Tag Archives: jonny ebbert

Mon, Aug 22, 2011 | 09:10 BST

Blizzard: StarCraft DOTA mod “completely rebooted”

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Blizzard has said that its “completely rebooted” the DOTA mod its developed for StarCraft II since it was last properly shown at Blizzcon last year.

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Mon, Nov 24, 2008 | 21:48 GMT

Relic “definitely looking” at Homeworld 3

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Relic’s dropped a heavy hint to Eurogamer that Homeworld 3′s a distinct possibility.

“We’re really happy the IP has made its way home, and yeah, we’re definitely looking at it. We’ll see what happens in the future,” Dawn of War II lead designer Jonny Ebbert said.

Asked whether it was one of the studio’s current projects, Ebbert said: “There’s always that chance.”

Space-based RTS for the proper win. Make it so. More through the link.

Wed, Oct 08, 2008 | 21:39 BST

New Dawn of War video shows squad abilities

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Listen to Warhammer 40,000: Dawn of War II lead designer, Jonny Ebbert, talk you through the varies abilities your squad will have: their use of cover, how they relate to the game world and lots more, all after the break.

It’s shaping up to be rather good we think. Warhammer 40,000: Dawn of War II is out Q1, last we heard.

By Mike Bowden

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Fri, Aug 29, 2008 | 13:27 BST

Original Dawn of War was “very quick project,” says Tyranid man

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Jonny Ebbert, lead designer on Dawn of War II, has said the reason the Tyranid race didn’t go into the first Dawn of War because there was no time and the game’s tech was young.

“We actually wanted to put them in the original Dawn of War but it was a very quick project and the engine was new, and we weren’t sure that we could do everything with the Tyranids that we wanted to do,” he said.

“With the sequel we got our next generation engine, and we knew that we could roll out the Tyranids in a way that would be really exciting.”

The Tyranids were confirmed for Dawn of War II as THQ’s Leipzig announcement for the game. Watch Ebbert speak after the link.

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