Tag Archives: Jonathan Morin
Wed, Oct 09, 2013 | 08:06 BST
Watch Dogs creative director Jonathan Morin tells VG247′s Dave Cook how his team researched the real Chicago and used its tools to make a new sandbox experience that steps away from GTA 5′s shadow.
Wed, Oct 09, 2013 | 08:07 BST
Watch Dogs creative director Jonathan Morin has said Ubisoft Montreal won’t be shoehorning helicopters into the game just because Grand Theft Auto 5 does it.
Tue, Oct 01, 2013 | 09:55 BST
Watch Dogs developer Ubisoft Montreal has confirmed that its hack–happy sandbox game will require an install on Xbox 360. Next-gen can’t come soon enough.
Tue, Oct 01, 2013 | 00:30 BST
Watch Dogs won’t have players trapped in a small section of the map, waiting patiently to complete enough missions to unlock more areas.
Thu, Jun 06, 2013 | 23:37 BST
There’s room for “more than one great game in the world”, according to Watch Dogs creative director Jonathan Morin, who doesn’t seem the least bit nervous about going up against Grand Theft Auto 5 this year.
Thu, May 16, 2013 | 20:42 BST
Watch Dogs’ Jonathan Morin has explained how the multiplayer will work in the game, without giving too much away on it. Essentially, players will always be in their “own session,” but it can be merged with others to where players will “intertwine.”