-hyped return to Rapture.

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  • BioShock 2 to have less backtracking, Vita-Chambers options

    BioShock 2 creative director Jordan Thomas has explained how the Vita-Chambers will work in the sequel, and said this time around the option to turn the Chambers off will be on the game disc.

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  • Thomas: Bioshock 2 to feature "long, slow, empty, scary sequences"

    2K Marin’s Jordan Thomas has told IGN that BioShock 2 isn’t going to be all fighting, and that his team is “targeting maximum immersion” with the sequel. “There are long, slow, empty, scary sequences, and there are much more intense battles that basically test all your powers as a Big Daddy. BioShock, I think, is […]

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  • BioShock 2: Jack Ryan could be considered a religious figure

    BioShock 2 creative director, Jordan Thomas, has said that in the sequel, our protagonist Jack Ryan returns, but not in the way you might think. “His story, for the purposes of BioShock 2, is over, in terms of his world driving narrative”, mentioned Thomas during a recent demo. “That said, the things that he did […]

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  • 2K Marin: There's no "dead weight" on BioShock 2 team

    2K Marin creative director Jordan Thomas has claimed there are no weak links in his BioShock 2 team. You’d kind of hope so. “We started to very slowly, and through a very stringent interview process, bring in the top talent in the Bay Area, and cherry pick, essentially,” he told Gamespot, talking of the process […]

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